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PostPosted: Thu Mar 26, 2015 3:55 pm 
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I like to run a similar decklist except I don't use Terra Stomper/Ravnica/Artful Dodge as I feel they are a little too gimmicky to be in the core decklist, definitely something to keep in a sb if those were a thing. I like to run the full set of reprisals and Traumatic Visions. I feel TV in particular is really great in the deck both for the land cycling and the counter. It catches a lot of people off guard and can stop tragedies like Planar Cleansing.

I also agree that the skyward knight is not great, the benefit of being able to pump it up just isn't that scary.


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PostPosted: Sun Apr 12, 2015 2:34 pm 
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bump... seriously why do forums keep getting lost?


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PostPosted: Tue Apr 14, 2015 7:14 am 
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So everyone hates fog effects right. So I built a deck that has no win conditions expect fogging and board clear to deck the opponent. What do you guys think?

Green
4x Fog
2x Cultivate
4x Sylvan Bounty

Blue
4x Hysterical Blindness
2x Quicken
4x Archaeomancer
4x Traumatic Visions
4x Think Twice

White
2x Wall of Omens
4x Safe Passage
2x Planar Cleansing
2x Angelic Edict

Artifact
3x Elixir of Immortality
2x Darksteel Ingot

Lands
3x Seaside Citadel
4x Simic Guildgate
4x Selesnya Guildgate
4x Island
4x Plains
3x Forest

The game plan is simple.

Early Game
Play early lands and card draw, either with Think Twice, Wall of Omens or by cycling Traumatic Visions and Sylvan Bounty to fix your mana base and get out an Elixir of Immortality when you can. Taking some early damage is ok as there's plenty of fog for later.

Mid to Late Game.
Fog everything. Use Archaeomancer to return fog effects to your hand or Planar Cleansing if you need it. Once you're running low on fog, pop an elixir to shuffle your graveyard and you can start again.

I've had pretty good success with it even though it's a bit of fun, fogging 100+ damage from Sheoldred/Crater Hoof/Spiders then Planar Cleansing is pretty fun. Only thing I'm not convinced about is the mana base.

P.S. This is my first so be gentle with me ;)

EDIT: Out with the Darksteel Ingots in with the Edicts for pesky Eldrazi.


Last edited by Dopamine Hit on Wed Apr 15, 2015 3:09 am, edited 1 time in total.

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PostPosted: Tue Apr 14, 2015 7:21 am 
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You need 2 Exile effects.. one for Kozilek and one for Darksteel Colossus. Both cards prevent you from decking the opponent. I'd be looking at Angelic Edict x 2.. probably in place of Darksteel Ingot.

Also.. this belongs in the Bant section of the decklist forum. You have incurred the wrath of the OCD gamers already..

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PostPosted: Tue Apr 14, 2015 7:31 am 
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Welcome to the forum! Cool looking deck list, got me thinking about trying out some new Fog strategies. Quick question: what's your win condition here? Pecking them to death with an Archaeomancer seems like it would take forever.

A little housekeeping here: I'm not sure if you're aware but there's a subforum here full of deck lists sorted by color combinations. The link to this subforum is above the regular DotP forum. In particular, the thread where you will wont to post this deck list is here.

Again, welcome aboard. See you around.

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PostPosted: Tue Apr 14, 2015 7:51 am 
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Ah Excuse my poor etiquette - I shall try to make amends now if someone can tell me how to move the post there.

Excellent point about the exiles! I think the Darksteels were left over from when I had some black splash so yeah they're out and edicts probably in.

The win condition is just to deck them. I rarely ever attack with the Archeomancer when he's out anyway. I know its not the best strategy but it's the most fun *evilly laughs in corner*.


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PostPosted: Tue Apr 14, 2015 8:44 am 
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I had a similar deck to this. and mine actually had a win condition but yeah it can work if you que up against anything that isn't aggro


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PostPosted: Tue Apr 14, 2015 9:30 am 
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The mods will end up moving this to the Bant section eventually.. I wouldn't worry about it too much. Another card that I'd have on my radar is a singleton Suffer the Past. In the super lategame, its a wincon if you can hit it for 20+.. but here it'd mainly be to exile graveyards. This is huge for you in a Spider Spawning matchup since you only have 2 Planar Cleansings.. and you need to account for 6 total Spider Spawnings. The extra lifegain would also be super useful in a deck where your opponent is alpha striking you every turn. It also can wreck Seance decks, take away all Sheoldred's recursion targets, etc. It could be super useful here. Might have to wait on the DLC though so you can change your gates into Abzan/Sultai trilands.

