My take on an "Azorius good-stuff"-deck.
This feels very strong after initial testing! I guess it's just generic UW good-stuff, but it's actually really fun to play! All my creatures poses such a massive threat by themselves (and even more so together, of course), so I find my opponents burn through their removal extremely fast. I really love
Reprisal here, vs. all matchups. Vs. tokens I can f.ex crack open my
Chasm Skulker, vs. Izzet Burn;
Kiln Fiends, and of course all sorts of fatties. The worst matchups are probably the mirror (where only RNGsus can decide), anything containing
Anger of the Gods or
Planar Cleansing (unless I have a
Dissolve at hand), and of course the goddamn spiders.
Overall great synergy and massive CA here.
Brimaz, King of Oreskos,
Talrand, Sky Summoner and
Raise the Alarm tokens trigger
Mentor of the Meek, which triggers
Chasm Skulker. Opening a
Chasm Skulker potentially triggers massive draw through
Mentor of the Meek, which in a dream scenario can trigger the other
Chasm Skulker. All the tokens easily trigger
Military Intelligence and
Bident of Thassa, which triggers
Chasm Skulker again. The activated ability of
Bident of Thassa is also extremely useful to force unnecessary taps into
Wall of Omens, and bad engagements into large
Chasm Skulkers or
Baneslayer Angel.
Gods Willing is excellent spot protection, though I wouldn't mind fitting a couple of
Safe Passage as a backup
Dissolve vs. f.ex
Anger of the Gods, which otherwise obviously destroys this deck. Considering I have several ways of dealing with resolved creatures, I might consider including the full set of
Negate just to protect against sweepers. Though, I do feel the Scry justifies
Dissolve's extra
. Coupled with all the drawing power available, I get even more CA just by defending myself with
Gods Willing or
Dissolve just by their added scrying goodness.
Update:
-2
Angelic Edict+2
NegateFigured I have enough ways to deal with nasty creatures with
Dissolve,
Reprisal and even
Bident of Thassa +
Gods Willing, so protecting against sweepers and removal are of much higher priority. This means I have no way of dealing with artifacts or enchantments*, but I'll just have to hope
my own enchantments proves to be nastier than theirs in the long run. And lowering the curve is always a good thing.
*(Well,
Negate can of course also counter nonsense like
Beastmaster Ascension or
Angelic Accord, though it's a much smaller chance I actually have
Negate when they cast it. Though, a resolved
Beastmaster Ascension,
Angelic Accord or even
Sanguine Bond for more than a turn or two without drawing
Angelic Edict would probably mean I have already lost anyway.)