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PostPosted: Sun Apr 26, 2015 9:09 am 
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Troklo wrote:
Hey guys so here is my version of a Temur land kill deck.
The idea is pretty straight forward you slow down your opponent by destroying his lands with Demolish, Tectonic Rift and the Mold Shambler.
Mean while you produce tokens from Young Pyromancer and Talrand, Sky Summoner.
The Cunning Sparkmage and Shock are to deal with small creatures as well as helping you to kill your opponent if the game stalls.
Vapor snag can be used either defensively or offensively depending on the situation, with the extra benefit of getting tokens out of it.
Charmbreaker Devils work as graveyard fetch but can also deliver a final blow.
Banefire is self explanatory.
Stormbreath Dragon is another win condition.
For mana fixing and a bit of acceleration I put in Darksteel Ingot and cultivate.

I'm really happy with this deck and it's a lot of fun to play. If I get my opponent into a land lock early on most of them just rage quit buy the 6-7 turn.

This is the first deck I submit so any feedback is more than appreciated.

[manapie 90 -w u -b r g][/manapie]

Land Kill

A one vs. one deck for Magic 2015.

60 Cards (15 :creature: , 23 :instant: , 22 :land:)

Cost 8 cards
■■■■
Shock
■■■■
Vapor Snag
Cost 3 cards
■■■
Young Pyromancer2/1
Cost 10 cards
■■■
Cunning Sparkmage0/1
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 13 cards
■■■■
Mold Shambler3/3
■■
Talrand, Sky Summoner2/2
■■■■
Demolish
■■■
Tectonic Rift
Cost 1 card
Stormbreath Dragon4/4
Cost 2 cards
■■
Charmbreaker Devils4/4
Cost 1 card
Banefire
Land22 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
6
Forest
2
Island
7
Mountain



Couple suggestions from like two games. Switch Sparkmage for Guttersnipes, twice as much damage per spell without having to pay for it. Also, Dual lands are awesome. Drop 2 R for 2 R/U and 2 G for 2 G/U. With you at 22 lands, it helps more with the mana fixing. I know running half the deck in tapped lands is eh, but it seems to play better.

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PostPosted: Sun Apr 26, 2015 9:34 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


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PostPosted: Sun Apr 26, 2015 9:41 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?

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PostPosted: Sun Apr 26, 2015 10:37 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?


what would you cut for it? I would think the jade mages as they are the most inefficient minions early on, or maybe some of the more expensive things?


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PostPosted: Sun Apr 26, 2015 10:42 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?


The deck doesn't really support double blue spells, unless you want to play more tapped lands.

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PostPosted: Sun Apr 26, 2015 10:45 am 
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Troklo wrote:
Hey guys so here is my version of a Temur land kill deck.
The idea is pretty straight forward you slow down your opponent by destroying his lands with Demolish, Tectonic Rift and the Mold Shambler.
Mean while you produce tokens from Young Pyromancer and Talrand, Sky Summoner.
The Cunning Sparkmage and Shock are to deal with small creatures as well as helping you to kill your opponent if the game stalls.
Vapor snag can be used either defensively or offensively depending on the situation, with the extra benefit of getting tokens out of it.
Charmbreaker Devils work as graveyard fetch but can also deliver a final blow.
Banefire is self explanatory.
Stormbreath Dragon is another win condition.
For mana fixing and a bit of acceleration I put in Darksteel Ingot and cultivate.

I'm really happy with this deck and it's a lot of fun to play. If I get my opponent into a land lock early on most of them just rage quit buy the 6-7 turn.

This is the first deck I submit so any feedback is more than appreciated.

[manapie 90 -w u -b r g][/manapie]

Land Kill

A one vs. one deck for Magic 2015.

60 Cards (15 :creature: , 23 :instant: , 22 :land:)

Cost 8 cards
■■■■
Shock
■■■■
Vapor Snag
Cost 3 cards
■■■
Young Pyromancer2/1
Cost 10 cards
■■■
Cunning Sparkmage0/1
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 13 cards
■■■■
Mold Shambler3/3
■■
Talrand, Sky Summoner2/2
■■■■
Demolish
■■■
Tectonic Rift
Cost 1 card
Stormbreath Dragon4/4
Cost 2 cards
■■
Charmbreaker Devils4/4
Cost 1 card
Banefire
Land22 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
6
Forest
2
Island
7
Mountain


Every time I try to build this deck, I try to include Goblin Electromancer Cheaper LD is a good thing, and it helps a lot if you don't get your cultivate. (Might be worth considering it, I dunno, this deck doesn't have that many spells)


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PostPosted: Sun Apr 26, 2015 11:05 am 
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LegenVD wrote:
I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?


