If
Winterhaven were presented as an agrarian village, rather than a village in the wilderness, the manor map itself would be fairly accurate. Most of that 977 population would be able to be rural agrarian farmers outside of the estate walls. The
Area Map paints a dissonant picture, of a Winterhaven that sits in the still forested wilderness, where the people would need to be living inside the city walls. Ignoring that conflict, we can certainly analyze the village a bit.
So, let's keep going with the agrarian village idea of Winterhaven. With almost 1,000 people, Winterhaven as a whole (beyond the estate proper) occupies something a little less than a 2 mile radius. On average, each of these rural families has many acres to work (something like 20 acres per family of both tilled fields and pastures, which is the primary responsibility of the serfs and peasants; the majority of that land is actually owned by the Lord). You might think this would make the nearest neighbor outside the walls of Winterhaven quite a-ways away, but that's not necessarily true. Really, outside of the estate, there are two primary setups.
1) The rural farmers live in houses along either side of a few roads.
Something like this.
Or this. Those are both maps of actual villages (
here's what the latter looked like some time later). For Winterhaven, with its 1,000 people, there may be upwards of 3-4 of these mostly linear roads stretching outward from the estate.
2) The farmers' houses are primarily clustered, with farms extending radially outward.
Something more like this.
Or this. 1,000 is actually rather large for a single radially-constructed village. There are possibly even a few
separate entities that might be considered villages of their own right entirely within Winterhaven's circle of influence of about 2 miles. Each of those may consider upwards of 100 people as it's population. Lord Padraig may be the rightful landowner of most of those villages, too, even if they have their own free mayors.
Since I sorely lack any sort of photoshop/gimp skills, and I don't want to deal with a scanner right now,
here's an image of something that might be more "to scale." The 6 tiny houses and single tenement within the estate walls is rather accurate. It's actually a bit shocking Lord Padraig even has such robust
walls around his Manor Estate. While the palisades are expected, the stone walls almost as thick as his manor is deep are remarkable. The reason for that might be because of the dangers outside his walls. That makes sense, given the depiction of the
Area Map.
If Winterhaven were agrarian (either of the two setups), about 50% of that entire Area Map would be farmland, not forest. Farms would stretch completely to the Keep itself. But Winterhaven isn't agrarian; according to that map, it's in the wilds. It's going to be set up in a manner that's more similar to something older than the "English village."
Here's an alright example. Things would be much more centralized; the townsfolk would hunt and trap for most of their protein; and they would have to rely on the King's Road to provide an acceptable trade route for bartering skins and probably precious ore and such for most of their grain.
In the "wilderness" case, the central map for the village should really be a bit larger with about triple the number of houses and another tenement, even though a decently-sized portion of the population would still live in cabins outside the walls proper. There's probably a mining camp or some such, given the terrain, within the Lord's land. In this setup, really at least 1/2-2/3 of the people need to live within the walls, just for protection's sake.
It's not terribly surprising that Winterhaven is designed statistically as an agrarian village, while the region is presented as wilderness. Games all too often fail to account for just how much farming was really done during the middle ages, and how vastly farms spread. Even games that distill villages down to a reasonable size for players to actually navigate (it's common for games to have communities that are vastly too small for the populations they have, just for the sake of ease of playing the game), even those size-compressed communities usually don't have enough farms and pastures to account for their needs.
Anyways, here's a plethora of good resources:
Statistical Distribution and BreakdownsDaily Life and Habits of Medieval Culture (
Parent Course)
Academic and Scholarly Works(Edit: To finish up this analysis, the numbers I just noticed on the scale bar for Winterhaven all need to be moved in one step (instead of {10,25,50,100} it really should be {20,50,100,200}), because 10ft x 10ft "homes" are really on the very smallish side.)