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PostPosted: Tue Mar 10, 2015 11:23 pm 
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Chromatog :g::r:
Creature - Atog
Sacrifice another permanent: ~ gets +1/+1 until end of turn for each of that permanent's colors.
2/2
raphy

Unstoppable Might :g::r:
Instant
Target creature gets +0/+4 and gains double strike until end of turn.

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PostPosted: Wed Mar 11, 2015 10:38 pm 
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Dromaka's Command :4::g::w:
Instant
Choose two:
-Destroy all artifacts
-Destroy all enchantments
-Put a 5/5 green beast creature token onto the battlefield
-Target creature gets +5/+5 and gains trample until end of turn

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PostPosted: Thu Mar 26, 2015 3:12 am 
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Uninformed Decision :u:
Sorcery
Look at the top 3 cards of your library, then separate them into a face up pile and a face down pile. An opponent chooses one of them. Put that pile into your hand and the other pile into your graveyard.
"Humans fear many things; demons, dragons, titans, and most of all, the unknown."
-Alys, Sphinx of Jwar Isle

Oblivion Elemental :4::b:
Creature - Elemental
Morph: Discard your hand.
4/4

Aether Edict :1::u:
Instant
Target player puts a creature they control on top of its owner's library.

Reality Rift :u::w:
Instant
Exile target creature, then return it to the battlefield under its owner's control at the beginning of the next end step.
Draw a card.

Deny :1::u::u::u:
Instant
Deny costs :u: less to cast for each spell an opponent has cast this turn.
Counter target spell.

Wade Into Battle :r:
Instant
~ deals 3 damage to target creature or player. If a creature is dealt damage this way, it deals damage equal to its power to you.

Boros Battlemaster :rw:
Creature - Human Soldier
:t:, :w:: Target creature can't attack this turn.
:t:, :r:: Target creature can't block this turn.
1/1

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PostPosted: Tue Mar 31, 2015 7:07 pm 
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Frostbite :1::u::r:
Instant
~ deals 2 damage divided as you choose between one or two target creatures and/or players. Tap each creature dealt damage this way. It doesn't untap during its controller's next untap step.

Ferocious Boar :1::g:
Creature - Boar
~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gets +2/+2 until end of turn.
0/0

Yeah, I know, Sawtooth Thresher already did this, but that card sucked.

Unstoppable Charge :u::g:
Instant
Target creature gets +2/+2 and gains trample until end of turn. Return any number of target creatures blocking or blocked by it to their owners' hands.
The lucky soldiers were cast aside by the force of the charge.

Shadow Razes :2::b::r:
Instant
Choose one, two or three:
-Destroy target attacking or blocking creature.
-Destroy target tapped, non-attacking, non-blocking creature.
-Destroy target untapped, non-attacking, non-blocking creature.

Necromastery :1::b::r:
Enchantment
Whenever a creature dealt damage by a source you control this turn dies, put a soul counter on ~.
Creatures you control get +1/+0 for each soul counter on ~.
Sacrifice ~: ~ deals damage equal to the number of soul counters on it to each opponent and each creature your opponents control.

Presence of the Dark Lord :b::r:
Enchantment
If a source you control would deal damage, it deals that much damage plus 1 instead.

Duel :w::r:
Instant
Target creature you control fights target creature. When either of those creatures dies this turn, put 3 +1/+1 counters on the other.

Battle Trance :2::w::r:
Instant
Creatures you control gain double strike until end of turn.

Boros Striker :1::w:
Creature - Human Soldier
~ enters the battlefield with 2 +1/+1 counters on it.
Remove +1/+1 counter from ~: ~ gains double strike until end of turn.
0/0

Master of Toxins :2::b:
Creature - Human Assassin
~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains deathtouch until end of turn.
0/1

Meltdown Elemental :2::r:
Creature - Elemental
~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: when ~ dies this turn, it deals damage equal to its power to target creature or player.
1/0

Flock of Phantasms :2::u:
Creature - Illusion
Flying
~ enters the battlefield with 2 +1/+1 counters on it.
Remove a +1/+1 counter from ~: Until end of turn, ~ becomes a 3/3 Illusion with "whenever this creature becomes the target of a spell or ability, sacrifice it."
0/0

Ravenous Hunger :1::b:
Enchantment - Aura
Enchant Creature
At the beginning of enchanted creature's controller's upkeep, that player sacrifices a creature.

Fleeting Inspiration :1::r:
Instant
Exile the top card of your library. You may play that card this turn.
Rebound

See the World :1::g::g:
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your libary.
Rebound

Phase Shift :2::w:
Instant
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Rebound

Recurrence :2::u:
Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
Rebound

Faltering Sanity :b::b:
Sorcery
Name a card, then target player reveals their hand. That player discards all cards with that name.
Rebound

Valiant Effort :1::w:
Instant
Bolster 1
Draw a card.

Duplicate :2::u:
Instant
Target spell gains rebound.
Draw a card.

Surprise Assault :r:
Sorcery
Creature cards in your hand gain dash until end of turn. Their dash cost is equal to their mana cost.
Draw a card.

Daghatar, the Enduring :2::w:
Legendary Creature - Human Warrior
Creatures you control have outlast :bg:
2/3

Echo :1::g:
Legendary Creature - Nymph
Whenever you cast an instant or sorcery spell targeting ~, it gains rebound.
2/2

Narcissus :u:
Legendary Creature - Human Advisor
Whenever a creature blocks or becomes blocked by ~, that creature becomes a copy of ~.
1/1

Waning Rift :r::w:
Instant
~ deals 3 damage to target creature or player. Creatures dealt damage this way lose all abilities until end of turn. Players dealt damage this way can't cast noncreature spells until end of turn..

