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Which Dungeons and Dragons Next Adventure Should we Run?
Poll ended at Sat Nov 09, 2013 2:30 pm
The Isle of Dread, a classic D&D module 14%  14%  [ 1 ]
The Mines of Madness, a special PAX East module 43%  43%  [ 3 ]
No preference 43%  43%  [ 3 ]
Total votes : 7
Total voters : 7
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PostPosted: Mon Oct 28, 2013 8:12 pm 
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Rolling ability scores
At your discretion, you may choose one of these two options:
    Roll 4d6, add the highest three dice together. Do this six times, and assign those numbers to your ability scores as you see fit.
    Take the Standard Array: {16,14,13,12,10,8}, and assign those numbers to your ability scores as you see fit.

Starting Equipment and Wealth
Your character begins with the starting equipment and coinage for your class (the equipment you can sell at half price).
Additionally, you start with 1d6 x 100 extra gold representing your adventuring fortune, minus the cost of your living expenses (Equipment PDF, page 12). The value of that same 1d6 roll determines your Lifestyle as the game opens.
    1: Wretched
    2: Squalid
    3: Poor
    4: Modest
    5: Comfortable
    6: Wealthy
You can work this Lifestyle into your background if you want, or you can ignore this particular Lifestyle in your character's background. No matter your background, Fate has dealt you this hand shortly before the game starts.

Other Notes
Also, everyone must roll 1d100 during character creation.

Lastly, please make sure you understand how Feats work in this particular playtest, as they are different than normal, and each class has the option of gaining feats at certain levels now. You don't get an automatic Feat at first and third levels. Unless I am mistaken, I believe no one should have any Feats, regardless of class.

For the folks new to the forum, you can use dice tags to roll dice:
Code:
[dice]1d20[/dice]

Yields:
PlaneShaper rolled 1d20 and got a total of 5:
5


You can also make inline dice:
Code:
[dice=inline]1d20[/dice]

Yields:
15

There is a dice rolling thread located here that you can test with. When making rolls for the game, I prefer you keep your dice rolls in a spoiler block.
Code:
[spoiler][dice]1d20[/dice][/spoiler]

Spoiler

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PostPosted: Mon Oct 28, 2013 8:42 pm 
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Rolling stats for a Ranger, unless anyone else wants a ranger..
Spoiler


Edit: I hope it doesn't mess with the die rolls or anything that I've edited it. I went back and manually tallied the 4d6-drop-lowest is all. Also, forgot my d100:
Spoiler


Last edited by Aradon on Mon Oct 28, 2013 8:56 pm, edited 2 times in total.

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PostPosted: Mon Oct 28, 2013 8:50 pm 
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Nah, you can't edit the dice, so don't worry about it.

Also, don't forget to subtract your living expenses (Poor: 5 gp) from the 300.

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PostPosted: Mon Oct 28, 2013 9:27 pm 
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Rolling my Druid's stats:
Spoiler

Wealth: 3
Special d100: 63

Dropping lowest gives me: 8 8 13 14 15 15
Subtracting the living expenses leaves me with 295gp.
Rolling my lvl2 and 3 HP rolls:
Spoiler

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Last edited by Deruvid on Mon Nov 04, 2013 8:32 pm, edited 2 times in total.

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PostPosted: Mon Oct 28, 2013 9:38 pm 
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Preferred Pronoun Set: BH/B.H./Bounty Hunter
Spoiler

Final Stats : 6 , 13, 13, 12, 15, 13

Edit : Yikes, I got some Planeshaper dice. I'm not looking forward to that 6 CHA :shifty:

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PostPosted: Mon Oct 28, 2013 11:27 pm 
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Preferred Pronoun Set: SE / squinty / squints
Let's see what I get to work with...

Spoiler


squinty_eyes rolled 1d6 and got a total of 1:
1
x 100 gp

squinty_eyes rolled 1d100 and got a total of 5:
5


So, I get: 10, 12, 10, 12, 14, 8, and 100 gp to work with.

Edit: Really wishing we could reroll those ones...

~SE++

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PostPosted: Tue Oct 29, 2013 7:59 pm 
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BH, those are almost perfect Monk stats. Go Human and turn all those odd numbers into evens!

SE, those are a bit under par for me, so I'm going to turn your 14 into a 17.

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PostPosted: Tue Oct 29, 2013 11:09 pm 
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Feel free to liberally use a spoiler block when posting your character; I'll review it when you tell me you're done. I maded a template for you all so we can have some kind of uniformity :)

Note: The pipe keys "|" are the characters used to separate table cells. Just replace the text in between pipe keys; don't delete the pipe keys themselves.

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PostPosted: Wed Oct 30, 2013 5:08 pm 
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Deruvid the Druid, updating as I fill stuff in.

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Last edited by Deruvid on Wed Nov 06, 2013 5:43 pm, edited 10 times in total.

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PostPosted: Wed Oct 30, 2013 7:44 pm 
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I think this is finished now.
Spoiler


Last edited by Aradon on Mon Nov 04, 2013 11:24 am, edited 3 times in total.

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PostPosted: Wed Oct 30, 2013 7:53 pm 
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Preferred Pronoun Set: BH/B.H./Bounty Hunter
I've never played a monk, may give it a whirl...

I'm working on my character I promise, but also tinkering with board skins and layout stuff. Trying to fix the papyrus theme, but feeling decent about the dark grey one...

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PostPosted: Wed Oct 30, 2013 8:29 pm 
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You've got time, BH.

Also, if you still wanted to invite other people from that other place you were talking about the other day, feel free. If we have too many people for one module, I'll break the party up into two and just run each module in their own threads.

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PostPosted: Wed Oct 30, 2013 9:21 pm 
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Preferred Pronoun Set: SE / squinty / squints
Sunshine's Character Sheet


~SE++

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Last edited by squinty_eyes on Thu Nov 07, 2013 12:51 am, edited 46 times in total.

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PostPosted: Wed Oct 30, 2013 9:54 pm 
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Deruvid asked if your characters also started with the starting equipment from their chosen Backgrounds in addition to the starting equipment from their chosen Class. The answer is yes. You can't substitute these equipment packages for 175 gp (since I'm giving everyone the d6 roll instead), but you can sell any items from those packages you don't want/need for half price.

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PostPosted: Thu Oct 31, 2013 4:33 pm 
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Can I buy any other equipment I'd like to start with with my remaining gold or should I wait until the game actually starts to do this? I'm specifically wanting to sell the spear and buy a quarterstaff

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PostPosted: Thu Oct 31, 2013 4:36 pm 
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Yes, do that. The Mines adventure (the one currently winning the vote) does not start in a town. You should make your characters ready to go.

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PostPosted: Sat Nov 02, 2013 12:17 pm 
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Spoiler


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PostPosted: Sat Nov 02, 2013 12:52 pm 
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~SE++[/quote]


Last edited by Leopold on Mon Nov 11, 2013 2:32 pm, edited 3 times in total.

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PostPosted: Sat Nov 02, 2013 12:56 pm 
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PostPosted: Sat Nov 02, 2013 1:00 pm 
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Reroll health nat 1
Spoiler


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