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 Post subject: [Contest] Theft
PostPosted: Wed Sep 25, 2013 4:55 am 
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Preferred Pronoun Set: SE / squinty / squints
Criteria: Design a fantasy fantasy card that steals something.

That is all. No end date, it'll just stay open until I see enough entries. Good luck.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 5:29 am 
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Cutthroat Cutpurse
Creature - Human Rogue
Sacrifice a creature: gain control of target artifact.

1/1


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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 5:37 am 
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Brain Intruder
Creature — Human Wizard
, Discard a card: Target opponent reveals his or her hand. Choose an instant or sorcery card from it, and cast it without paying its mana cost.
1/3

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Gehennah, true kings of poseur-slaying wrote:
Suddenly she stood there close to me, a woman too grotesque to even be
I felt quite dim but I was still aware, that I was too drunk to see or care
I said "Baby, metal is what I need; not some bloody ***** to feed"
She looked at me with stupid eyes, then I gave her my advice

"Piss off, I'm drinking! Piss off, or die!
Piss off, I'm drinking! Piss off, or die!"


Last edited by The Butt on Wed Sep 25, 2013 3:02 pm, edited 1 time in total.

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 8:06 am 
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Boundary Lines --
Sorcery (U)

Choose target land an opponent controls, that opponent chooses target land you control. Then, clash with that opponent. If you win, gain control of the chosen lands. Otherwise, that opponent gains control of the chosen lands and you draw three cards.

==xx==

This was so much easier in my head than in application 8^p

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 8:22 am 
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Counter Intelligence
Enchantment
You may play cards from opposing sideboards.

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 11:43 am 
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Jhoira's Little Brother
Legendary Creature - Human Wizard
You control all spells cast from exile.
1/1
"My spell now. Mine. Mineminemine."


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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 12:39 pm 
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Totem of Greed 4
Artifact
Each player may play cards from their opponent's ante.
Whenever a player plays a card from an ante, that player gains ownership of that card.

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 1:29 pm 
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Spellcasting Mastery
Enchantment {MR}
Whenever a player casts a spell, you may pay that spell's mana cost. If you do, you become the spell's controller and may choose new targets for it. (Creature, enchantment, artifact, and planeswalker spells will enter the battlefield under your control, and any effect that says "you" will mean you, and not the spell's owner.)
"I have gazed through time and space, and found you unworthy of the gifts you possess. They belong to me now."

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"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums


Last edited by Yarium on Thu Sep 26, 2013 1:27 pm, edited 1 time in total.

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 3:16 pm 
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Lamprey Root
Enchantment
Sacrifice two lands: Gain control of ~. Any player may play this ability, but only during their upkeep.
At the end of turn, target opponent reveals their library and chooses a non-land card. You must play that card without paying its mana cost.
The best parasites have many hosts.

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 3:26 pm 
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Kneel Before Your Maker
Enchantment - Aura (R)
Enchant creature with converted mana cost less than your devotion to blue
You control enchanted creature.
With each new phenomenon, a new direction to bow.

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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 4:42 pm 
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Loving the interaction with the devotion.
Dark Devotion
Enchantment
Pay 2 life: Gain control of target permanent you neither control nor own. Any player may activate this ability.
At the beginning of each players upkeep, that player loses life equal the number of permanents they control but don't own.
The blood is dried, the contract complete.

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Let us fly said the flea.


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 Post subject: Re: [Contest] Theft
PostPosted: Wed Sep 25, 2013 6:25 pm 
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Identity: Spambot
Preferred Pronoun Set: 0, 1
Take a Moment :1: :u: :b:
Instant
Gain control of target player until the end of the current step.

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Any resemblance to actual persons, living or dead, is purely coincidental.


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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 11:58 am 
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Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
So far we have:

miss_bun
The Butt
altimis
Dudibus
Morgothra
LilyStorm
Yarium
YingLung
Rush_Classic
dtolle
Cato

I'll leave this open for just a while longer...

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 12:22 pm 
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Theft of Innocence
:2: :u: :b:
Sorcery
Search target opponent's library for any number of creatures with no abilities and put them onto the battlefield under your control.

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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 1:04 pm 
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Sheep Mentality -
Enchantment
Whenever a creature attacks, each other creature that shares the same controller as that creature attacks if able.
Whenever a creature blocks, each other creature that shares the same controller as that creature blocks if able.


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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 1:12 pm 
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Instill Doubt
Sorcery
Deal 5 damage to target player.
You gain control of target creature that player controls.


