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PostPosted: Mon Apr 13, 2015 12:19 pm 
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I'm gonna toss that one up to the language barrier ;p


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PostPosted: Tue Apr 14, 2015 12:47 am 
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elk wrote:
jeese elk not all girls are like that >_> not saying I wasn't but I'm sure some turned out good <_<

I think there may be a misinterpretation there of my post (or at least the meaning I was going for) ....girls aren't the problem...BOYS are the problem ;)


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PostPosted: Tue Apr 14, 2015 9:46 am 
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that. was. hilarious!

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PostPosted: Tue Apr 14, 2015 11:27 am 
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i basically raised my 3 younger siblings can confirm


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PostPosted: Wed Apr 15, 2015 5:45 pm 
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I didnt want to give this up because its winning me so many games, but I think the community can appreciate it as much as I do.

[manapie 90 w u -b r -g][/manapie]

Polymorph Wins

A one vs. one deck for Magic 2015.

60 Cards (9 :creature: , 26 :instant: , 25 :land:)

Cost 4 cards
■■■■
Shock
■■■■
Vapor Snag
Cost 10 cards
■■■
Krenko's Command
■■■
Raise the Alarm
■■
Reprisal
■■■
Think Twice
Cost 7 cards
Brimaz, King of Oreskos3/4
■■■
Dissolve
■■■
Resounding Thunder
Cost 7 cards
■■
Jalira, Master Polymorphist2/2
■■
Talrand, Sky Summoner2/2
■■■
Inspiration
Cost 3 cards
Baneslayer Angel5/5
■■■■
Angelic Edict
Cost 1 card
Inferno Titan6/6
Cost 1 card
Utvara Hellkite6/6
Cost 1 card
Darksteel Colossus11/11
Cost 1 card
Banefire
Land25 cards
■■
Arcane Sanctum
■■
Crumbling Necropolis
■■
Jungle Shrine
■■■
Mystic Monastery
6
Island
5
Mountain
5
Plains


so Jalira can't pull legendary creatures so I added a bunch that would be helpful while youre waiting to draw Jalira.
Play the tokens and keep the board clear with instants. Sac the tokens and you can only pull baneslayer, inferno titan, hellkite, or Darksteel Colossus.

edited out soul of ravnica for hellkite


Last edited by Sando27 on Wed Apr 15, 2015 6:01 pm, edited 1 time in total.

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PostPosted: Wed Apr 15, 2015 5:50 pm 
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soul of ravnica isn't good enough in wedge/shard decks imo I think it has to be played in 4/5 color decks


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PostPosted: Wed Apr 15, 2015 5:58 pm 
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soul of ravnica isn't good enough in wedge/shard decks imo I think it has to be played in 4/5 color decks


I was just looking for a fatty flyer and choose Soul of Ravnica. Not really supposed to use its ability. That being said, Utvara Hellkite is alot better, so im going to switch soul out for that.


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PostPosted: Wed Apr 15, 2015 6:02 pm 
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utvara hellkite is great if you jalira him but terrible in your hand I would recommend Stormbreath Dragon instead, not only is it great when you jalira into it he has reach and is actually playable from the hand


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PostPosted: Wed Apr 15, 2015 6:06 pm 
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utvara hellkite is great if you jalira him but terrible in your hand I would recommend Stormbreath Dragon instead, not only is it great when you jalira into it he has reach and is actually playable from the hand



hmm... The point of this deck was to pull out fatties, stormbreath is a great card but not "fat". I might add it in, ill have to playtest and see. Also, do you think the instants and sorceries are ok? I was having alot of trouble deciding what to actually use.


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PostPosted: Wed Apr 15, 2015 11:41 pm 
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Just an update on my testing for anyone that may be following:


-2 Traumatic Visions
-1 Baneslayer Angel
-1 Land
+4 Triplicate Spirits

Current list with modified land looks like:

[manapie 90 w u -b r -g][/manapie]

Trigger Happy

A one vs. one deck for Magic 2015.

60 Cards (13 :creature: , 24 :instant: , 23 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 11 cards
■■■
Young Pyromancer2/1
■■■■
Raise the Alarm
■■■■
Think Twice
Cost 12 cards
■■
Goblin Rabblemaster2/2
■■
Mentor of the Meek2/2
■■■
Act of Treason
■■■
Blasting Station
■■■■
Raid Bombardment
Cost 6 cards
■■■■
Archaeomancer1/2
■■
Talrand, Sky Summoner2/2
Cost 4 cards
■■■■
Triplicate Spirits
Land23 cards
■■■
Crumbling Necropolis
■■■
Jungle Shrine
■■■
Mystic Monastery
6
Island
2
Mountain
6
Plains


Raid Bombardment was a good trade and has helped shore up the token strategy when things like the cloudshift combo or Blasting Station don't show up. I'm still wanting to find room for a 3rd copy to improve draw chances.

