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PostPosted: Sat Mar 07, 2015 11:23 am 
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Kjersleif wrote:
Ok, I just found out an absolutely ridiculous thing about Auger Spree and Kresh. If you use Auger Spree to kill a creature while Kresh is on the board, the +4 P is still taken into consideration before deciding how many +1/1 counters Kresh gets. I guess most of you knew this already, but it gave me quite a hard-on when I saw it happen.


I didn't know about it until someone posted about it a few pages back, its a nice combo. Although Kresh will get chump blocked all day....


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PostPosted: Sat Mar 07, 2015 11:48 am 
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HARBiNG3R wrote:
Kjersleif wrote:
Ok, I just found out an absolutely ridiculous thing about Auger Spree and Kresh. If you use Auger Spree to kill a creature while Kresh is on the board, the +4 P is still taken into consideration before deciding how many +1/1 counters Kresh gets. I guess most of you knew this already, but it gave me quite a hard-on when I saw it happen.


I didn't know about it until someone posted about it a few pages back, its a nice combo. Although Kresh will get chump blocked all day....


That's why you always run 2x Hunter's Prowess in Kresh decks :)

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PostPosted: Tue Mar 10, 2015 2:52 pm 
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Inspired by Hakeem Jund midrange and Monk jund value and from my love to tokens :sweat: i create this little build:

[manapie 90 -w -u b r g][/manapie]

Gears of Duels

A deck for Magic 2015.

60 Cards (19 :creature: , 17 :instant: , 24 :land:)

Creature19 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
■■■■
Kathari Bomber2/2
■■■
Sprouting Thrinax3/3
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Craterhoof Behemoth5/5
Spell17 cards
■■■
Ground Assault
■■
Treasured Find
■■
Anger of the Gods
■■■
Auger Spree
■■■
Cultivate
■■■■
Resounding Thunder
Land24 cards
■■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■■
Rakdos Guildgate
■■■
Savage Lands
5
Forest
3
Mountain
6
Swamp


Explanation: just beat your opponent :D


ok now for real : create some tokens with Sprouting thrinax and Kathari Bomber on the way killing your opponents creatures with removals( a lot of them you got) and when the time comes put on the batllefield Craterhoof Behemoth if he doesnt appear from a top deck sniff him with Rune-Scarred demon or if he is already in graveyard becouse of our own Satyr wayfinder pick him by Treasured Find or Sheoldred, Whispering One . If your opponent survive attack with Craterhoof Behemoth do not hesitate to remove him(Craterhoof Behemoth) by means of your own removal but only when Sheoldred, Whispering One is on the batllefield or you got a Treasured Find in a hand and attack one more time.

and dont hate me becouse of my English :hand:

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Last edited by KraAS on Fri Mar 13, 2015 7:23 am, edited 3 times in total.

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PostPosted: Tue Mar 10, 2015 8:31 pm 
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I can never bring myself to put Sprouting Thrinax and Anger of the Gods in the same deck because of the possibility of losing great value :)
Brain Maggot might be worth exploring in a swarm style deck as it's an additional body for Craterhoof, but runs into the same problem with Anger.

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PostPosted: Tue Mar 10, 2015 9:20 pm 
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KraAS wrote:
Inspired by Hakeem Jund midrange and Monk jund value and from my love to tokens :sweat: i create this little build:

[manapie 90 -w -u b r g][/manapie]

Gears of Dules

A deck for Magic 2015.

60 Cards (19 :creature: , 17 :instant: , 24 :land:)

Cost 13 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
■■■
Ground Assault
■■
Treasured Find
Cost 19 cards
■■■■
Kathari Bomber2/2
■■■
Sprouting Thrinax3/3
■■
Anger of the Gods
■■■
Auger Spree
■■■
Cultivate
■■■■
Resounding Thunder
Cost 3 cards
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Cost 1 card
Craterhoof Behemoth5/5
Land24 cards
■■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■■
Rakdos Guildgate
■■■
Savage Lands
5
Forest
3
Mountain
6
Swamp


Explanation: just beat your opponent :D


ok now for real : create some tokens with Sprouting thrinax and Kathari Bomber on the way killing your opponents creatures with removals( a lot of them you got) and when the time comes put on the batllefield Craterhoof Behemoth if he doesnt appear from a top deck sniff him with Rune-Scarred demon or if he is already in graveyard becouse of our own Satyr wayfinder pick him by Treasured Find or Sheoldred, Whispering One . If your opponent survive attack with Craterhoof Behemoth do not hesitate to remove him(Craterhoof Behemoth) by means of your own removal but only when Sheoldred, Whispering One is on the batllefield or you got a Treasured Find in a hand and attack one more time.

and dont hate me becouse of my English :hand:


I really feel kathari bomber has no place in this list.

