To be honest I don't like packleader here either there all the cards that trigger it already have value. Adding a 4/4 for 5 does not seem with the trouble.
A deck that plays Cultivates and Ingots wants 5 drops to capitalize on the ramp. The 5-drop should be proactive to further the board advantage early.
Mycoloth doesn't have enough food in this type of deck, so that doesn't leave many options. It was either Packleader or Nessian Asp.
Packleader is better in the control matchups, so that choice was made.
I agree, there are only 16 creatures total with power three or greater in this deck and that includes the three Packleaders. He will be pretty vanilla here most of the time, I think.
About Wayfinder, he's not just a mana-fixer, he's a Sheoldred enabler and if you're running Treasured Find with him (which you should) then he really adds a lot to the deck.
My version has enough late game with the Packleaders, so I would rather shore up the aggro matchup than throw in more grindy lategame cards.
15 creatures that enable a Packleader are plenty and a 4/4 survives Anger, which is the Bolt-test of the format.
I did consider Nylea's Disciple for the aggro matchups, but early on the devotion isn't high enough to really make a huge difference and late you have Pelakka Wurm.
Sheoldred really doesn't need any help to be good. The appeal of playing her in this deck is not to abuse her with the graveyard, but rather to cast her earlier than the opponent.
I agree that if you play Wayfinders the Treasured Finds become better, but I don't want either of them.
I don't want to sound like a broken record LegenVD, but as has been said many times, these decks are largely not a representation of the metagame and the ones that are have a lot of optimisation issues, as has also been pointed out many times.
If you really want to make a video series that people care about, pick 16 optimised decks from the forums that are based on decks people actually play online and are built and tested to destruction.
Otherwise, I, and I suspect many others, will fail to see the point. As the builds currently stand, I really see no purpose in tuning in to see 16 poorly optimised decks of questionable popularity duke it out.
I'm sorry if that sounds harsh, but that's the way I feel.
I welcome any and all feedback, but if it's not constructive I can't really do much with it.
The xbox metagame is different than the one in Steam from watching Hakeem's videos, so a deck can only truly be 'optimized' for the environment it's in.
If the environment is different, the optimal deck changes. You see this in paper Magic, where the first weeks of a new format there are tons of different decks.
After a while the metagame settles and you can start building decks to try and beat the popular decks.
We can't really do the same for Magic 2015, as there are no daily tournament results. The metagame won't settle as easily, as there is less shared information.
People also care less, as there are no real prizes on the line. This means pretty much every deck won't be 'optimized'.
You can optimize a deck to execute its gameplan as effectively as possible, which is what people are doing on these forums.
If my list is different from yours it doesn't necessarily mean it's unoptimized, it could just mean that the intended gameplan is different.
Plus nobody has hard data that can 100% confirm that adding card A over card B is better, we're just trying to use common sense, personal (read subjective) experience and basic math to determine that.
Which leads me back to the video series. I think I already mentioned this, but it's not intended to determine the absolute best deck in the game.
It is meant to entertain people and show off interesting decks with unique gameplans battling to the death.
Hope this cleared some things up