Another card I'd be looking at is some type of card draw other than Think Twice. Think Twice exiles itself after the second casting, so after you pop an Elixer, you won't get it back. I think Inspiration or Courier's Capsule could be better here. I'd look at cutting some Sylvan Bounties for these options.

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PostPosted: Fri Apr 17, 2015 1:50 pm 
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Also you can use Species Gorger to lock down the game by recurring fog effects or Time Warp. Good way to use all that mana.

1 Elixir is all you need. You only need to draw it and use it once. If you are worried about your opponent milling you then add Kozilek, the Butcher of Truth to your deck.

Beast is right about Suffer the Past. You can easily add 3 black mana sources into your deck by swapping Selesnaya Guildgates with the Abzhan Triland and doing the same for Simic / Sultai lands. I think if you cut out the Sylvan Bounties 2 suffer the past can fill their place.


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PostPosted: Sun Apr 26, 2015 5:58 am 
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EDIT*

Wrong thread


Last edited by Troklo on Sun Apr 26, 2015 8:59 am, edited 1 time in total.

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PostPosted: Sun Apr 26, 2015 8:34 am 
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Troklo wrote:
Hey guys so here is my version of a Temur land kill deck.
The idea is pretty straight forward you slow down your opponent by destroying his lands with Demolish, Tectonic Rift and the Mold Shambler.
Mean while you produce tokens from Young Pyromancer and Talrand, Sky Summoner.
The Cunning Sparkmage and Shock are to deal with small creatures as well as helping you to kill your opponent if the game stalls.
Vapor snag can be used either defensively or offensively depending on the situation, with the extra benefit of getting tokens out of it.
Charmbreaker Devils work as graveyard fetch but can also deliver a final blow.
Banefire is self explanatory.
Stormbreath Dragon is another win condition.
For mana fixing and a bit of acceleration I put in Darksteel Ingot and cultivate.

I'm really happy with this deck and it's a lot of fun to play. If I get my opponent into a land lock early on most of them just rage quit buy the 6-7 turn.

This is the first deck I submit so any feedback is more than appreciated.

[manapie 90 -w u -b r g][/manapie]

Land Kill

A one vs. one deck for Magic 2015.

60 Cards (15 :creature: , 23 :instant: , 22 :land:)

Cost 8 cards
■■■■
Shock
■■■■
Vapor Snag
Cost 3 cards
■■■
Young Pyromancer2/1
Cost 10 cards
■■■
Cunning Sparkmage0/1
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 13 cards
■■■■
Mold Shambler3/3
■■
Talrand, Sky Summoner2/2
■■■■
Demolish
■■■
Tectonic Rift
Cost 1 card
Stormbreath Dragon4/4
Cost 2 cards
■■
Charmbreaker Devils4/4
Cost 1 card
Banefire
Land22 cards
■■■
Frontier Bivouac
■■■■
Gruul Guildgate
6
Forest
2
Island
7
Mountain



I like it, though wrong topic for it. ( viewtopic.php?f=50&t=4948 ) I'll run it and let ya know. This is a viable deck now given the colors.

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PostPosted: Mon Jul 27, 2015 8:33 pm 
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For those of you looking for a fog list. Heres one I'm undefeated with.
4x safe passage
1x baneslayer angel
2x planar cleansing
1x resolute archangel
3x fleeting distraction
4x think twice
2x negate
2x guard gomazoa
3x dissolve
4x hysterical blindness
2x inspiration
1x time warp
1x soul of ravnica
1x pelakka wurm
4x fog
5x plains
6x island
5x forest
3x seaside citadel
2x azorius guildgate
2x selesnya guildgate
2x simic guildgate


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PostPosted: Fri Aug 26, 2016 7:46 am 
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No Baneslayer???


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PostPosted: Fri Aug 26, 2016 8:22 am 
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Did you see how much Viagra that guy took? She can't make it into battle until she recovers from that!

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PostPosted: Fri Aug 26, 2016 8:31 am 
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This reminds me of that scene from Forrest Gump, where Forrest Whitaker goes on and on about the different ways to make Shrimp...

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PostPosted: Fri Aug 26, 2016 2:57 pm 
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i don't think that was Forrest Whitaker. Also they don't even look anything alike.


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PostPosted: Thu Sep 01, 2016 12:51 pm 
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Touche'...

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