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PostPosted: Wed Mar 11, 2015 1:43 am 
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I don't think Kathari Bomber has a place in any list. It's really bad. Super slow on turn 3.. overcosted to unearth.

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PostPosted: Wed Mar 11, 2015 3:20 am 
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Thanks for commenting on this deck :)

LegenVD wrote:
I can never bring myself to put Sprouting Thrinax and Anger of the Gods in the same deck because of the possibility of losing great value :)
Brain Maggot might be worth exploring in a swarm style deck as it's an additional body for Craterhoof, but runs into the same problem with Anger.


I know this but it must be there because a lot of people are playing naya or boros tokens on xbox ranked...
as for Brain Maggot really hate this card, i think its not fair to look in your opponent hand... dont like to use it and hate when somene use it against me, wonder is there more cards like this in mtgo.


I don't think Kathari Bomber has a place in any list. It's really bad. Super slow on turn 3.. overcosted to unearth.


2bestest wrote:
I really feel kathari bomber has no place in this list.


I agree its very slow and only 2/2 but people dont like to play aginst it and use their removals and after that when good moment comes you can use him from graveyard with haste.

unearth is very expensive but in some games its good to have him in your graveyard. In a late game with all creatures on board when your opponent uses Planar Cleansing and you have ten mana, unearth can win a game...

also i look at this deck from the point of ranked games where your opponent doesnt know your list, in a real tournament with sb Kathari Bomber would be weak i i guess.

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PostPosted: Thu Mar 12, 2015 12:46 pm 
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KraAS wrote:
as for Brain Maggot really hate this card, i think its not fair to look in your opponent hand... dont like to use it and hate when somene use it against me, wonder is there more cards like this in mtgo.


Never get into Modern :)

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PostPosted: Thu Mar 12, 2015 1:34 pm 
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LegenVD wrote:

Never get into Modern :)


:)

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PostPosted: Fri Mar 13, 2015 6:25 pm 
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I'm making a new post for this deck because I've featured it on YouTube and I want to be able to link to it from there. The table will reflect any changes made after the recording of the deck tech.

[manapie 90 -w -u b r g][/manapie]

Jund Midrange

A one vs. one deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Cost 13 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
■■■
Ground Assault
■■
Treasured Find
Cost 9 cards
■■
Anger of the Gods
■■■■
Cultivate
■■■
Resounding Thunder
Cost 2 cards
■■
Graveborn Muse3/3
Cost 4 cards
■■
Arbor Colossus6/6
Shadowborn Demon5/6
Stormbreath Dragon4/4
Cost 1 card
Inferno Titan6/6
Cost 6 cards
■■■
Pelakka Wurm7/7
■■
Rune-Scarred Demon6/6
Sheoldred, Whispering One6/6
Cost 1 card
Banefire
Land24 cards
■■■
Golgari Guildgate
■■■
Gruul Guildgate
■■■
Rakdos Guildgate
■■■
Savage Lands
6
Forest
3
Mountain
3
Swamp



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Last edited by Hakeem928 on Wed Mar 25, 2015 6:55 pm, edited 1 time in total.

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PostPosted: Sat Mar 14, 2015 6:59 am 
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Like the deck Hakeem, I just dropped 1 land and added Vengevine as I felt I was always getting enough land.

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PostPosted: Sun Mar 15, 2015 6:43 pm 
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Hakeem, liked that gameplay video. I loved your frustration at killing the Thrinax before swinging with your weenies.

Looks like a great deck. You and Legend both play so timid when you suspect your opponent has tricks up his sleeve. I don't do that at all and maybe that's what I have so much suckage :(


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PostPosted: Sun Mar 15, 2015 8:45 pm 
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that's what I have so much suckage :(


That's bc you're a filthy man-whore.

