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 Post subject: Counters and ambiguity
PostPosted: Mon Oct 28, 2013 6:19 am 
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Inspired by 2010's "play/in play >>> cast/activate/battlefield" terminological change:

Feezle -
Instant
Interrupt target spell unless its controller removes a counter from a permanent he or she controls.
More than one travelling mage discovered the hard way that the infamous Rishadan "arcane tax code" has nothing to do with its complexity.

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PostPosted: Mon Oct 28, 2013 4:30 pm 
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Ambiguity

If you don't understand the art, check it out upside-down
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PostPosted: Mon Oct 28, 2013 4:35 pm 
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Would be nice if MTG didn't have two different things called counters. I would've replaced the counters that go on creatures with "markers" myself, but this works too.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Mon Oct 28, 2013 9:01 pm 
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CHIPS FTW. Holck4Lyfe.

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PostPosted: Tue Oct 29, 2013 5:45 am 
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MagicPablo666 wrote:
CHIPS FTW. Holck4Lyfe.

this is the first thing I thought of

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PostPosted: Tue Oct 29, 2013 1:45 pm 
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metalevolence wrote:
MagicPablo666 wrote:
CHIPS FTW. Holck4Lyfe.

this is the first thing I thought of

+1
Kinda miss Holck. He brought some unique ideas to the table.

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PostPosted: Tue Oct 29, 2013 3:19 pm 
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dtolle wrote:
metalevolence wrote:
MagicPablo666 wrote:
CHIPS FTW. Holck4Lyfe.

this is the first thing I thought of

+1
Kinda miss Holck. He brought some unique ideas to the table.


Nostalgia warps our perception of everything!

About the OP: I like the card, but the problem is that "interrupt" used to mean something else. Which means that this might still cause some confusion. Less confusion, granted, but still some.

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PostPosted: Tue Oct 29, 2013 3:29 pm 
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The one troll everybody liked.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Tue Oct 29, 2013 3:32 pm 
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Were we ever sure if he was a troll, or if that was just how he communicated? I never knew. And now I guess I never will.

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PostPosted: Tue Oct 29, 2013 5:13 pm 
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I'm not sure if he truly was a troll. I don't think he meant to be either way.

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PostPosted: Tue Oct 29, 2013 5:27 pm 
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I think he was a troll, just a better kind of troll. Holk was all about making posts unrelated to the topic and taking subtle jabs at people. He was just annoying. Depends on whether you think of "annoying" as a defining, or merely characteristic trait of trolls.
Guess this thread's original topic kind of died.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Oct 31, 2013 1:58 pm 
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TPmanW wrote:
I think he was a troll, just a better kind of troll. Holk was all about making posts unrelated to the topic and taking subtle jabs at people. He was just annoying. Depends on whether you think of "annoying" as a defining, or merely characteristic trait of trolls.
Guess this thread's original topic kind of died.

So Holck managed to derail it?
That's some trolling skills.

Anyway, I'm pretty sure Matt was just a subset of insane, looking at that Youtube video he once posted.
But yes, I also thought chips when reading this.

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