Alright, so here is my goodness I came up with. I am actually liking it so far, almost more then Jund Reanimator.
Satyr is my mana fixer as much as anything else. I can easily pull him out of the graveyard to mill myself some more and get land. Decent blocker so long as trample isn't involved and just plain fun. Obviously Assistant is the other part of the mill team, but it has a fun side I will explain in a moment.
Wall of Omens is a respectable blocker as well as source for card draw. It forces you to either have to play around it, or use removal better serving to the other biguns in the deck if it becomes too much of a pain. Also a nice answer to trample for soaking 4 damage.
Gravedigger, Treasured Find, and Sheoldred are all my tutors for the deck. Very fun to use Sheoldred to pull Gravedigger to pull something else back to your hand in the same turn. Treasured Find is just great to drawing the Satyr back out to mana fix, or get Sheoldred back out to do more shenanigans.
Arbor Colossus, Reprisal, Shadowborn Demon, and Sheoldred is really your central removal. I am more worried about big things coming at me then small and I will explain why in a moment. Also, if things get too hairy, just sweep with a Planar Cleansing, because 3 white mana is not a stretch for this deck, and Satyr mana fixes awesomely.
Nemesis of Morals and Vizkopa Guildmage are my 3 win condition. I have already used it a couple of times for people not paying attention. I swing in for 10, get blocked by a 1/1. That is pretty much a pain of Nemesis for not having trample. So you go around that by pumping it for lifelink and then using Vizkopa to trigger the effect that however much life you gain, the other player loses that much. That is 10 life per swing. You get that plus Baneslayer swinging in, that is 15 damage in one turn can you cannot stop without removal. And with so many tutors in the deck, removal that doesn't exile is no problem. That works just as well with Pelakka Wurm and Arbor Colossus. Even pumping the Assistant brings you 3 health against a blocker it might kill.
Of course, Spider Swarm. With Planar Cleansing dumping everything in the graveyard, it's an easy Spawn next turn with an amazing creature count given all of the mill between Assistants and playing Satyr over and over again.
Did some testing as the mana too using an MtG app that helps you calculate how often you might get mana flood/screwed. Out of 10 turns and 100 games, all the guildgates helps ease the problem with either of those things happening. So yes, half your mana is tapped lands, but it runs pretty smooth in most games I have played with it so far.
Thoughts?