The addition of Mystic Monastery helped improve the mana overall (and I've been considering removing all the mountains in favor of two more tap lands) but even before that, I was finding limited use out of Visions so it was cut for room. It hurt to cut Baneslayer and I shouldn't have to explain it. Since Triplicate Spirit has convoke and I've dropped the curve further is why I felt ok dropping another red source.



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PostPosted: Thu Apr 16, 2015 1:02 am 
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so there is a card ths deck hard loses too... siege dragon


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PostPosted: Thu Apr 16, 2015 2:08 am 
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*cough* Anger of the Gods *cough*


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PostPosted: Thu Apr 16, 2015 2:13 am 
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meh I've beaten a bunch of people landing 2 of those but the one time a siege dragon landed against me just RIP

the only out would be stealing it right there and then I guess


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PostPosted: Thu Apr 16, 2015 1:45 pm 
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meh I've beaten a bunch of people landing 2 of those but the one time a siege dragon landed against me just RIP

the only out would be stealing it right there and then I guess


Hmmm....If someone plays a well timed Anger on me, its usually just one that spells doom when I'm running a token/weenie deck. I must overextend too often :D


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PostPosted: Thu Apr 16, 2015 1:51 pm 
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Was Mr. P's deckbuilder background always pink for Jeskai or only since the basoonist entered these parts?


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PostPosted: Thu Apr 16, 2015 4:13 pm 
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Here's my Jeskai Combo after the new DLC:

[manapie 90 w u -b r -g][/manapie]

Jeskai Combo

A one vs. one deck for Magic 2015.

60 Cards (12 :creature: , 24 :instant: , 24 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 7 cards
■■■
Wall of Omens0/4
■■■■
Think Twice
Cost 13 cards
Brimaz, King of Oreskos3/4
■■■
Guard Gomazoa1/3
■■
Anger of the Gods
■■■
Dissolve
■■■■
Resounding Thunder
Cost 1 card
Talrand, Sky Summoner2/2
Cost 6 cards
Baneslayer Angel5/5
■■■
Warden of the Eye3/3
■■■■
Angelic Edict
Cost 2 cards
■■
Planar Cleansing
Cost 1 card
Sphinx-Bone Wand
Cost 2 cards
■■
Banefire
Land24 cards
■■■
Arcane Sanctum
■■
Crumbling Necropolis
■■
Frontier Bivouac
■■
Jungle Shrine
■■■
Mystic Monastery
■■
Seaside Citadel
3
Island
4
Mountain
4
Plains


I dropped 1 Sphinx-Bone Wand as I can get it back thanks to Warden of the Eye. With the new lands I added Resounding Thunder as I can easily cycle it late game. 2x Anger of the Gods and 2x Planar Cleansing allow for resets.

Any tips welcome!


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PostPosted: Fri Apr 17, 2015 10:22 am 
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^ what is the combo? did you forget to include archeomancer?


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PostPosted: Fri Apr 17, 2015 10:25 am 
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PostPosted: Fri Apr 17, 2015 10:36 am 
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[quote="elk"]Just an update on my testing for anyone that may be following:


-2 Traumatic Visions
-1 Baneslayer Angel
-1 Land
+4 Triplicate Spirits

Current list with modified land looks like:

[manapie 90 w u -b r -g][/manapie]

Trigger Happy

A one vs. one deck for Magic 2015.

60 Cards (13 :creature: , 24 :instant: , 23 :land:)

Cost 4 cards
■■■■
Cloudshift
Cost 11 cards
■■■
Young Pyromancer2/1
■■■■
Raise the Alarm
■■■■
Think Twice
Cost 12 cards
■■
Goblin Rabblemaster2/2
■■
Mentor of the Meek2/2
■■■
Act of Treason
■■■
Blasting Station
■■■■
Raid Bombardment
Cost 6 cards
■■■■
Archaeomancer1/2
■■
Talrand, Sky Summoner2/2
Cost 4 cards
■■■■
Triplicate Spirits
Land23 cards
■■■
Crumbling Necropolis
■■■
Jungle Shrine
■■■
Mystic Monastery
6
Island
2
Mountain
6
Plains


Raid Bombardment was a good trade and has helped shore up the token strategy when things like the cloudshift combo or Blasting Station don't show up. I'm still wanting to find room for a 3rd copy to improve draw chances.

The addition of Mystic Monastery helped improve the mana overall (and I've been considering removing all the mountains in favor of two more tap lands) but even before that, I was finding limited use out of Visions so it was cut for room. It hurt to cut Baneslayer and I shouldn't have to explain it. Since Triplicate Spirit has convoke and I've dropped the curve further is why I felt ok dropping another red source.

Still waiting for you to come to your senses on Treason. One day.. One day.. :P

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PostPosted: Fri Apr 17, 2015 10:43 am 
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treason is actualy super good though I destroyed an orzhv heroic deck by cloudshifting his banasher priest getting back my rabblemaster and grabbing an angel then later grabbing an agent of fates destroying his armored ascension hero of iroas


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