Tormentor has added value here bc of Brain Maggot.. bc you can steal their Anger : )
But yeah.. its not my favorite card either. I'm not too concerned with Anger.. its a two-of and it exiles 80% of your creatures already. Are you not going to run them on the same premise? Are we cutting Graveborn Muse now bc she dies to Anger and Resounding Thunder? Where do we stop with that line if thought? Do we only play 5+ toughness creatures bc Augur Spree exists? ; )
I think a single Hall of Triumph could be good here too, as it helps that issue and synergizes well with the other lord effects.
"Dies to bolt" is actually the reason why 3+ drops with 3 or less toughness aren't played in modern or legacy. When you're playing with a five drop that dies to bolt, it needs to be spectacular. The bolts in duels cost three mana, so, graveborn muse is actually (somewhat) playable here and the upside is nice. Indulgent tormenter is pushing it.
I disagree. Dies to removal has never been a valid argument. Dies to removal at loss of value certainly is, but outside of
Ulcerate the economy isn't THAT bad. It is 5 power with Evasion, which closes out games quick. Beyond this, the trigger has the potential to make it very much an "answer me now or lose by getting buried in value" type of cards.
If it survives, from that turn on, either they give you a card, sac a creature, or likely take 8 damage to the face (3 from the trigger and 5 from it smashing you in the face).
Yes, there are situations where this isn't GREAT, but it is still incremental value.
Against a token deck, yeah, they can likely sac tokens all day to keep you from drawing cards, but that is still them saccing blockers/attacks, and that is still them likely taking 5 damage a turn from the creature itself (since token decks aren't likely to have a whole lot that can block it at all, let alone favorably).
Against a Lifegain deck, yeah that 3 extra damage a turn isn't HUGE, but it is still an extra 3 damage that you otherwise may not have done. Even if they have 100 life and can pay that 3 life cost all day, you likely have to bring them down to 0 life to win anyways, so you are still gaining value off of it. On top of the facebeating it does.
I know people expect to see 5 cmc cards and expect them to just outright win games, which I normally agree with.
Baneslayer Angel certainly would agree.
I feel like this card should be looked at a little differently than the traditional "beat face, win game" card though. It needs to be looked at for its capability as a value engine just as much as for it's capability to end games by punching face.
Threat density and all that as well.
Resounding Thunder hitting Tormentor is one that isn't hitting Graveborn Muse, and so on.
Obviously the card wouldn't see play in any sort of environment where
Lightning Bolt or something equivalent was common, but outside of
Ulcerate (which is relatively niche) most of the thing that kill it are 3 cmc or above, and that sort of economy isn't nearly as terrible as getting your 5 drop taken out by a 1 cmc spell.
Not trying to say the card is GREAT or anything, but I think the card is a lot more solid than people expect on first glance, and I have had a marginal amount of success with it in the little bit of testing I did pre-DLC with an MBC list.