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PostPosted: Wed Apr 01, 2015 8:37 am 
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with 24 lands 2 ingots and 4 cultivates basically half your deck is land

and the reason I mention is both the satyr screwed me and then removal screwed and then Im on the floor with a giant discard pile and scooping

I won one game and that was because a packleader stuck then shivan dragon then siege dragon then hellkite and by that time it was a dragon party on my side of the board

on a side note I do like dragons, one of the reasons I got back into paper is because Khans has dragons :p


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PostPosted: Wed Apr 01, 2015 8:55 am 
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I think any dragon decks built in the next week or two should just be called Season Five.


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PostPosted: Wed Apr 01, 2015 9:06 am 
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why not blackrock mountain :p


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PostPosted: Thu Apr 02, 2015 3:40 pm 
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Updated my old Land Destruction list.

[manapie 90 -w -u -b r g][/manapie]

Land Destruction

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 7 cards
■■■■
Elvish Visionary1/1
■■■
Ground Assault
Cost 11 cards
■■
Goblin Rabblemaster2/2
■■
Anger of the Gods
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 11 cards
■■■■
Mold Shambler3/3
■■■■
Demolish
■■■
Tectonic Rift
Cost 3 cards
■■
Arbor Colossus6/6
Stormbreath Dragon4/4
Cost 3 cards
■■
Charmbreaker Devils4/4
Inferno Titan6/6
Cost 1 card
Banefire
Land24 cards
■■■■
Gruul Guildgate
10
Forest
10
Mountain


60% of the time it works every time.

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PostPosted: Thu Apr 02, 2015 4:04 pm 
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LegenVD wrote:
Updated my old Land Destruction list.

60% of the time it works every time.


The deck appears to be illegal in 9 countries. It's also made with real bits of panther so you know it's good.

hmmmm wait...on second glance....it appears to be a used diaper filled with Indian food and smells like big foot's ..... oh you get the movie references! :D


elk

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PostPosted: Fri Apr 03, 2015 5:36 am 
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Playing this land destruction deck made me realise how scary cheap land destruction would be. Sinkholes and Wastelands would cause so many ragequits.

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PostPosted: Fri Apr 03, 2015 8:17 am 
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LegenVD wrote:
Playing this land destruction deck made me realise how scary cheap land destruction would be. Sinkholes and Wastelands would cause so many ragequits.


Even Stone Rain, Pillage, Creeping Mold, Thermokarst, and Plow Under. Add in some decent low-cost removal and low-cost/high-value creatures and you have a hell of a mean deck there.

While I loved playing land destruction, it really shifted the meta to either really fast weenie decks with a low curve or fast combo decks...glad they got rid of it overall. Can't imagine trying to cast an Eldrazi back then.

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PostPosted: Fri Apr 03, 2015 10:02 am 
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Kryder wrote:
LegenVD wrote:
Playing this land destruction deck made me realise how scary cheap land destruction would be. Sinkholes and Wastelands would cause so many ragequits.


Even Stone Rain, Pillage, Creeping Mold, Thermokarst, and Plow Under. Add in some decent low-cost removal and low-cost/high-value creatures and you have a hell of a mean deck there.

While I loved playing land destruction, it really shifted the meta to either really fast weenie decks with a low curve or fast combo decks...glad they got rid of it overall. Can't imagine trying to cast an Eldrazi back then.


Yeah, I've faced Strip Mine + Rings of Brighthearth for 6 in EDH with an Avenger of Zendikar in hand. Manly tears were shed.

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PostPosted: Fri Apr 03, 2015 10:11 am 
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thats terrifying D:


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PostPosted: Sat Apr 04, 2015 1:26 am 
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Aparently Force Strategy Gaming likes land destruction


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PostPosted: Sat Apr 04, 2015 1:28 am 
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Aparently Force likes land destruction


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PostPosted: Sat Apr 04, 2015 12:26 pm 
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Yeah, holy crap the amount of new subs is insane.

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PostPosted: Sat Apr 04, 2015 12:32 pm 
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nice legen you deserve it :D


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PostPosted: Wed Apr 08, 2015 5:48 pm 
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LegenVD wrote:
Updated my old Land Destruction list.

[manapie 90 -w -u -b r g][/manapie]

Land Destruction

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 7 cards
■■■■
Elvish Visionary1/1
■■■
Ground Assault
Cost 11 cards
■■
Goblin Rabblemaster2/2
■■
Anger of the Gods
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 11 cards
■■■■
Mold Shambler3/3
■■■■
Demolish
■■■
Tectonic Rift
Cost 3 cards
■■
Arbor Colossus6/6
Stormbreath Dragon4/4
Cost 3 cards
■■
Charmbreaker Devils4/4
Inferno Titan6/6
Cost 1 card
Banefire
Land24 cards
■■■■
Gruul Guildgate
10
Forest
10
Mountain


60% of the time it works every time.

