If you like monotony punctuated by jump scares, you should just stare at a toaster. It's basically the same thing, except you get toast at the end.
So you've played the first game?
Have you played the third? It's different.
Edit: Cato makes a good point though.
FNAF 1 had a simple strategy that once learned basically devolved the game into how lucky you were going to get with certain random elements. Combined with the actual AI behavior being easy to predict when it comes to WHEN they were going to jump out at you (Bunny staring at you from the doorway is actually scarier), the game was really really fun....... until you knew how to play it. And then it got boring and monotonous. Until you handed it to your friend with a phobia of puppets.
FNAF 2, which did a lot to fix this formula, managed to become highly unpredictable when it came to some of its jump scares. The issue though is that at higher difficulties, and this is much more obvious then it was on FNAF 1, there was one strategy to follow basically and if you didn't do so well either you were going to realize that strategy eventually or you weren't going to beat the game.
Again, it got monotonous because there wasn't much skill involved so much as fast reflexes. But it was scarier.
I haven't played it yet, which is why I'm asking for opinions on it, but FNAF 3 has supposedly fixed this. From what I know of it, you now have to actually make informed decisions to make it past any night but the first, and he's added hallucinatory elements to the game to make it completely unpredictable. Thus, the older complaints aren't as valid. That being said,
has anyone on here actually played it and want to give an opinion?