A) Really? 3/4 of a second is that much time? Generally put, you have to be already moving to avoid something like that. AND with the size of the ability in question, I'm sure people can compensate JUST LIKE EVERY OTHER CHAMPION IN THE GAME. I mean, it's not like Jinx's W or any of Xerath's abilities ever hit anyone is it? PS, the range on this has increased by almost 1/3. Veigar can now be farther away than he used to and still hit you with this.
Chill dude, there is no need to "yell".
Cho'Gath's rupture has a .625 cast time and is a circle rather than a line, it is already somewhat difficult to land. Logically, new Veigar stun should be easy to avoid.
The only way people are going to escape consistently is with flash abilities, WHICH IS THE INTENT.
I disagree. People might need to flash to get out of the arena if something bad is going to happen to them (like always) but I doubt flash will need to be used often to avoid the stun.
B) We are ignoring everything that can cause slows including items like Rylai's Crystal Scepter. There are ways to compensate with items that are perfectly fine, and AGAIN this is what every other champion in the game has to do (well almost every).
Rylai's only procs on spell damage. The only spell Veigar has with as much range as his stun is his comet, and that is quite easy to dodge if you aren't CC'd.
C) No warning super stun 100-0 veigar with no way to fight back is not something the developers wanted in the game. Seriously. Think about what you are arguing this little guy should have been able to keep doing here.
I agree that it isn't a great design, but I also think that if they don't give him enough to compensate he will become weak since he was never dominant in the first place. His Q change might be enough since it actually gives him good range, we will have to wait to see if it is enough.