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PostPosted: Sun Mar 15, 2015 10:25 pm 
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You and Legend both play so timid when you suspect your opponent has tricks up his sleeve. I don't do that at all and maybe that's what I have so much suckage :(



It's a double edged sword really. Sometimes you (or your deck design) just have to go for it (or make plays like they don't have it). Others require you to play the roulette game and play around options that could cost you the match (especially considering the options you have in hand). The more skilled players also feign things too causing us to have doubts etc (Why are they attacking? Hmm they left :1: open.... There's always ways to make your opponent 'think' something and possibly change the game.) In Hakeem/Legend's case, they also play 'in front of' an audience so those choices get evaluated after the fact which in turn can add pressure when filming (arm chair quarterbacks are the worst!).

I personally start my approach based on my deck design and then react to the ebb/flow of the game. If I'm playing a beat down deck and can start as the beat down roll, then I go for it when I have a choice to consider. If I'm a beat down deck but forced into the control position, then I look to play around options and play to my outs. If I'm playing control, then I look to play around everything and seldom take chances or expose myself (if I can help it). That seems to take a LOT of guess work out of choices as far as I'm concerned (or course you have to live with the consequences too).

Oh and Mega is right - you're a smelly hooker!


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PostPosted: Sun Mar 15, 2015 11:17 pm 
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Been experimenting when splashing red in for my Reanimator deck and come across some awesome synergy between Ogre Wardriver and Sheoldred. Anything she brings back triggers the Ogre to give it haste and +2/+0. Pulled a Titan out to deadly effect. It came in and spread 3 damage where I wanted before Ogre triggered. Then it became an 8/6 with haste, allowing me to place 3 more damage where I wanted before slamming the opponent with 8. Scary fun that was.

Really fun to trigger Spider Swarm with him too. 7 3/2 swinging in is awesome. 7 1/2 and 7 more 3/2 is a win.

Also, falling in love with Siege Dragon via Sheoldred or Rescue From The Underworld. Turn 5 dragon able to wipe tokens repeatedly seems fun.

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PostPosted: Mon Mar 16, 2015 8:55 am 
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Siege Dragon and Rescue from the Underworld vs tokens is a really cool interaction. Good find! Can't wait to see what your brews look like. Post up a list when you get it a little more refined :)

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PostPosted: Mon Mar 16, 2015 9:26 am 
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Got a list more or less made, just gotta nail down the mana. 12 tap lands is a little rough, might not be able to be helped though. Should have a list up once I am off work.

What I love for Siege Dragon is it only effects their board state. 2 damage per swing to everything on their side that is without flying. Plus destroys Walls upon entering. Pulls an Anger without sacing your own utility creatures.

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PostPosted: Mon Mar 16, 2015 5:48 pm 
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this second video is great hakeem for Jund. Between your kid throwing up and you swearing like a sailor, i felt right at home :)

LMAO @ "yeah, there was stomach flu over here so there was lots of vomit. I had to throw out a rug when my son spewing popsicle vomit..." lol. I like how you indirectly show you're a good parent there since giving popsicles to dehydrated stomach flu kids is top drawer. Top drawer, Mattie.

"well, I guess he didn't have a counter spell or maybe he's just reading Skrye or something" lol

"does that count as a hoofing?" with your maritime awesome sauce accent and everything. love it.

"i left a point of damage there cuz I'm an idiot" man, these videos are the best dinner entertainment ever.

"I suppose he could just run up the timer to completion just to annoy me....he's doing a really good job at that, for sure" lol

the parenting tip was awesome. I think I'm gonna hijack my ex-wife's youtube account so I can subscribe and take part maybe in the comments section which I haven't checked out yet.


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PostPosted: Mon Mar 16, 2015 6:29 pm 
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[manapie 90 -w -u b r g][/manapie]

The Reanimator

A deck for Magic 2015.

60 Cards (24 :creature: , 12 :instant: , 24 :land:)

Creature24 cards
■■■■
Elvish Visionary1/1
■■■■
Satyr Wayfinder1/1
■■■■
Necromancer's Assistant3/1
■■
Ogre Battledriver3/3
■■
Arbor Colossus6/6
Shadowborn Demon5/6
Stormbreath Dragon4/4
Inferno Titan6/6
■■■
Pelakka Wurm7/7
Sheoldred, Whispering One6/6
Siege Dragon5/5
Spell12 cards
■■
Ground Assault
■■■
Treasured Find
■■■
Resounding Thunder
■■
Rescue from the Underworld
■■
Spider Spawning
Land24 cards
■■■■
Golgari Guildgate
■■■■
Gruul Guildgate
■■■
Rakdos Guildgate
■■■
Savage Lands
6
Forest
3
Mountain
3
Swamp


Alright, here is my revamped Reanimator with Red goodness added.

