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PostPosted: Thu Feb 19, 2015 5:24 pm 
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Goblin attack:

True_Believer rolled 10d20 and got a total of 144:
11, 13, 5, 10, 14, 20, 16, 15, 20, 20


Edit:

That will be painful. :cry:

Enough for day. Tomorrow I will continue this turn.


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PostPosted: Thu Feb 19, 2015 8:27 pm 
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Three natural 20s... That is going to hurt...

And oh dear lord what kind of ambush is this going to be...

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PostPosted: Fri Feb 20, 2015 5:12 am 
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NPC's attack:

True_Believer rolled 3d20 and got a total of 51:
19, 13, 19


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PostPosted: Sat Feb 21, 2015 7:47 am 
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I don't think I explained very clearly. For your characters, the attack modifier is +7 (+4 from STR modifier, +2 from level, +1 from magical sword) plus escalation dice.

Your damage modifier is +5 (+4 from STR modifier, +1 from magical sword). You don't add level. And just to remember. Flexible attacks are a free-action that you can use after you know the dice result, but you can use only one each turn.

There are defensive status from enemies (AC/PD/MD) at the status bar, so you can always know when a hit is successful.

Now back to the game. These goblins are dying faster than they should. Thanks to awesome rolls. :cry:

Edit: You want to use cleave now?


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PostPosted: Sat Feb 21, 2015 1:28 pm 
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*Smacking myself in the head*

Forgot about that and feel like an idiot for doing so. Yes, I will use it now.

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PostPosted: Sat Feb 21, 2015 2:50 pm 
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I don't know why the dice failed, so here is the substitute roll.

True_Believer rolled 2d8+3 and got a total of 7:
3, 1


Edit: It worked now. Weird.


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PostPosted: Sun Feb 22, 2015 7:59 am 
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Goblin's attack:

True_Believer rolled 10d20 and got a total of 108:
3, 4, 13, 5, 19, 11, 10, 7, 18, 18


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PostPosted: Sun Feb 22, 2015 8:18 am 
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NPC's attack:

True_Believer rolled 1d20 and got a total of 16:
16


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PostPosted: Sun Feb 22, 2015 8:38 am 
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I had to trigger part 2 of the encounter earlier, due to the goblins being slaughtered. :evil:


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PostPosted: Mon Feb 23, 2015 12:06 am 
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And those poor goblins just keep getting slaughtered! Unless there is something I'm not seeing about to happen...

But if I'm right down to GG4: 25/10 (only the one's on John remaining, can't deal the remaining five on ones not nearby.)
and GG5: 25/5 (15 from Grogash).

And Tom or Wic maybe in trouble...

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PostPosted: Tue Feb 24, 2015 10:36 am 
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They never had a chance... :rain:

They are killed wherever they are, which creates some problems, but also great opportunities to create unbelievable scenes, like a "Final Destination" movie. :D


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PostPosted: Tue Feb 24, 2015 4:45 pm 
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Goblin Attack:
True_Believer rolled 1d20 and got a total of 9:
9


Disengage check:
True_Believer rolled 1d20 and got a total of 8:
8


NPC's Attack:

True_Believer rolled 1d20 and got a total of 9:
9


True_Believer rolled 1d20 and got a total of 18:
18


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PostPosted: Tue Feb 24, 2015 10:56 pm 
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No those goblins didn't... But I've a feeling the cousins will be in the same category!

In the meantime crazy ricochet shot taking down one more! And good grief do fighter's in this game rules have crazy ways to keep the damage numbers up and steady... I think I might ignore the threatening fighter skill damage...

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PostPosted: Wed Feb 25, 2015 5:32 am 
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3 things to say:

1- Grogash can spend a recovery. At the moment I was not able to see the value.

2- You can choose to engage Grogash with the ogre. They are at the same zone, but the ogre cannot attack him if he doesn't engage. And you will still need to waste a move action to engage next turn.

3- Welker still has a move to make. He or Grogash can try to reach the other side of the wagon with just one move, parkour style like Man, but they need to suceed at a dexterity check or waste the move action.


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PostPosted: Wed Feb 25, 2015 1:54 pm 
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Sure might as well answer these in order:

1) Meant to do this in my in character post. Roll is 2d10+1 for later.

Here's his recovery roll:
Shockwave07 rolled 2d10+1 and got a total of 16:
9, 6


2) I'll go ahead and have him engage.

3) If he killed the goblin boss, or at least believes he has, I'll go ahead and attempt it.
Dexterity Check:
Shockwave07 rolled 1d20+4 and got a total of 22:
18

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PostPosted: Wed Feb 25, 2015 6:13 pm 
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:thumbsup: Update tomorrow.

Oh, boy! Successful parkour in plate mail. I see a new Olympic modality coming. ;)

No those goblins didn't... But I've a feeling the cousins will be in the same category!

In the meantime crazy ricochet shot taking down one more! And good grief do fighter's in this game rules have crazy ways to keep the damage numbers up and steady... I think I might ignore the threatening fighter skill damage...


Actually your attack took all four of them, but I didn't want to make the scene more atrocious than necessary, so I just gave one kill for John with your roll.


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PostPosted: Thu Feb 26, 2015 7:25 am 
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And you can add level to your check too. There are no rules for heavy armor, so I just increased the check difficulty, which Welker passed.


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PostPosted: Fri Feb 27, 2015 11:53 am 
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Ogre's attack:

True_Believer rolled 1d20 and got a total of 19:
19


NPC's attack:

True_Believer rolled 2d20 and got a total of 20:
13, 7

True_Believer rolled 1d20 and got a total of 20:
20


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PostPosted: Fri Feb 27, 2015 3:27 pm 
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I'm going to assume Grogash is still engaged with the ogre?

Also, this battle is going to hurt... But more battle scars for Welker to be proud of reguardless if he kills the ogre or not!

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PostPosted: Sat Feb 28, 2015 7:17 am 
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Still engaged. Your character only disengages if you force a disengage, the monster does a disengage or an ability that does the same.

True_Believer rolled 1d8 and got a total of 2:
2


I didn't put miss damage, because I think you can use a flexible attack to increase miss damage. Choose what you will use now.

You can do that right after your post and you know the dice result too to spare time.


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