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PostPosted: Mon Oct 28, 2013 9:18 am 
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A story needs action. While the location normally wouldn't have many riots, it'd be pretty boring to set up a location where "nothing is supposed to happen". But I'm glad you liked the cards!

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Last edited by Yarium on Mon Oct 28, 2013 11:26 am, edited 1 time in total.

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PostPosted: Mon Oct 28, 2013 9:58 am 
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Yxoque wrote:
Mechanically, I think Suppression Simulacrum is very interesting, but I really don't get the flavor.
It "sweeps" the prisoners back into their cells and then tries to detain any that try to break out again. I imagine the golem like a hallway sized street sweeper of sorts, herd prisoners back to their cells and netting those that tried to get away.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Oct 28, 2013 10:37 am 
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Yarium wrote:
A story needs action. While the location normally wouldn't have many riots, it'd be pretty boring to set up a location where "nothing is supposed to happen". But I'm glad you lied the cards!

I don't disagree with you on this. But I don't think the riots need a specific mechanic attached to them.

AzureShade wrote:
Yxoque wrote:
Mechanically, I think Suppression Simulacrum is very interesting, but I really don't get the flavor.
It "sweeps" the prisoners back into their cells and then tries to detain any that try to break out again. I imagine the golem like a hallway sized street sweeper of sorts, herd prisoners back to their cells and netting those that tried to get away.

Alright, now I get it. That would only really work with good art.

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