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Last edited by Cato on Sat Apr 04, 2015 10:11 pm, edited 4 times in total.

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PostPosted: Tue Mar 31, 2015 7:10 pm 
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copying legendary creatures isn't cute


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PostPosted: Tue Mar 31, 2015 7:35 pm 
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Cato wrote:
Frostbite :1::u::r:
Instant
~ deals 2 damage divided as you choose between one or two target creatures and/or players. Tap each creature dealt damage this way. It doesn't untap during its controller's next untap step.

Ravenous Hunger :1::b:
Enchantment
At the beginning of enchanted creature's controller's upkeep, that player sacrifices a creature.

Fleeting Inspiration :1::r:
Instant
Exile the top card of your library. You may cast that card this turn.
Rebound

Faltering Sanity :b::b:
Sorcery
Name a card, then target player reveals their hand. That player discards all cards with that name.
Rebound


I'm considering nominating these cards for CotW, not sure which ones though. They are all mechanically interesting in their own way.

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PostPosted: Tue Mar 31, 2015 11:39 pm 
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All of them. All the other ones too. Hell, copypaste this whole thread into CotW.

Boros War Machine :4:
Artifact Creature - Juggernaut
~ can't attack unless you control a mountain.
~ can't block unless you control a plains.
4/4

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PostPosted: Fri Apr 03, 2015 7:15 pm 
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Aethermancer :3::u:
Creature - Human Wizard
When ~ dies, you may put target creature on top of its owner's library.
2/2

Empower :g:
Instant
Bolster 1. Target creature gets +1/+1 until end of turn.

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PostPosted: Sat Apr 04, 2015 5:37 am 
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Empower would be so much cooler reversed.

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PostPosted: Sat Apr 04, 2015 5:58 pm 
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Mown wrote:
Empower would be so much cooler reversed.

There's an argument for both sides, but I agree with you.


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PostPosted: Thu Apr 09, 2015 12:17 am 
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I like it as is, because it makes it easier to +2/+2 a guy if you want to.

Fiery Soul :1::r:
Creature - Elemental
Whenever you cast an instant or sorcery spell, ~ gains first strike until end of turn. If it already had first strike, it gains double strike instead.
2/1

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PostPosted: Thu Apr 09, 2015 12:59 am 
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I would change the wording here. I understand the "reading experience" (that is, the first contact with the card) is much more awesome if you are first presented the first strike, and then the double strike, but I'm hesitant to use "already" in a card.

Actually, I just checked and there are cards that use "already" as non-reminder text (most notably Final Punishment and Whipkeeper). So screw it, and keep the awesome wording experience. Just remember to add the "until end of turn" on the double strike instead-clause too. Or, in case, it was meant to be permanent, I'd suggest something to alleviate memory issues.

That aside, the card is pretty awesome. I like it a lot.


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PostPosted: Thu Apr 09, 2015 7:04 pm 
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Edict of Eradiction :1::b::w:
Instant
Target opponent chooses a creature they control. You may destroy that creature. If you don't, destroy all other creatures.

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PostPosted: Sat Apr 11, 2015 12:14 pm 
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Rupture :r:
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, ~ deals 5 damage to it.

Styrgwyr, Blood Seeker :b::r:
Legendary Creature - Human Warrior
~ gets +1/+1 for each opponent that was dealt damage this turn and each creature you don't control that was dealt damage this turn.
:t:: ~ fights target creature that was dealt damage this turn.
2/2

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PostPosted: Sat Apr 11, 2015 3:53 pm 
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DotA 2 :cloud9:


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PostPosted: Sat Apr 11, 2015 7:13 pm 
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Faceless Void
Legendary Creature - Whatever
(Faceless Void is [insert colors])
Morph X (Text)
Power/Toughness

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PostPosted: Sun Apr 12, 2015 4:34 pm 
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Strong Weakness // Weak Strength :2::b: // :3::w:
Instant
Target creature gets -3/-3 until end of turn.
//
Destroy target creature with toughness 4 or greater.
Fuse

Castle // Siege :u: // :3::w:
Instant
Until end of turn, target creature loses all abilities and becomes an 0/4 wall with defender.
//
Destroy target creature if it has toughness 4 or greater.
Fuse

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PostPosted: Mon Apr 13, 2015 7:29 pm 
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Frenetic Spellcraft :x::1::u::u:
Instant
Counter target spell. Draw X cards, then discard X cards.

Overthink :x::1::u::u:
Instant
Counter target spell, then draw a card unless that spell's controller pays :x:.

Restrict :x::u:
Instant
Counter target spell unless its controller puts x cards from their hand on top on their library.

Deny :x::u:
Instant
Counter target spell unless its controller pays :x:
Flashback :x::x::u::u:

Mindwipe :u::u::b:
Instant
Return target spell to its owner's hand, then look at that player's hand. You may choose a nonland card from it. If you do, that player discards that card.

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PostPosted: Mon Apr 13, 2015 7:38 pm 
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Mindwipe is reaaally nice.


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PostPosted: Mon Apr 13, 2015 7:48 pm 
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For that awkward of a mana cost, it had damn well better be.

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