So many cards I want to test.
The cards below are my top picks for possible inclusion
Peel from Reality at maybe one or two copies would help me to accomplish what I want the most - more self mill without using pointless self mill cards. Re-using a Satyr in the early game is totally worth it. The bounce factor can be very valuable even against aggro, tons of decks stack auras on one creature. Vs. Kiln fiend, waiting until they have already pumped him a few times should work. But this deck has enough mana to use Peel's killer app: Archaeomancer. A 6 mana unsummon is certainly expensive, but this deck has hefty mana supplies.
Capsize was a crucial part of my control pile during the days of paper magic, back then I had
Thawing Glaciers and
Sapphire Medallion to help it. You can force your opponent to overcommit to the board this way and wipe em out with a cleansing.
Brain Maggot the main reason why I didn't include this guy is that I plan on wiping the board, frequently, and he doesn't work with seance. Maggot can help in so many ways though. Vs Aggro he can remove problem cards like brimaz, beastmaster etc. before they hit the board. Against control decks, exiling one removal spell is almost gravy, knowing exactly what spells they have in hand are priceless.
Angelic Edict might replace the single
Reprisal. For a recursion-based deck, being able to degrade your opponent's ability to recur is priceless. And with all the ramp, 5 mana is not so bad. This deck generally doesn't hold mana open, so I like it better than in counterspell decks.
Suffer the past - I face a lot of tough recursion decks on steam. This stops spider spawning dead in its tracks. I need more testing to determine whether I can devote a slot to such a specialist card.
Masked Admirers - A lot of decks run this card that shouldn't. Note that after the first time you play this card, if you recur it you are netting 1 card, same as think twice / inspiration etc. Since I wipe the board often, I will have multiple chances to replay him. What I love about him is that he works if you mill him into your yard.
Switcheroo - Can be used with seance tokens to trade for a fatty.
The cards listed below are remotely possible inclusions that I am not very excited about:
Pellaka Wurm #3 - I am currently running my resolute angel in this slot. I like having the choice of recurring either the angel for more lifegain or the wurm for a more solid board presence.
The cards below are in no particular
Rhox War Monk - very good vs aggro, but the current plan is to ramp into fatties, not stop to cast value creatures.
Vizkopa Guild Mage - potentially amazing with Resolute angel, but doesn't effect the board.
Dinrova Horror - extremely potent EtB. The problem is that if your opponent is smart they will hold on to land once they see the horror in your yard. Wrecks less skilled players, but just requires a bit of work to play around for more skilled players.
Species Gorger 2nd and 3rd copies - a lot of synergy with this deck. The problem is that I do not expect to have more than 1 or 2 cheap creatures on the field to bounce, so if I want to spend all my mana on a fatty I may end up bouncing the gorger, also leaving me more vulnerable to tribute to hunger. Later on, once I have a ton of mana he is a great backup engine. Not a core card, more of a backup plan to Sheoldred.
Sprouting Thrinax - I could squeeze red into my deck if I really wanted to. Plays well with board wipes. Just not exciting enough for the hassle.
Thassa's Bounty - ridiculously overpriced, but few good alternatives in this meta. Net card draw of 2, when I do not want to devote two slots to the alternatives to achieve the same thing. Mills me for three.
Tribute to hunger - perfect answer to that fatty your opponent played after your board wipe, but weak against too many decks to make the cut.
Liliana's Specter - very powerful in drawn-out games. If I ran a full playset, I could probably get 5-6 discards on average using
Seance.
Graveborn Muse - we could use the card draw, but it fits on an awkward place on the curve and has a small enough body that it is vulnerable.
Rescue from the Underworld - This card allows you to "cheat" another creature directly into play without paying its mana cost, which is usually not too valuable since this deck is filled with ramp. Another problem is that it requires you already have a creature on the board. The real advantage is that you get a free EtB activation. One reason I prefer reckoning over this card is that Rescue self-exiles, and I want a recursion spell that doesn't do that so archaeomancer can recur it.
Genesis Hydra - at X = 7 this guy has a good probability of hitting a fatty, I am currently at 9/60 fatties or 15%. But I consider this an RNG card, my permanent count is low, it is worthless with seance, reckoning and Sheoldred.
Reclamation Sage - a singleton would provide extra answers to artifacts and enchantments. But I am comfortable using planar cleansing with wild abandon, so this is unnecessary.