The deck doesn't really support double blue spells, unless you want to play more tapped lands.


That might be an option. I really like the concept though!

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PostPosted: Sun Apr 26, 2015 11:06 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?


what would you cut for it? I would think the jade mages as they are the most inefficient minions early on, or maybe some of the more expensive things?


That's were I'm torn. So many good creatures in this deck.

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PostPosted: Sun Apr 26, 2015 11:36 am 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?


what would you cut for it? I would think the jade mages as they are the most inefficient minions early on, or maybe some of the more expensive things?


Did the swap and just swung in for 13,451 damage on a single turn...

Granted, that was a perfect storm scenario. My changes are as follows:

-2 Jade Mage
+2 Talrand, Sky Summoner

+1 Island
+2 Mountain
-3 Forest
+2 Izzet Guildgate
-2 Gruul Guildgate

Seems to be running smooth so far.

Got a clip on it for anyone on Xbox Live. Just check out my showcase.

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PostPosted: Sun Apr 26, 2015 7:20 pm 
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I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?

Have you considered Chasm Skulker or Military Intelligence?

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PostPosted: Sun Apr 26, 2015 7:50 pm 
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djAMPnz wrote:
I like legenVD's rug token deck the only thing I've really folded to was an azorious combo deck


I really like it too, just feels like there should be more U. I just don't know what. Maybe Talrand?

Have you considered Chasm Skulker or Military Intelligence?


Actually, Chasm Stalker would cut down on the double mana cost and be scary with Craterhoof. Good call.

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PostPosted: Mon Apr 27, 2015 5:41 am 
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I'll test -2 jade mage +2 chasm skulker, what exactly should I change the mana base to make it a bit more balanced?


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PostPosted: Mon Apr 27, 2015 4:55 pm 
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I'll test -2 jade mage +2 chasm skulker, what exactly should I change the mana base to make it a bit more balanced?


While cool, not as effective. You die quickly to flyers. Talrand might be the call. Tempted to take out Bear's Companion and put in Military Intelligence. Gotta rework the mana for it though.

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PostPosted: Mon Apr 27, 2015 6:05 pm 
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[manapie 90 -w u -b r g][/manapie]

Temur Tokens

A deck for Magic 2015.

60 Cards (17 :creature: , 19 :instant: , 24 :land:)

Creature17 cards
■■■
Young Pyromancer2/1
■■
Goblin Rabblemaster2/2
■■
Ogre Battledriver3/3
■■
Talrand, Sky Summoner2/2
■■■
Bear's Companion2/2
■■
Mycoloth4/4
Inferno Titan6/6
Soul of Zendikar6/6
Craterhoof Behemoth5/5
Spell19 cards
■■■■
Shock
■■■
Ground Assault
■■■■
Krenko's Command
■■■■
Think Twice
■■■■
Cultivate
■■
Doubling Season
Land24 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
5
Forest
3
Island
5
Mountain


So here's where I'm at with LegenVD's token deck.

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PostPosted: Tue Apr 28, 2015 4:50 pm 
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[manapie 90 -w u -b r g][/manapie]

Species Surger

A deck for Magic 2015.

60 Cards (19 :creature: , 17 :instant: , 24 :land:)

Creature19 cards
■■■■
Elvish Visionary1/1
■■■■
Mold Shambler3/3
■■■■
Saruli Gatekeepers2/4
■■■
Species Gorger6/6
Inferno Titan6/6
■■■
Pelakka Wurm7/7
■■
Genesis Hydra0/0
Spell17 cards
■■■■
Vapor Snag
■■■
Ground Assault
■■■■
Think Twice
■■
Anger of the Gods
■■■■
Cultivate
■■
Warstorm Surge
Land24 cards
■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
7
Forest
1
Island
5
Mountain


This is a deck concept that Hakeem brewed up back in the day.. we've spoken about it and tweaked it some. It's not a finished product but its pretty close. There are still a few debatable slots which I'd love to have feedback from my Magic bros (and babassoonist too) about. Basically the deck wants to: Stall/ramp into a Species Gorger/self bounce plan with Warstorm Surge/big bodies as the finisher. Genesis Hydra is how we get Surge out consistently.. I have rarely hardcasted it during testing. There's a lot of lifegain here, which is how we deal with fast aggressive decks.. also Anger. If we resolve a Warstorm Surge it's pretty much GG. The deck draws cards very well.

The main weakness of the deck is to Auras. They get outside of Ground Assault range pretty fast, especially Hero of Iroas. That's why the two Vapor Snags are in the deck.. for that specific matchup.. because otherwise we roll over and die to Auras. Hakeem suggested perhaps Peel from Reality. I haven't tested it yet, but I worry that I often don't have too much of a board to bounce bc Species Gorger doesn't exactly let you build a wall of bodies (hence.. no Craterhoof).

