Had some time to do a little playtesting. Aside from the usual mana issues, I lost a game on the play to a lifegain deck that dropped a pridemate on turn 2 and had it up to 7/7 by turn four. My
Ground Assault sat in my hand, taunting me. I had a
Resounding Thunder but had to use it before turn 5 to kill a missionary. I thought about adding some
Reprisal, but basically ground assault is effective 99% of the time and I do not want to change my deck around a corner case. Had I drawn a
Shock I also would have zapped that kitty before it grew. Although the lifegain deck is exceedingly common, this is the first time I had seen such an aggressive pridemate deck.
War Monk is ridiculous, but I think I get him out on turn 3 half the time at best. Still need to play this deck more to figure out how to mulligan.
The changes I am considering are cutting two out of three of
Banefire,
Baneslayer Angel and
Resounding Thunder, cutting one land, and adding three
Darksteel Ingots. Don't get me wrong, I love BSA, but I prefer the monks because they are easier to play and leave mana open for counters.
Banefire is great as a finisher, but it can be an expensive sorcery speed removal that again taps you out. And Thunder - I love it, but 3 copies is sufficient. Another possibility would be to cut all 3 of the above and add
Obelisk of Alara #2, which is my preferred finisher.
As far as the manabase, I might cut back slightly on blue and red and add a bit of white and green. Also, since I have Ingots to provide black mana I might switch to using more guildgates, for example boros and simic, so that I do not encounter the problem of the trilands dumping all the W and G mana symbols on the same card.
I have yet to test any of these changes as I want to spend more time getting familiar with what is a very strong decklist.