I set out to make something a bit different this morning. I wanted to make a tempo deck that kept your opponent from playing, while creating a board state and attacking either over, or through their defenses. It's way under curve, and any thoughts on how to get it closer to where it should be, without screwing up the concept would be welcomed, but anyway, here it is. It plays very well so far.
There really isn't much need for explanation here, but here goes: The premise of this deck is to keep your opponent from playing their hand efficiently. This means, that pretty much every chance you get you want to bounce things (especially expensive things), or tap things. This is especially effective, if your opponent keeps playing their highest CMC cards, but you should be okay, even if they don't. Classic tricks might be bouncing a creature at the end of their turn, playing your hand, and then using pestermite on their turn to tap the land they needed to play the same card you just bounced. As you create board presence, some of the cards become extremely powerful. And of course, you should always be thinking ahead, and avoid playing cards that can eliminate blockers unless you have to, or gain tremendous advantage from doing so.
On the subject of the low curve, I am a bit torn. This deck likes to have multiple plays a turn, so right now I am looking for big card draw that would keep my hand relatively full while allowing me to have the maximum amount of options/plays in order to handle my opponents creatures, etc... I'm not sure if this decks get better or worse by incorporating some more late-game style spells. (in other words, when the deck is working, I may actually prefer to have pestermite in hand over even a baneslayer because the perstermite might win me the game right then and there.)
edit: considering -1 land +1 Time Warp (which gets me closer to a good balance mana wise)
Note: this deck should demolish pretty much any slow, cede the first 1/2 turns kind of a deck, (edit 2) but it loses badly to Obelix of Alara, and life gain.