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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 2:02 pm 
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Location: Klendathu
Drag to Mulch
Sorcery
Destroy target artifact. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
"Your pretty horrors will look fine at the roots of my empire." -Guhlan to Jin-Gitaxias

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I crave only several commodities.
Jak wrote:
kill boyfren own women


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 Post subject: Re: [Contest] Theft
PostPosted: Thu Sep 26, 2013 9:07 pm 
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Usurper Prince |
Creature - Human Rogue
At the beginning of your upkeep, exile a random permanent. Usurper Prince gets +1/+1 for each card exiled this way.
Whenever a player's life total is less than the power of Usurper Prince, that player loses the game.
1/1

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 Post subject: Re: [Contest] Theft
PostPosted: Fri Sep 27, 2013 2:43 pm 
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So.... yeah. Contests and stuffs. So, least time I ranked people for grading because, well, I was tired and feeling lazy. This time I'll just do some brief comments, and give you scores I feel are appropriate. Everything will be graded on a scale of zero to ten, zero being the worst and whatever I grade Tevish Szat's to be the best. I mean, ten to be the best. (actually, I have no idea what people did so far, I really don't tend to read the entries until I get grading.) So yeah, here goes:

miss_bun -- There's a blank space between the ability and the power and toughness that is just begging for flavor text. Aside from that, a single mana creature that can repeatedly sacrifice others (even tokens) to grab artifacts permanently is a pretty big deal. It's a nice idea, but pretty damn unbalanced.
3.78/10

The Butt -- Aside from some templating suggestions, this is a solid submission. I absolutely love the Izzet's obsession for instants and sorceries. I'd prefer to see a 2/2 if only because it reminds me of the guildmages in some ways, but anywho, nice job.
8.87/10

altimis -- I'm not 100% on the need for red on this one. Control of lands is found in mono-blue, as is drawing cards. While the slightly more complex mana cost may help with the overall CMC, it's simply not needed.
6.15/10

Dudibus -- I'm not really sure you can play cards out of someone else's sideboard? Not only that, but outside of a competitive location like a tournament, there is no guarantee that your opponent even has a sideboard. Usually it is "own from outside the game" instead of directly a sideboard.
4.92/10

Morgothra -- Seeing as how there are only a few cards that can do that... this is fairly narrow. I mean, I guess it covers suspend cards, but it's a little niche. I love the name and flavor of the card, though it is a little silly and probably considered an Un-card in nature. Still, I love the idea!
7.24/10

LilyStorm -- Seeing as how ante is not a supported concept at all anymore? No, not really. I never did like the idea of "either you can play for keeps, or let me slim down my deck, your call." And the passing of ownership of a card during a game just feels incredibly wrong. Like, entirely.
1.65/10

Yarium -- Reminds me of Ice Cave, which is actually one of my favorite cards of all time. This is an excellent submission, though the ability to control damn near everything in a single game as long as you can ramp enough mana... slightly scary.
7.75/10

YingLung -- The ability is a bit swingy, I mean, any deck that makes use of it is going to include cards like Bronze Bombshell and all you have to do it keep choosing that. It's just going to be you sacrificing lands back and forth trying to get your opponent to have to choose something not horrible. I dunno...
4.29/10

Rush_Classic -- What happens when your devotion to blue goes over their mana cost? Does it fall off? I do love all the creative uses devotion now presents us, and I sincerely hope it's not limited just to Theros. I want to see this mechanic span more space.
7.93/10

dtolle -- Now this is creative. It generate a nice tension between taking and losing out. I really like this one. The mana cost could be a little bit higher, but the effect is well worth it.
9.27/10

Cato -- Love the idea. I don't know exactly how much good it will do for you in the end, I never did play with Mindslaver. I do really like the idea of the card, but it's a little light on text. Reminder text and flavor text could help flesh it out.
7.56/10

Tevish Szat -- Seems... like a really fun card in Limited. The problem I see is that most players will choose creatures with abilities for their decks, so outside of drafting some pretty basic stuff I just don't see it having much of a use. Very cute idea, but not entirely practical.
3.73/10

Confused -- So.... Grand Melee? I mean, unless I'm missing something, this was basically what you were going for, right?
2.41/10

tony3 -- You need a CMC of 4 or 5 to deal 5 damage to begin with. I think adding in or to gain control of a creature as well seems a little cheap. I can see this costing quite a bit more. The flavor is excellent, though, and you get some great points for that one! Balance is off, but flavor is great.
5.83/10

iamajellydonut -- This lacks any ability for theft, it's removal plus mana ramp, but no theft.
0/10

Imidazoline -- Interesting win condition, though... strange. I love random cards and alternate win conditions, even if they are not universally loved. The flavor works okay, but not great for me.
6.27/10


Winner: dtolle

Congrats, man! Excellent submission!

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Fri Sep 27, 2013 2:53 pm, edited 1 time in total.

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 Post subject: Re: [Contest] Theft
PostPosted: Fri Sep 27, 2013 2:46 pm 
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Identity: Chaoslight
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Ur a bad judge.

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People, buy more stuff.
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