Eon, my issue is that I want my pyomancer going faster instead of waiting for me to play kiln fiend. Also all the times I've had gods willing with him, opponent seems to always have two colors out
See, I disagree. I personally want Kiln Fiend to be the one that is supercharged. I win more games off the back of Fiend than any other singular spell in the deck outside of maybe Gods Willing. I am not exaggerating when I say that Kiln Fiend does an average of about 8-10 damage for me in every game he hits the table and doesn't immediately get removed (which does happen some times, Gods Willing can't save us all).
Kiln Fiend also represents a pretty huge threat that often has to be answered right away. For this reason I think the addition of
Young Pyromancer makes
Kiln Fiend even better than it already was, because the amount of high priority threats we can devote to the board is higher.
Going T2 Kiln Fiend, T3 Pyromancer can put a lot of decks on the back foot. If they have removal they have to choose between killing Fiend (which will often kill them in a few turns if left unchecked) or killing Pyromancer (which will often kill them mid-late game by flooding the board beyond what they can control), and there is always the chance you have
Gods Willing, in which case they just put themselves down a removal card, got hit by Fiend for 4 damage, and spawned you a token.
Effective use of
Shock and
Act of Treason helps a lot with getting Kiln Fiend through, especially alongside Gods Willing. Sometimes you are better off removing/stealing less threatening cards specifically so Gods Willing becomes a thing.
I was in a game last night I lost because I was a complete idiot and punted. Was playing against a U/B deck with
Hedron Crab (which was part of the influence for the most recent deck I posted in the Dimir thread, sans the self-mill from Hedron Crab).
He had 2 Hedron Crabs on the table, and a Brain Maggot which he used to take a Gods Willing. He was sitting at 7 life.
I had a Kiln Fiend and a couple tokens on the table.
At this point in the game he had turned to milling me with the Hedron Crabs, and I was getting REALLY close to getting milled out. Cautionary tale of not taking hands that are very threat light (trying to get there for the first like 6 turns off of a couple token making spells and a few of the 1 mana instants just isn't where you want to be especially against a deck with discard). I got flooded with mana and combat tricks. Was overall just pretty terrible luck.
Anyways, he had 2 Hedron Crabs, and the Brain Maggot.
I drew a Shock and had a Krenko's Command in my hand. I cast Command, triggering Kiln Fiend up to a 4/2. Then, like an idiot, fearing for my Library (oh the shame of getting milled out) I used Shock on one of the Hedron Crabs to slow the clock he had me on. Kiln Fiend triggers up to a 7/2 and I attack in, he blocks with Brain Maggot. Brain Maggot dies and Gods Willing goes back into my hand.
I immediately realized I completely and totally **** the bed. If I would have Shocked the Brain Maggot, I would have got Gods Willing back. Then I could have cast Gods Willing on Kiln Fiend giving it protection from
and I could have attacked in for.....oh look, 7 unblockable damage! I wanted to slap myself!
On that note though, I finally made the jump to dropping down to only 20 mana in my lower curve version (was running at 21 for a long time). I was looking for stuff to put in that last slot and I thought about
Goblin Shortcutter. I didn't really feel right running only 1 though, so I dropped a single copy of our overall least effective combat trick to make room for a second copy.
Shortcutters give us some more early threats as a 2/1 to help combat scenarios where you would draw into too many non-threats (burn/combat tricks) early on and give us more targets for our combat tricks. They also work late game to help push damage through. Obviously they work well with Kiln Fiend, but they also work pretty well with tokens (allowing them to attack past things like Visionaries and other tokens early on). They are also more Gobbos to buff up Rabblemaster, which is another nice little bonus.