Here's the thing.
3cmc was doing fine, as far as I know.
It wasn't growing. That is a fair statement. But it was doing fine. And then you guys stopped playing it, because "it's not fun with a small player base". What? The amount of people you had wasn't enough...... You guys stopped playing the game. That's why it is in its current state. Apparently, you can go sign up right now and then they will have 5 members. If you want to teach Jack how to play, they can have 6 and we can have fun.
no, it was dying. it was just doing it slowly, because no one knew it existed. the issue is acquisition. over any given period of time, some players will stop playing. if things are working, you can get in new players at a rate that serves to replace them. when you bury it somewhere that
actively discourages anyone who might be interested from checking there, you a) never get new players to see it, and b) never remind old players that it exists, so all you have to support you is your retention rate, so unless that's literally 100%, the game will die given time.
and yes, I can go play, but
five-player games aren't fun. there's not enough variety in the meta for analysis to be rewarded, so it becomes a crapshoot.
And as far as I know, the game doesn't need any support other than to have people playing it. It doesn't have to be a 100 man tourney governed by a moderator that gets automatically shut down if it's not in Magic General. Everyone plays their deck versus everyone else's and then you see who won the most right?
right. but if there's not a diverse enough meta then it becomes dumb luck who happens to win. in a game where one joke deck represents a full 25% of the available points, you can't argue it's a game of skill. a broad meta filters out flukes and rewards effort and skill. a round with 20 people is not just quantitatively different from one with 4, it's qualitatively different.
The card chain game wasn't moved because it was some experiment.
and 4cm modern wasn't launched as one, but they both served as them and they both confirmed my predictions.
It was moved because you threw a giant stink about it being in the wrong subforum.
"It isn't fair that that is in Magic General but my thread isn't." Well that's right.
You were right. And because you wanted it to be fair, they made it fair. We all knew exactly what was going to happen too
. And that is that people actually do not care about the card chain game enough to post in it if it's not in the wrong subforum. But we have to be fair.
that is
not what happened, most importantly because I have not once concerned myself with what's "fair". you argued that it wasn't fair to put something somewhere it "didn't belong", I pointed out that we had
numerous examples of that happening to the benefit of the activity in question as well as the entire forum, and you and your cohorts insisted on moving it for purity. and then the most popular thread on the forums died because it's not easily accessible and
usability **** matters. interfaces matter. things being where people expect and want them
matters. your insistence that somehow killing off the Card Chain Game was a
good thing is mindboggling.