The deck is for the most part a Graveyard Deck with a subtheme of Spider Spawning. Now for the breakdown of the deck:

Elvish Missonary is pretty straight up card draw. It's job is just to put another card in my hand and die as a blocker in most cases. Sure, not super impressive, but it's good at what is does.

Satyr Wayfinder and Necromancer's Assistant are the graveyard engine. Satyr finds the land while Assistant helps fill up the graveyard faster to give me for goodies to reanimate.

Ogre Battledriver is a beast in this deck. He has honestly been a workhorse for a deal of the success of this deck. Why do I say that? The moment he enters the battlefield, any creature that enters there after has instant effect on the board state. Missionary suddenly is a 3/1 with haste that also draws a card. Assistant is a 5/1 with haste. Titan is an 8/6 with haste that can spread 6 damage around the board as it likes as it attacks. As you can see, this combos awesomely with a lot of cards. It works even better with Sheoldred, because at the start of your turn, at the first least, you have a 3/1 with haste that either draws you a card, or fuels your graveyard to bring out even nastier things.

Arbor Colossus and Shadowborn Demon offered a few methods of removal while still presenting a creature that can either fuel Spiderspawning or slam in for the win. There has been more than one time I have used a Shadowborn fueled by Ogre to remove the blocker and swing in for the win. Colossus is perfect removal for the things that Shadowborn can't touch, aka Demons.

Stormbreath Dragon is another example of just a fun card. The haste and protection from White are nothing to sneeze at. Where it really starts to hurt it it's monstrous ability. Control decks cringe when he goes Monstrous, because all of those Thick Twices and Inspirations just add to the damage of him swinging in as a 7/7.

Inferno Titan is a nightmare in general. Already tossing 3 damage where you like and then being able to pump him is awesome. Pulling him from the graveyard with Sheoldred and having Ogre trigger has caused more then a few people to rage quiet on the times I have pulled him out of the graveyard.

Pelakka Wurm is another fun creature. Trample, lifegain, and a card when he leaves? Best friend ever!

Sheoldred. Pretty much it goes like this: Play Sheoldred, win. She is easily the scariest card in the format, and there are so many ways to bring her back from the graveyard that she is a pure out good time.

Siege Dragon is my answer to token decks. While I only play one because of his mana cost, but his effects are insane. Instantly destroy any wall as he enters the board, then 2 damage to any creature without flying as cleaned up a token deck more than once for me. I am debating putting in the second copy, just not sure what I would cut.

Ground Assault and Resounding Thunder are my removal and the reason to go into Red to begin with. Both are easily some of the best removal in the game, specially with these colors. 7+ mana is not hard to get, and that usually means instant death for most creatures on the board via Ground Assault. Instants damage via Thunder and being able to pump it to double the damage and draw a card is just sweet.

Treasured Find is straight utility card for me. It gives me extra copies of anything in my deck. It's not far stretched to pull back out Ground Assault, or use Spider Spawning again. I can grab Sheoldred after she was removed, or if needed, grab that last land I need to drop my bomb next turn. It's a great card and far too often overlooked IMO.

Rescue From The Underworld is another card I feel does not get enough love. A turn 5 Siege Dragon can end a Token Deck's advance next turn unless you are running Ogre. Sac a Pelakka Wurm for another Pelakka Wurm. You just drew a card, got 14 life, and have two 7/7 tramplers for 5 mana. Not a bad turn of events.

Spider Spawning, finally. So, you get slammed by that Planar Cleansing after busting your butt to get all of those scary and awesome creatures onto the board. Cool, pop this either form your hand or graveyard, and just win. A scary combo I have put together involves Ogre Battledriver. Long and short of it, last game I popped a Spider Spawning on turn 6, got 8 3/2 spiders with haste which I swung all in save for the Ogre. They had 3 life left. I Flashbacked Spider Swarm to have 16 spiders going in, just in case they had anything to stop my previous 8. Very good card, and Treasured Find in essence gives you 8 copies if you include flashback.

I am kinda on rails on the mana. I don't like 12 tap lands, but I have been making due.

Thoughts, ideas, suggestions?

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PostPosted: Mon Mar 16, 2015 6:52 pm 
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That looks like a really solid, fun list. I'm going to try it now.

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