The spots open for debate are:

2x Vapor Snag
2x Mold Shambler

Shambler was orgininally in as a singleton.. but he performed well destroying all kinds of things like Bone Wands, Angelic Accords, Sanguine Bonds, etc. as well as land screwing people. The second Shambler spot was for Archaeomancer to get back Ground Assaults.. but I never really wanted to cast him. There aren't a lot of instants/sorceries in the deck. So.. I just made him a second Shambler.. but that spot is debatable.

I'm thinking about cutting the Vapor Snags and just saying "F it... I can't beat Auras.. I'll just accept that as a bad matchup and die." but I really don't want to do that. Maybe Shock so I could 2 for 1 the aura guys and kill Talrands/Kiln Fiends/etc.

Anyway.. I would love your feedback. Please.. give it some spins.


Lockhammer asked me about this list so I'm bumping it since he'll be putting some.playtime into it. It's pretty strong.. but I feel it could be optimized.

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PostPosted: Tue Apr 28, 2015 8:12 pm 
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[manapie 90 -w u -b r g][/manapie]

Beast Mode Engaged

A deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 4 cards
■■■■
Young Wolf1/1
Cost 7 cards
■■■
Ground Assault
■■■■
Think Twice
Cost 11 cards
■■■■
Cultivate
■■■
Dissolve
■■■■
Resounding Thunder
Cost 2 cards
■■
Talrand, Sky Summoner2/2
Cost 3 cards
■■
Arbor Colossus6/6
Stormbreath Dragon4/4
Cost 4 cards
■■
Charmbreaker Devils4/4
Inferno Titan6/6
Soul of Ravnica6/6
Cost 2 cards
■■
Pelakka Wurm7/7
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 2 cards
■■
Banefire
Land24 cards
■■
Crumbling Necropolis
■■■
Frontier Bivouac
■■
Opulent Palace
■■
Savage Lands
6
Forest
4
Island
5
Mountain


This is my temur deck, which is currently the best deck I have up my sleeve. The deck mainly operates by using the early game to ramp and draw then going heavy or going home late game. The big monsters plus uncounterable burn finish the game. The burn spells are used as removal against early game decks like goblins. In those match ups I tend to hold draw and ramp back in favor of removing threats like Goblin Rabblemaster and Foundry Street Denizen

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PostPosted: Sat May 02, 2015 5:56 am 
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Hey guys thanks a lot for the feedback. I tried your suggestions and did following changes.
Took out the Darksteel Ingot and put in Goblin Electromancer. Very often I would have the ingot in my hand and nothing to do with it, the Goblin Electromancer gives you a blocker/attacker and helps with the ramp. I also changed the mana a bit.
I tired the deck with Goblin Guttersnipe but it didn't workout as planned since I would die to token decks, the Cunning Sparkmage helps with that and gives you a bit of board control but maybe it needs more testing.

Anyway here's the updated version of the deck.

[manapie 90 -w u -b r g][/manapie]

Land Kill V1.1

A deck for Magic 2015.

60 Cards (18 :creature: , 20 :instant: , 22 :land:)

Cost 8 cards
■■■■
Shock
■■■■
Vapor Snag
Cost 6 cards
■■■
Goblin Electromancer2/2
■■■
Young Pyromancer2/1
Cost 7 cards
■■■
Cunning Sparkmage0/1
■■■■
Cultivate
Cost 13 cards
■■■■
Mold Shambler3/3
■■
Talrand, Sky Summoner2/2
■■■■
Demolish
■■■
Tectonic Rift
Cost 1 card
Stormbreath Dragon4/4
Cost 2 cards
■■
Charmbreaker Devils4/4
Cost 1 card
Banefire
Land22 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
■■■■
Simic Guildgate
2
Forest
2
Island
7
Mountain


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PostPosted: Thu May 07, 2015 8:42 am 
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[manapie 90 -w u -b r g][/manapie]

Species Surger

A deck for Magic 2015.

