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PostPosted: Sat Mar 07, 2015 1:01 pm 
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I don't think it's that weighted. Remember, I can lose if I run out of Force Points, but you don't have that risk.

And the reason I chose this strategy was for storytelling potential.

So, I lose 3 Combat points, and go down to 22. I also gain 1 Force Point, so I have 5 of those. You have 25 and 3, unchanged.

I will write my next flashback scene ASAP. You can start considering strategies.

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PostPosted: Sat Mar 07, 2015 3:59 pm 
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Round 3: A Friend's Death
Battle: 2 dice + bet against 1 die + bet
The winner: No effect
The loser: If the person who chose this strategy loses, he loses his bet + 4, his opponent loses only his bet + 2.
Description: The loser will describe how a friend of the person who chose this strategy dies as a result of the conflict.

wat

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PostPosted: Sun Mar 08, 2015 1:54 am 
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Roll


Edit: well, that stinks. I'm tempted to spend a force point, but I'd have to roll 6, so I don't like that risk/reward calculation. I guess I have to lose 5 combat points. I should have accepted how flipping difficult this strategy is to beat, and cut my bet. Oh well, I drop to 17.

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PostPosted: Sun Mar 08, 2015 7:16 am 
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It's pretty tough, yeah.
Which is a good thing, because I really wanted that specific outcome.
Sort of interesting how the designer can influence the storytelling of a game in subtle ways.

Do the stories have to be chronological? If not, should we make a fictional timeline?

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PostPosted: Sun Mar 08, 2015 7:30 am 
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I guess they don't have to be chronological.

...and now, I have to explain how one of your friends died. Man, this game creates some real storytelling challenges.

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PostPosted: Sun Mar 08, 2015 8:12 am 
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And as a result of the conflict to boot, which is pretty interesting.

In that case, I propose that Introduction happened year 0, since I don't want to dive into the chronology of the Star Wars universe right now. And then I will just assume that each story follows shortly after the next one unless stated otherwise.

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PostPosted: Sun Mar 08, 2015 9:30 am 
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I have an idea. I'll see if i have time to write it up later today, otherwise I'll post it tomorrow evening.

And yeah, chronology is complicated. Like, I don't even know if this all happens in the Old Republic, or in an unspecified future. And I don't really care.

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PostPosted: Mon Mar 09, 2015 2:19 pm 
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Writing is difficult.
I don't think I'd consider playing this game irl basically ever.

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PostPosted: Mon Mar 09, 2015 2:32 pm 
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Yeah, but it's a fun challenge. Anyway, you're choosing the strategy again.

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PostPosted: Mon Mar 09, 2015 2:58 pm 
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I thought it was every other, but looking at the ruleset, it seems that the loser chooses, so nuh-uh.

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PostPosted: Mon Mar 09, 2015 3:07 pm 
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No:

"Each round, the winner of the previous round chooses a combat strategy. This cannot be the same strategy as the last round, or the same as the last time that player chose."

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PostPosted: Mon Mar 09, 2015 3:31 pm 
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"Den som förlorade den förra rundan får välja strategi för den nuvarande rundan."

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PostPosted: Tue Mar 10, 2015 12:49 am 
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Well how about that, I misread that part. So we've been doing that wrong up until now. But that seems okay, since we still got one each.

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PostPosted: Tue Mar 10, 2015 2:51 pm 
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Well then, round 4:

A NEW ACQUAINTANCE
Battle: Die + bet + 1 against die + bet
The winner: No effect
The loser: Lose 2
Description: The loser will describe how a new person got involved in the conflict. The new character is on the same side as the one who chose this strategy.


Roll

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PostPosted: Tue Mar 10, 2015 5:06 pm 
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I'm conflicted. I'd like for you to win so you can express your character a little as well, but at the same time, I have no incentive not to go all in on the roll.
roll

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PostPosted: Wed Mar 11, 2015 4:49 am 
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Are you kidding me!? Somehow the dice roller seems completely biased against me. Even if I spent a force point on a reroll, I would only have a 1/6 chance of winning. This is absurd. And I'm not going to spend two force points over two combat points. I guess I'm taking another loss.

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PostPosted: Fri Mar 13, 2015 1:39 pm 
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Well, there, wrote another flashback scene. No idea how you'll mix it in with the duel, as you're not in the scene, but that's your problem.

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PostPosted: Mon Mar 16, 2015 4:48 pm 
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oh god I forgot about this, despite having two dedicated tabs open for it, sorry.
I'll see if I can whip up something.

Aside; please use a darker shade of green next time.

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PostPosted: Tue Mar 17, 2015 4:22 am 
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Yeah, that was a terrible color, looking at it again. Fixed.

Anyway, status check:
Tress has 15 Combat points and 5 Force points
Malus has 25 Combat points and 3 Force points

Round 5:

THE CONFLICT DEEPENED
Battle: Die + bet against die + bet
The winner: No effect
The loser: loses his bet + 1
Description: The loser will describe how something leads to increased hostility between both fighters.

Roll

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PostPosted: Tue Mar 17, 2015 10:14 am 
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Eh, let's try to change the reins a little.
roll

edit: nailed it.

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