Frostbite Instant~ deals 2 damage divided as you choose between one or two target creatures and/or players. Tap each creature dealt damage this way. It doesn't untap during its controller's next untap step.
Ferocious Boar Creature - Boar~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gets +2/+2 until end of turn.
0/0
Yeah, I know,
Sawtooth Thresher already did this, but that card sucked.
Unstoppable Charge InstantTarget creature gets +2/+2 and gains trample until end of turn. Return any number of target creatures blocking or blocked by it to their owners' hands.
The lucky soldiers were cast aside by the force of the charge.Shadow Razes InstantChoose one, two or three:
-Destroy target attacking or blocking creature.
-Destroy target tapped, non-attacking, non-blocking creature.
-Destroy target untapped, non-attacking, non-blocking creature.
Necromastery EnchantmentWhenever a creature dealt damage by a source you control this turn dies, put a soul counter on ~.
Creatures you control get +1/+0 for each soul counter on ~.
Sacrifice ~: ~ deals damage equal to the number of soul counters on it to each opponent and each creature your opponents control.
Presence of the Dark Lord EnchantmentIf a source you control would deal damage, it deals that much damage plus 1 instead.
Duel InstantTarget creature you control fights target creature. When either of those creatures dies this turn, put 3 +1/+1 counters on the other.
Battle Trance InstantCreatures you control gain double strike until end of turn.
Boros Striker Creature - Human Soldier~ enters the battlefield with 2 +1/+1 counters on it.
Remove +1/+1 counter from ~: ~ gains double strike until end of turn.
0/0
Master of Toxins Creature - Human Assassin~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains deathtouch until end of turn.
0/1
Meltdown Elemental Creature - Elemental~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: when ~ dies this turn, it deals damage equal to its power to target creature or player.
1/0
Flock of Phantasms Creature - IllusionFlying
~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: Until end of turn, ~ becomes a 3/3 Illusion with "whenever this creature becomes the target of a spell or ability, sacrifice it."
0/0
Ravenous Hunger Enchantment - AuraEnchant Creature
At the beginning of enchanted creature's controller's upkeep, that player sacrifices a creature.
Fleeting Inspiration InstantExile the top card of your library. You may play that card this turn.
Rebound
See the World SorcerySearch your library for a basic land card and put it onto the battlefield tapped, then shuffle your libary.
Rebound
Phase Shift InstantExile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Rebound
Recurrence InstantTarget instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
Rebound
Faltering Sanity SorceryName a card, then target player reveals their hand. That player discards all cards with that name.
Rebound
Valiant Effort InstantBolster 1
Draw a card.
Duplicate InstantTarget spell gains rebound.
Draw a card.
Surprise Assault SorceryCreature cards in your hand gain dash until end of turn. Their dash cost is equal to their mana cost.
Draw a card.
Daghatar, the Enduring Legendary Creature - Human WarriorCreatures you control have outlast
2/3
Echo Legendary Creature - NymphWhenever you cast an instant or sorcery spell targeting ~, it gains rebound.
2/2
Narcissus Legendary Creature - Human AdvisorWhenever a creature blocks or becomes blocked by ~, that creature becomes a copy of ~.
1/1
Waning Rift Instant~ deals 3 damage to target creature or player. Creatures dealt damage this way lose all abilities until end of turn. Players dealt damage this way can't cast noncreature spells until end of turn..