I've put a decent amount of time into this one.
It's pretty simple, draw a bunch of cards and make them discard as soon as they miss a land drop.. but not beforehand. I don't want them discarding land... I want my discard to claim spells and creatures.
I didn't want to go the bounce route because this deck is not the early game beatdown.. it wants to stall and go late game. So my removal options had to be actual removal.. hence why it's heavy on the 5 drop removal. After playtesting.. I'm fine with those spells. Also.. running 6-8 bounce spells in a deck that isn't trying to be the beatdown takes up a lot of room.
Underperformers:
Graveborn Muse. I'm not entirely sure she's needed here. This deck draws a TON before she even comes online.. I thinking of replacing her with some kind of early blocker to improve the matchup vs aggro. The self plinking damage is pretty bad here bc of early beatdowns and very little lifegain to offset it.
Shadowborn Demon: I kinda wanna replace him with the 4th Flesh to Dust because him not being able to hit other demons has been a problem. Since the deck goes late.. seeing opposing Rune-Scarred Demons has happened quite a bit. The reason he's still here is bc of synergy with Sheoldred.
Overperformers:
Guard Gomazoa: This thing saves my ass. I want to drop one on turn 3 in 80%= of my matchups.. then drop a Rager on turn 4. Putting two of them on the field shuts down most offenses.
Suffer the Past: This card is a great late game finisher.. and exiling specific nasty creatures has been very valuable.
Mind Rot: You really just have to cast this at the right time to get value out of it. Casting it on turn 3 is dumb. Casting it when the opponent has 5+ cards in hand is dumb. You wait.. and hold it until they have 2-3 cards in hand, then brutally disrupt their plans. It's fine as a two-of.. I'd like the effect more often, but its a bad late game draw.. so it stays at two.
Griselbrand: It's kind of hard to call this guy an overperformer but he's been just great for me. If I trigger his draw ability.. I win the game 9/10 times.
Sheoldred: I will sit on this chick until I'm sure I've exhausted my opponents removal or I get them top decking.. then she comes out and takes over the game bringing back all my ETB nastiness. She is the queen on my chessboard.. and I love her.
Notable Omissions:
Brain Maggot: It's just not good enough. Looking into their hand is great, taking something is great.. but not having the threat actually be dealt with is not great. I would still play it if it could block, but the fact that it just sits there and does nothing after the fact does not endear me to this card.
Bounce Spells: If I was playing a full compliment of Mind Rots.. then this would be the way to go.. but I'm not so I went with the removal route. I'm also not a fan of 'not solving the problem.' Am I supposed to bounce Pelakka Wurms and Rune-Scarred Demons? There's just not enough discard to warrant a bunch of bounce spells which cost me a ton of valuable spots in the deck.
The second Rune-Scarred Demon: Yeah.. this was the very last cut. I'd love to fit it in.. but the top of the curve is already pretty loaded. It pained me greatly.
Dead Weight: This is what the two Graveborn Muses might become. I could really use something to help kill 2/2 utility creatures.
Anyway.. give it a shot if you want. I'm always open to feedback.. I love hearing opinions.