Probably a little harsh in my criticism...my apologies.
The problem with complex decks is that the builder has a better understanding of the whys than the layman(ie, me). I am sure most people can't duplicate my success with my Dune-Brood, but for me, it is amazingly complex and consistent. Everyone gets their own mileage from what they play and what they enjoy playing.
Anyways, I enjoy playing decks you make, Stevo. Please don't take my last post as an affront, it was not intended as such.
Oh no, not taken as an affront at all! If anything, I was worried that my post may have seemed like I was being overly defensive and prickly, which wasn't the intention. If someone isn't getting the results I'm getting, It's largely due to a failure in me to explain it properly I feel and I just wanted to see where I'd gone wrong.
As you state, I always assume people will play the deck exactly as I do, and the example of Barney with the Seance deck was to show that this is not always the case though. I'd likely play your Dune-Brood deck and do badly with it at first too if it played contrary to my usual instincts. No matter how good you are, it can always take a while to wrap your head around builds that take a different approach than you're used to.
I build decks mainly for other people to try out, so if the deck isn't working for others as it should, I always want to do my best to change that.
Gawd I hate the infinite turns combo. The only deck I hate more is RDW. But I decided I need to get to know the enemy and gave Grave Concerns a try. Well, I went like 6-0 vs the AI getting used to it and then 6-1 online. Games that last 30+ minutes? Check. Tired fingers from all the clicking? Check. Looking totally geek and retarded playing with, ahem, yourself for dozens of turns like you're the only person around? Check. Yuck. I mean yuck. Yeah, two people out of 7 hung around to see the end of it or if I make a mistake. And you are forced to work like a horse, because once you get the combo running, you have 9 less mana at your disposal, and quite often that equals 0. Miss a Time Warp and you are most likely dead next turn. To draw 4 more land you need on average 10 turns, unless you happen to hit a Cultivate, of course. Count how many clicks that is.
Anyhow. The only loss was to a WW, got a bit of a slow start (although not entirely slow), but eventually got overwhelmed and died by around turn 6.
This deck wins. But you need to be a special kind of person to like playing it. No offense Stevo. I love some of your other decks, the Dark Clouds is my favorite. But not this one.
I totally agree with this assesment of the deck, and no offence is taken at all. Once you go infinite, you usually have absolutely no power on the table and no mana to do anything with it. Then you engage in a 20 turn game of solitaire in order to scratch out a win. However... that's the aspect I like! Rather than most infinite decks that find it difficult to go infinite, but then win immediately, this can go infinite really easily, then needs to make a series of optimal plays to win from that. I like the mechanical efficiency to get there, even though it trades that for not much power once it is there.
It's genuinely not for everyone, I get that, but I do feel you've understood what the deck is trying to do there from your description, even if you dislike it. I just wanted people to see what and how it does, and I feel you've grasped that perfectly. It's 100% an acquired taste, and disliking what it does is perfectly legitimate. As a proof of concept though, I think it has to be admired for doing something new and doing it well - whatever people's feelings on what it eventually does.
I don't know if you've played the most recent version of the Dark Clouds deck, but I changed it a while back back to add
Banisher Priests which have improved it quite a bit I feel. I always had an irrational dislike of them due to them being a poor
Fiend Hunter, but I got over that and added them to a few of my decks, and their perfomance instantly improved.
Just goes to show, like everyone else, I have issues with certain cards and styles that effect my play and build judgment too! Not every card or style is for everyone.