The seven early exalted creatures totally change the character of this deck. They allow you to commence a significant beating early on. Usually on turn 2 I am attacking with a 3/2 or 3/3, and by turn 3 attacking with a 4/4 first striker. If you are on the play you can often get significant damage in before your opponent casts a single spell. Exalted allows you to attack with a creature that is too big to profitably block without having to throw all of your creatures into combat.
While this is going on I usually try to build up some tokens on turns 3-4. Exalted is also very helpful in making a single monster attacker because it leaves the rest of your team untapped, making convoke cheaper/faster.
Usually the final step is to swing in with the entire team. I have managed 36 damage on turn 5.
The exalted cards really surpass my expectations as a "splash." They do really well even though the deck is not devoted to them. Sigiled Paladin is the 2 drop version of Brimaz - except we get 3 copies of him.
The main things I am
considering changing would be to try to add
swift justice. I like the idea of a pump spell that also adds first strike, as it would be easier to swing in with creatures you want to keep alive like selfless cathar, mentor of the meek, etc. Banisher priest generally works because the deck is so saturated with targets that an opponent will often have to choose between removing the priest and taking out an important target like the paragon. By the same token, I seldom use the 2/2 body because her job is just to not die. I really only swing with her when I have lethal. Swift justice would help to get more use out of these utility creatures, and could be used as a surprise way of killing important blockers.
The worst performers so far have to be mentor of the meek and elite vanguard. This deck is so damn fast and the curve is so low that 90% of the time I do not have "extra" mana I can spend for a free card draw. The choice is often spending mana on the card draw or getting another creature on the board instead. You have to spend 4 mana before you draw your first card. You can wait until mentor is basically the last card in your hand and use him to recover faster from a board wipe - I can see this as a potential use, but I think this deck has a hard time recovering once opponents reach 6 mana or so. In theory he could be used as a backup plan, but I would rather double down on the aggro with this deck.
The vanguard is ok I guess but I prefer the exalted one drop as I think having 2 toughness on the offensive is very important in this meta. Swinging with a 2/1 on an empty board is nice, but most decks run 1/1 dorks early on. I would at least test other cards here, including loyal pegasus. Evasion has often been key for closing out games. Alternatively
leonin snarecaster is one card I would consider here, maybe just at two copies.
As far as the team buffs, I have been unable to decide whether I want to go up or down on the copies of loyal cathar and inspired charge. The cathar is never exciting but he also helps to balance your ratio of creatures / buff effects.
As for the other cards in the deck, they are all performng well.
tldr: I want to test -2 Elite Vanguard -2 Mentor of the Meek +2 Swift Justice +2 Leonin Snarecaster. The snarecaster is functionally equivalent to
Goblin Shortcutter which is a mainstay of red aggro decks in 2015.