Eon: Great wolf build. But have you considered
Arrest? It's some removal atleast, and still buffs your gnarlids/ethereal armor.
I considered it, I am not really a huge fan of Aura based removal like
Pacifism and
Arrest and the like, just because there are so many scenarios where it really doesn't really do much to help you. Stuff like Pyromancer and Talrand like to laugh at
Arrest, although removal is removal.
The biggest issue I would have including
Arrest would be finding a place for it. There really isn't a whole lot of wiggle room here, since most of what we run is either integral to the way the deck works(stuff like Raised by Wolves and Hunter's Prowess), or otherwise just too good to pass up (like Brimaz who is no slouch with an Aura or two on him).
If you had to cut something for
Arrest I would assume that
Sigil Blessing, since it interacts the least with the whole Aura plan. That said, I don't feel right cutting them, as they seem like they are often an integral part of "getting there" in the early game.
You would be surprised how many games I have won off of dropping like 3-4 early creatures (Young/Wandering Wolf and Spire Tracer mostly) and then casting
Sigil Blessing once or twice. If that isn't enough to kill them outright, it usually puts them down low enough where 1-2 attacks from our unblockable creatures will finish the job soon after. It doesn't interact the best with the Aura plan, but it is still good for when we get flooded with creatures, still works to trigger Heroic on
Hero of Iroas, gives us at least some measure of interaction with opponents creatures when used as a combat trick after making attacks you WANT to be blocked, and if nothing else is usually at least an extra 3-6 point life swing when combined with our unblockable creatures.
You could maybe get away with going -1
Sigil Blessing, -1
Gods Willing, +2
Arrest.
I don't know if that is the correct choice though, I feel like this deck is fast enough and has enough non-interaction already that trying to work that extra interaction in there (Arrest) is just going to dilute the potential strength the deck has to win basically right out of the gate.
Seems like it could definitely be worth testing with though.