Sign up here if you are interested in playing a Dungeons and Dragons Next playtest module.
I would run one of the two level 3 adventures published with the material. 1) The classic D&D Adventure, The Isle of Dread, or 2) The special D&D Adventure made for PAX East 2013, The Mines of Madness. I've run the first several times in the past, and once already as DDN material.
Please vote at the top on your preferred adventure if you sign up. If we do have more than four sign up, I will adjust the difficulty of the module accordingly and/or split the group into two different games.
Sign Ups are Closed. We are running The Mines of Madness adventure module.
If you don't have the materials, they are a free download (sign-up required) from This Link Right Here.
Rolling ability scores At your discretion, you may choose one of these two options:
Roll 4d6 (using this forum's dice tags), add the highest three dice together. Do this six times, and assign those numbers to your ability scores as you see fit. Take the Standard Array: {16,14,13,12,10,8}, and assign those numbers to your ability scores as you see fit.
Starting Equipment and Wealth Your character begins with the starting equipment and coinage for your class plus your background (the equipment you can sell at half price).
Additionally, you start with 1d6 x 100 extra gold representing your adventuring fortune, minus the cost of your living expenses (Equipment PDF, page 12). The value of that same 1d6 roll determines your Lifestyle as the game opens.
You can work this Lifestyle into your background if you want, or you can ignore this particular Lifestyle in your character's background. No matter your background, Fate has dealt you this hand shortly before the game starts.
Other Notes Also, everyone must roll 1d100 during character creation.
Lastly, please make sure you understand how Feats work in this particular playtest, as they are different than normal, and each class has the option of gaining feats at certain levels now. You don't get an automatic Feat at first and third levels. Unless I am mistaken, I believe no one should have any Feats, regardless of class.
Class Choices (Don't think that just because someone picked a class that it's off limits, this is just FYI) Bounty Hunter: Monk Leopold: Paladin Deruvid: Druid Aradon: Ranger Squity Eyes: Mage Silverghost: Rogue
DDN Forum Character Sheet Template
DDN Forum Character Sheet Template
{colsp=8}Entemir Highglade Class|Mage|Level|20|Race|Elf|Size|Medium Alignment|CG|Deity|Corellon Larethian|Experience|460,000 XP|To Next Level|Infinite XP Gender|Male|Hair|Brown|Eyes|Silver|Age|473 Height|5'11"|Weight|134 lbs|Carrying|12 lbs|Currency|200gp, 30sp, 5cp ————————————|————————————|————————————|————————————|————————————|————————————|————————————|———————————— Speed|30 ft|Vision|Low-Light|Hit Dice|20d6|Used|0d6 Initiative|+4|Max Hit Points|84|Current Hit Points|84|Temp Hit Points|0 ————————————|————————————|————————————|————————————|————————————|————————————|————————————|———————————— Proficiency Bonus|+6|Armor Class|23|Flat-Footed|19|Touch AC|14 {colsp=4}
Basic Abilities
|{colsp=4}
Quick Attack Workspace
Strength|18|Mod|+4|Quick Attack #1|Crossbow|To Hit|+9 vs AC Dexterity|18|Mod|+4|Damage|80d10|Type|Piercing Constitution|18|Mod|+4|Quick Attack #2|Chill Touch|To Hit|+10 vs Touch AC Intelligence|18|Mod|+4|Damage|5d8|Type|Necrotic Wisdom|18|Mod|+4|Quick Attack #3|Lightning Bolt|To Hit|Dexterity DC 20 Charisma|18|Mod|+4|Damage|3d6+1d6/lv (min 3)|Type|Lightning {colsp=8}
Skill Training (Add your Proficiency Bonus to checks made with trained skills)
Skill Name|Skill Name|Skill Name|Skill Name|Skill Name|Skill Name|Skill Name|Skill Name Class Features Put on my Robe and Wizard Hat Race Features Used to be Immortal Feats and Other Features Improved Everything
Equipment|Count/Uses Left|Weight Item #1|1|0 lbs Item #2|1|0 lbs Potion of Item #3|10|0 lbs Spell Level|Spells per Day|Spells Used|Spell Level|Spells per Day|Spells Used|Spell Level|Spells per Day|Spells Used Level 1|4|0|Level 2|4|0|Level 3|4|0 Spell Name|Base Level|Level Prepared|Number Prepared Magic Missile Into the Darkness|1|5|1 Lightning Bolt, Lightning Bolt, Lightning Bolt|3|3|2 Notes There's a cavern with a Gruu around Southshoreportlandtown Treasure A couple emeralds and such Background Is a god damn genius
I certainly don't. I already am advertising it with my facebook group (hence, Leopold). If you can check the metaboard forums, I posted that two others didn't get their activation emails.
If we have enough, I'll split it into two groups and just run both modules.
I'd be up for giving Play-by-post a try. Never tried it before, but it should be interesting enough. As for the module, I would suggest the PAX one simply to avoid repetition with the Isle of Dread, but I was hardly present for much of it at all, so I'd be up for either.
I'm going to keep this open for some time in case any of the other NGA folks want to join in. I know miss_bun expressed some potential interest in playing a DDN game.
For what it's worth, I'm probably looking at putting up an OOC thread (or threads, if the group splits in two) no sooner than the 3rd. Then a few days or so for any stragglers to finish their sheets.
Once I get a sandbox concept together I'll prolly be running one. However, I'd like it to last for a while and I'll be out of the country in April...so...
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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."
I'll play, though I do wish someone would run a sandbox... I was going to, but I got a lot of obligations going on right now...
~SE++
Once we get a solid IP clause, I'd like to, but I'd been trying to think of how I can actually run another DDN game, and this PbP thing was a good opportunity.
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