So I've been testing a change I mentioned some time back and have been quite happy with it. The deck never had an interaction option with my opponent so I basically just took hits and attempted to race. If they could mess with my board, then it was all about getting ahead in draw to rebuild. While this did work, it often was a huge tempo loss and allowed them to continue advancing their board to a point where I was on the defensive. It's not to say I didn't draw my way out of games but a deck like this is meant to be the beat down, not the control so defensive games where usually lost games.
Since I didn't want to add a bunch of ways to mess with their board and dilute the deck, I went the route of stopping them from messing with mine. I added
Gods Willing to the mix and in doing so, dropped
Mentor of the Meek (and a
Sigil Blessing and a
Reclamation Sage) Mentor is great for digging back out of holes and dry/flat hands but its mana sink is just another tempo loss in this deck. The deck is fairly good at curving out and then playing multiple cards a turn from there so Mentor ended up just playing too slow most games. With
Hunter's Prowess in the mix and having removed
Elvish Pioneer a while back, I think I'm ok with where the draw currently is. This will require more testing for sure!
This change has definitely helped keep the
Timberwatch Elf,
Paragon of Eternal Wilds and
Elder of Laurels around longer therefore making a difference in the pressure/ output.
I'm curious if this deck could consider
Hall of Triumph since I'm getting back on board with the lord/anthem effects. I was slow playing my Paragons too much before and that was a mistake. The buff makes a big difference and a '4th copy' could be useful. Considering the curve, I wonder if this deck could operate at 22 lands? Maybe
Jungle Shrine for a 5th tapped land could work if I went to 22?
elk
edit note - I'm now on the anthem/lord bandwagon as additional pressure and it has further increased the deck's sustainability (I made the land change for
Hall of Triumph and so far so good!). I'm now even getting to board stalls against mid range/ top heavy decks which is actually a good sign (especially with the trample/pump and Beastmaster options).