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PostPosted: Sat Mar 28, 2015 4:37 am 
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PostPosted: Sat Mar 28, 2015 5:50 am 
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the flavour is kind of weird but the card is groovy

it might be too strong though its kind of a weird card, if you can trade with two creatures the turn you drop it thats insane value for 4 mana but its situational so idk


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PostPosted: Sat Mar 28, 2015 12:05 pm 
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Currently, only the 1/1 totem can attack without assistance. This would need to combo with bloodlust or something. That being said....... I don't know.


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PostPosted: Sat Mar 28, 2015 2:07 pm 
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mjack33 wrote:
Currently, only the 1/1 totem can attack without assistance. This would need to combo with bloodlust or something. That being said....... I don't know.


What are you talking about?

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PostPosted: Sat Mar 28, 2015 2:20 pm 
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OOOOH.

Ok never mind. That is broken at 4 mana with Haunted Creep alone. Just.... no. Not even remotely balanced.

And no, that's not based off of speculation. It's unfair to trade 2 small creatures for 2 of your opponent's AND get 2 4/5's out of the deal on turn 4. This is one of those things where the consistency doesn't matter as soon as it becomes a semi-likely event.


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PostPosted: Sat Mar 28, 2015 4:51 pm 
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mjack33 wrote:
Just.... no. Not even remotely balanced.

Of course it's not, it's underpowered! :D

Watch my magical logic:

- Cairne has the Baine-summoning deathrattle (BSDR) and is a 4/5 for 6 mana.
- Chillwind Yeti is a vanilla 4/5 for 4 mana.
- Therefore, BSDR is worth a 2 mana increase in cost.
- Argent Squire is a 1/1 with divine shield for 1 mana.
- Scarlet Crusader is a 3/1 with divine shield for 3 mana.
- Therefore, +2 attack is worth a 2 mana increase in cost, just like BSDR.
- Flametongue Totem is a 0/3 totem for 2 mana that gives adjacent minions +2 attack.
- Therefore, a 0/3 totem that gives adjacent minions BSDR should also cost 2 mana! Q.E.D. :D

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PostPosted: Sat Mar 28, 2015 6:06 pm 
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Your logic isn't sound, and even if it was you would have made it a 2 mana card instead of a 4 mana card.

The standard is that every minion gets X / X + 1 as its stats, where X is its mana cost. For every 2 points it loses from attack and/or toughness, it gets to spend 1 point elsewhere. Minions who get to spend less points then this curve are under-efficient, while minions who get to spend more points than this curve are over-efficient.

Argent Squire sacrifices .5 points for its divine shield. At the same time, scarlet crusader sacrifices 1.5 points for its divine shield. Thus, these two cards by themselves are not comparable as far as a straight up cost increase would be concerned.

On a side note, if we looks at other neutral minions with divine shield, annoy-o-tron gives up .5 points, silvermoon guardian gives up 1.5 points, Argent Commander has been balanced around other concerns, Force Tank Max gives up 1.5 points, and sunwalker gives up 1.5 points for its divine shield (this is all assuming taunt is worth .5 points, which in itself is another can of worms). Thus, you can't really base any argument off of divine shield minions.

+2 attack is worth a 1 mana increase in cost. Flametongue totem IS directly on curve and/or undercosted depending on if it can buff two things. Notice, you are adding +1 cost for each thing. A totem would automatically have to add +4 before we even got to its stats. Oddly, your logic is just plain wrong here but your final result WOULD have been correct. Except we have to decide if it's really worth 2 (i.e. comparable to a simple attack increase). Add in that Bairne's effect is over-efficient due to a combination of being a 6+ drop, a deathrattle minion, and a legendary; and again this is not comparable to a simple attack increase.


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PostPosted: Sat Mar 28, 2015 7:56 pm 
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There's an easier way to explain why it doesn't work. A BSDR effect only needs to be on the battlefield for the turn you get it out to have its full effect. If the totem dies after you got the Baines, it wouldn't matter. Whereas flametongue totem needs to be on the battlefield constantly to have the same effect.


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PostPosted: Sat Mar 28, 2015 10:14 pm 
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It will be fine if it costs 6.

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PostPosted: Sun Mar 29, 2015 11:53 am 
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LilyStorm wrote:
It will be fine if it costs 6.


...... Maybe? I wouldn't be calling to nerf it at release.


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PostPosted: Tue Mar 31, 2015 9:13 pm 
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priest cards

I forgot to design a third rare.

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PostPosted: Tue Mar 31, 2015 9:25 pm 
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I liked the idea, but Evangelist is a big no no. 4/4's for 3 normally come with a downside, not an upside.


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PostPosted: Tue Mar 31, 2015 9:27 pm 
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a random priest card is probably going to be less valueable than a random card that you chose to include in your deck.


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PostPosted: Tue Mar 31, 2015 9:35 pm 
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Lilan wrote:
a random priest card is probably going to be less valueable than a random card that you chose to include in your deck.


It's a 4/4 with the possiblity of whatever you chose being an upside.

In addition, you can pick cards you've "stolen" to get things with better synergy.

And FURTHERMORE, used on a 5 drop you can't really go wrong with what you get from that.


Anything that's a 4/4 for 3, at least by current standards, has to have a DEFINITE downside.


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PostPosted: Tue Mar 31, 2015 9:47 pm 
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I also dislike that Legend.
5/7 is good stats for a 6 drop, so it has maybe 1 mana and 2 pts to spend on abilities.
3/4 with upsides is roughly 5 mana, and 4/3 with upsides is also at least 5 mana.
While you probably aren't going to be able to take full advantage of the battlecry weapon, the deathrattle weapon is good enough that it wouldn't be a bother, and also doesn't really have to worry about silences.


Random card:
5 mana Legendary 8/8 Neutral Minion
Enemy minions cost {0} to cast. Deathrattle: Destroy all minions.

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PostPosted: Wed Apr 01, 2015 7:04 pm 
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I heavily disagree that Evangelist has an upside. It's a wash if you can hit a Mind Control, but every other option carries with it quite a lot of risk. You don't put Rapir Bots into your decks, so why would you want your Loatheb, Sludge Belcher or Drake to turn into them? At other mana costs you can get stuck with Mind Game, Shadowform, Mind Blast or Inner Fire. Or nothing. Spider Tank and Blademasters are technically speaking neutral a 3/4 and 4/3 with upside, so I think a 4/4 with minor downside is okay as a class card.

You can use it with copy cards to circument the drawback, and possibly turn it into an advantage, but that was the point of the card in the first place. However, I doubt anyone would ever use as a 4/3 or 3/4, because the niche benefit isn't really that great, and synergies are allowed to be more powerful than individual cards.
I also dislike that Legend.

Minor point, but Toshley indicates that 5/7 is undercosted for 6, although I agree that Havenfire is probably too overbudgeted. It also doesn't feel that interesting, I just got excited about implementing Benediction/Anathema.


Personally though, I'm actually most concerned about the Sha'tari Preserver.

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PostPosted: Fri Sep 18, 2015 3:47 am 
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PostPosted: Fri Sep 18, 2015 3:57 am 
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sexy

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PostPosted: Fri Sep 18, 2015 11:14 am 
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I don't think it would see play over Thalnos (which isn't seeing play right now actually) and Drake in the midrange versions, and I can't see it seeing real play in the Malygos deck.


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PostPosted: Fri Sep 18, 2015 11:29 am 
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its better than 1 spell power for crackle and fireman and the same as 1 spell power for lightning board wipe and idk what other random numbers shaman has but its worse than 1 spell power for most other spells. it costs less than 1 spell power.


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