I have a lot of fun playing this deck.
i just have:
- 1 Darksteel Ingor
- 1 Arbor Colossus
+ 1 Banefire
+ 1 Kozilek, Butcher of Truth

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PostPosted: Thu Apr 09, 2015 7:57 pm 
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Today i thought, how fun would it be to have Quest for the Goblin Lord and Beastmaster Ascension in one deck. (and maybe even Doubling Season)
So here is my first try for this Deck:

[manapie 90 -w -u -b r g][/manapie]

Gruul GoblinMaster

A deck for Magic 2015.

60 Cards (18 :creature: , 19 :instant: , 23 :land:)

Color 29 cards
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Arsonist1/1
■■■■
Goblin Bushwhacker1/1
■■■
Quest for the Goblin Lord
■■■■
Goblin Shortcutter2/1
■■■■
Krenko's Command
■■
Goblin Rabblemaster2/2
■■■■
Raid Bombardment
Color 8 cards
■■
Beastmaster Ascension
■■■■
Cultivate
■■
Doubling Season
Colorless23 cards
■■■■
Gruul Guildgate
7
Forest
12
Mountain


What do you think?

Not sure if Doubling Season isn't a waste and then also Cultivate.

Other options maybe:
Coordinated Assault
Trumpet Blast
Shock
Ground Assault
or just less mana

edit: - 2 Forest
+ 2 Coordinated Assault

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PostPosted: Fri Apr 10, 2015 8:33 am 
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What's the point of cultivate here ?
You have nothing to ramp for.


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PostPosted: Fri Apr 10, 2015 8:36 am 
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Quest for the Goblin Lord and Raid Bombardment can end up being a nonbo. It may be best to pick one route and go that way. I also agree with you on doubling season and would go with one of your 'other options' like Coordinated Assault or some sort of removal.

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PostPosted: Fri Apr 10, 2015 9:14 am 
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Aranthys wrote:
What's the point of cultivate here ?
You have nothing to ramp for.

It was just like.. hey green color deck lets put cultivate in it ^^
but it can be really helpful sometimes, also without having cultivate, doubling season would be probably never come in to play.

elk wrote:
Quest for the Goblin Lord and Raid Bombardment can end up being a nonbo. It may be best to pick one route and go that way. I also agree with you on doubling season and would go with one of your 'other options' like Coordinated Assault or some sort of removal.

elk

yeah i thought about this a long time and I was about to remove raid bombardment, but there were so much situtation where it was very useful.

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PostPosted: Sat Apr 11, 2015 9:51 pm 
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Hi -

Would like to share the following red/green deck (premium) I've constructed (total 60 cards). Found it to be well rounded and have had a lot of fun with it (winning of course)! :party:

For The Win

3 x Shock
4 x Kiln Fiend
2 x Anger of the Gods
2 x Marauding Maulhorn
1 x Inferno Titan
1 x Charmbreaker Devils
1 x Warstorm Surge
1 x Utvara Hellkite


2x Prey Upon
1x Naturalize
1x Triumph of Ferocity
4x Advocate of the Beast
1x Aura Gnarlid
2x Cultivate
2x Mold Shambler
2x Hunter's Prowess
1x Garruk's Packleader
1x Beacon Behemoth
1x Terra Stomper


3x Ground Assult

8x Mountain
8x Forest
3x Jungle Shrine
4x Gruul Guildgate



Here are a few highlights:
--- Using the Cultivate together with Kiln Fiend (if opponent is open, deal 4 damages :evil: in addition to ramping!)
--- Pumping Kiln Fiend and other beasts with Advocate of the Beast. Turns these earlier Kiln Fiend cards into late game cards against larger creatures. Also, when my beasts are pumped up to 4 or greater, have used Anger of the Gods, a sort of unexpected curve ball, to clear the board.
--- A lot of card drawing potential, especially with Hunter's Prowess
--- More damage dealing with Warstorm Surge, and very scary in conjunction with Utvara Hellkite :takei:
--- Marauding Maulhorn is synergetic with Advocate of the Beast
--- Other permanent destroying cards to handle flying, enchantments, and other threats.

Take care!


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PostPosted: Sun Apr 19, 2015 6:12 pm 
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Tried this deck out and it's really, really good! Pulled some cool combos: my fav is using Tectonic Rift and then attacking with Goblin Rabblemaster.

LegenVD wrote:
Updated my old Land Destruction list.

[manapie 90 -w -u -b r g][/manapie]

Land Destruction

A one vs. one deck for Magic 2015.

60 Cards (16 :creature: , 20 :instant: , 24 :land:)

Cost 7 cards
■■■■
Elvish Visionary1/1
■■■
Ground Assault
Cost 11 cards
■■
Goblin Rabblemaster2/2
■■
Anger of the Gods
■■■■
Cultivate
■■■
Darksteel Ingot
Cost 11 cards
■■■■
Mold Shambler3/3
■■■■
Demolish
■■■
Tectonic Rift
Cost 3 cards
■■
Arbor Colossus6/6
Stormbreath Dragon4/4
Cost 3 cards
■■
Charmbreaker Devils4/4
Inferno Titan6/6
Cost 1 card
Banefire
Land24 cards
■■■■
Gruul Guildgate
10
Forest
10
Mountain


60% of the time it works every time.


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