So after fiddling with discard in Dimir colors, I decided to try something new. Blue offered me draw, Strix and Dinrova Horror.. all good things but overall.. their creature to creature ability to fight was weak. I needed better creatures, or ones I didn't mind dying. The issues I was having were:
Blocking early: I didn't have any chumps or tough guys early. Guard Gomazoa and Phyrexian Rager came out on turn 3.. but I was already pretty behind by then vs agro. A lot of times Gomazoa would get hit with Goblin Shortcutter or Banisher Priest, then I'd take a hammering. Elvish Visionary does a lot here. She gives me a little bit of gas, and she's a great early Undying Evil target for more gas and a bigger ass to block with. She also doesn't come with the -1 life Rager did.. which added up. Which brings me to my next point.
Life management: I didn't want to run Ulcerate in my Dimir build bc I was down to pretty small life totals often vs agro. I really wanted the card though so I could 2 for 1 Satyr Hoplite/Furor of the Bitten, or Hero of Iroas getting spammed with white enchants. The combat trickery is also nice. This is where Pelakka Wurm saves the day. Arbor Colossus also lets us stabilize totally on turn 4-5 (is there a better stabilizer in the entire game then Arbor Colossus? I don't think so. Baneslayer comes close but Colossus wipes the floor with her, so I think he's better).. something Indulgent Tormentor can't really do, and Shadowborn typically only does for a turn.. but with Undying Evil here.. he can do it twice in a row if I need him to (right Barney?). Suffer the Past could help here but I like to keep it back as a finisher (my Banefire) and to hose Spider decks.. which it does admirably since Cultivate is in the deck. I had Griselbrand in the Dimir build and he surely won games.. he could find a way back into this list. That's it for my 'issues'.
The other reason I went green was draw. Blue certainly has the best draw in the game, then green, then black IMO. So by switching to green I can still retain a good bit of card draw (Visionary, Hunter's Prowess), and I can throw Muse back in the list since I don't have Rager plinking me. I also went with 3 Mind Rots this time around. I'm really dedicating myself to hand destruction with this build.. it's not a 'subtheme' or anything. It originally started as pure ramp with Elvish Pioneer, all 4 Cultivates trying to get to turn 3 Monomania.. but that plan was so inconsistent. I don't think it ever happened actually. Basically.. if you T2 Maggot, T3 Spectre, T4 Mind Rot, T5 Colossus, removal or more discard.. Opponenet's are going to be extremely hard pressed to do anything.
Give it a run.. I'd love to hear feedback. I'm leaving tonight to go fishing/diving for at least 4 days. I'll be anxious to see this thread when I get back to port.
Barney: This is the deck I used to beat up that mono green deck last night.