60 Cards (19 :creature: , 17 :instant: , 24 :land:)

Creature19 cards
■■■■
Elvish Visionary1/1
■■■■
Mold Shambler3/3
■■■■
Saruli Gatekeepers2/4
■■■
Species Gorger6/6
Inferno Titan6/6
■■■
Pelakka Wurm7/7
■■
Genesis Hydra0/0
Spell17 cards
■■■■
Vapor Snag
■■■
Ground Assault
■■■■
Think Twice
■■
Anger of the Gods
■■■■
Cultivate
■■
Warstorm Surge
Land24 cards
■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
7
Forest
1
Island
5
Mountain


This is a deck concept that Hakeem brewed up back in the day.. we've spoken about it and tweaked it some. It's not a finished product but its pretty close. There are still a few debatable slots which I'd love to have feedback from my Magic bros (and babassoonist too) about. Basically the deck wants to: Stall/ramp into a Species Gorger/self bounce plan with Warstorm Surge/big bodies as the finisher. Genesis Hydra is how we get Surge out consistently.. I have rarely hardcasted it during testing. There's a lot of lifegain here, which is how we deal with fast aggressive decks.. also Anger. If we resolve a Warstorm Surge it's pretty much GG. The deck draws cards very well.

The main weakness of the deck is to Auras. They get outside of Ground Assault range pretty fast, especially Hero of Iroas. That's why the two Vapor Snags are in the deck.. for that specific matchup.. because otherwise we roll over and die to Auras. Hakeem suggested perhaps Peel from Reality. I haven't tested it yet, but I worry that I often don't have too much of a board to bounce bc Species Gorger doesn't exactly let you build a wall of bodies (hence.. no Craterhoof).

The spots open for debate are:

2x Vapor Snag
2x Mold Shambler

Shambler was orgininally in as a singleton.. but he performed well destroying all kinds of things like Bone Wands, Angelic Accords, Sanguine Bonds, etc. as well as land screwing people. The second Shambler spot was for Archaeomancer to get back Ground Assaults.. but I never really wanted to cast him. There aren't a lot of instants/sorceries in the deck. So.. I just made him a second Shambler.. but that spot is debatable.

I'm thinking about cutting the Vapor Snags and just saying "F it... I can't beat Auras.. I'll just accept that as a bad matchup and die." but I really don't want to do that. Maybe Shock so I could 2 for 1 the aura guys and kill Talrands/Kiln Fiends/etc.

Anyway.. I would love your feedback. Please.. give it some spins.


Lockhammer asked me about this list so I'm bumping it since he'll be putting some.playtime into it. It's pretty strong.. but I feel it could be optimized.


[manapie 90 -w u -b r g][/manapie]

Species Surger

A deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Creature21 cards
■■■■
Elvish Visionary1/1
■■
Masked Admirers3/2
■■■
Mold Shambler3/3
■■■
Saruli Gatekeepers2/4
■■■
Bear's Companion2/2
■■
Species Gorger6/6
Inferno Titan6/6
■■■
Pelakka Wurm7/7
■■
Genesis Hydra0/0
Spell15 cards
■■■
Ground Assault
■■■■
Think Twice
■■
Anger of the Gods
■■■■
Cultivate
■■
Warstorm Surge
Land24 cards
■■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
7
Forest
2
Island
3
Mountain


Here is where I'm at it right now. With the options we talked about, really Bear's Companion gives you the best bang for your buck. That gives you 2 damage, then 4 damage to place wherever you want for 5 mana, you can bounce the 2/2 to play it again for 6 damage while leaving behind a 4/4 which is pretty hard to deal with without a destroy spell or exile. Seems pretty golden IMO. Also played with the mana a bit, testing it still.

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PostPosted: Tue May 19, 2015 4:11 pm 
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New dragon focused deck I've been having success with:

[manapie 90 -w u -b r g][/manapie]

Dragons

A one vs. one deck for Magic 2015.

60 Cards (13 :creature: , 23 :instant: , 24 :land:)

Cost 4 cards
■■■■
Vapor Snag
Cost 11 cards
■■■
Ground Assault
■■■■
Krenko's Command
■■■■
Think Twice
Cost 8 cards
■■
Goblin Rabblemaster2/2
■■
Anger of the Gods
■■■■
Cultivate
Cost 6 cards
■■
Jalira, Master Polymorphist2/2
■■
Ogre Battledriver3/3
■■
Talrand, Sky Summoner2/2
Cost 1 card
Stormbreath Dragon4/4
Cost 1 card
Inferno Titan6/6
Cost 2 cards
■■
Siege Dragon5/5
Cost 1 card
Utvara Hellkite6/6
Cost 2 cards
■■
Banefire
Land24 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
■■■■
Izzet Guildgate
■■■■
Simic Guildgate
4
Forest
5
Island
6
Mountain


I've found this to be a versatile deck that has a few different strategies depending on how you draw. There is a strong early game and late game, but you do slow down between 3 and 7 lands if you don't have ramp. I generally try to create a strong board presence early through token generators like rabble master and talrand and the stall until late game. If you ever get a jalira out, use her ability ASAP cause chances are you'll get something strong.
GLHF


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PostPosted: Tue May 19, 2015 5:09 pm 
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Why no Shivan Dragon?

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