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PostPosted: Sun Jan 11, 2015 5:36 pm 
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Why are you not sharing that list?

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PostPosted: Sun Jan 11, 2015 5:43 pm 
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I haven't played Conflux in Ages, this is giving me the itch. I deleted all my decks after the expansion to "start anew" and update them, but this reminds me of my old five-color bombs list. Graveborn Muse is tech, I didn't run it myself.

I don't know if Dune-Brood is better, though, Rhox War Monk is such a savage card against aggro.

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PostPosted: Sun Jan 11, 2015 6:01 pm 
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Hakeem928 wrote:
I haven't played Conflux in Ages, this is giving me the itch. I deleted all my decks after the expansion to "start anew" and update them, but this reminds me of my old five-color bombs list. Graveborn Muse is tech, I didn't run it myself.

I don't know if Dune-Brood is better, though, Rhox War Monk is such a savage card against aggro.


I agree with this. It's time for you to return to 5-color bombs Hakeemypoo..

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PostPosted: Mon Jan 12, 2015 4:26 am 
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Please do. I have made 4 Conflux decks and they have all been inconsistent.

I really want to play Fusion Elemental.

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PostPosted: Mon Jan 12, 2015 1:53 pm 
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Why Fusion Elemental? In my opinion, he's pretty terrible. He doesn't trample or anything, and dies easily to removal.


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PostPosted: Mon Jan 12, 2015 2:01 pm 
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Fusion would be good on T4 or something but you can do a lot better than a vanilla beater after that point.

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PostPosted: Mon Jan 12, 2015 3:10 pm 
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ii AyJay o wrote:
Why Fusion Elemental? In my opinion, he's pretty terrible. He doesn't trample or anything, and dies easily to removal.


Because it's good.

A 3 turn clock must be dealt with.. and it comes down fast. The Angel is a much worse card IMO. Fusion wins all his fights except againt Terra Stomper and Kozilek.. and lolololSkeletal Wurm.

After posting last night, I made another Conflux deck. Fusion and Soul of Ravnica were my MVPs. The draw from Soul was super awesome.

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PostPosted: Mon Jan 12, 2015 4:29 pm 
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Hey! I'm really happy, that I've sparkled the interest in Conflux!:)

Fusion Elemental can be chump blocked for years, just like Kresh the Bloodbraided, that's why I'd never use him unless I had some trample enabler. And even them it's a much worse card than Maelstrom Archangel imo, because in a deck packed with fats you always have 1-3 in your hand, so it's really a gg if an opponent can't block or remove the Angel on T6.

Yeah, Rhox War Monk and Brimaz, King of Oreskos are beasts against aggro. If you manage to cast them t3/t4 it's pretty much gg as they're resilient to Anger of the Gods and either force a direct removal spell or buy you enough time to ramp into something bigger.


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PostPosted: Mon Jan 12, 2015 5:57 pm 
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Woolly Thoctar too. The turn 3 options are stellar.

Also, let them chump that elemental all day. That means their board is taking hits and mine will be advancing with more quality.

I can't believe an 8/8 for 5 mana is considered a bad card by some of you.

Also.. one Fusion Elemental + Soul of Ravnica = a repeatable 5 cards per turn.

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PostPosted: Mon Jan 12, 2015 6:41 pm 
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Let's consider this scenario:
You don't have a sweeper. Opponent casts Krenko's Command, then Raise the Alarm, round 4 Triplicate Spirits. The Fusion Elemental can be blocked for 7 rounds and then eats a Reprisal.

Of course there are situations when the opponent doesn't have any removal or chumps, then it's an 8/8 for 5 which is great.

I tested Kresh the Bloodbraided in my conflux deck. Even though it was a 27/27 I still couldn't do any dmg to the enemy player so I dropped him.


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PostPosted: Mon Jan 12, 2015 7:03 pm 
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Auunj wrote:
Let's consider this scenario:
You don't have a sweeper. Opponent casts Krenko's Command, then Raise the Alarm, round 4 Triplicate Spirits. The Fusion Elemental can be blocked for 7 rounds and then eats a Reprisal.

Of course there are situations when the opponent doesn't have any removal or chumps, then it's an 8/8 for 5 which is great.

I tested Kresh the Bloodbraided in my conflux deck. Even though it was a 27/27 I still couldn't do any dmg to the enemy player so I dropped him.


Let's look further into the scenario.

T2 Elvish Visionary/Wall of Omens, T3 Rhox War Monk or Woolly Thoctar, T4 Cultivate/Ingot/Anger/War Monk/Thoctar, T5 Fusion Elemental.

If you didn't put anything into your deck to brick aggro and fast starts except 2 Anger of the Gods, thats on you. Bomb density sn't the end of the world. Really.. War Monk and Thoctar are enough to win a lot of the time. Opponents will use removal on them, before the bombs come out.

Besides.. on T5 the bomb selection is stellar. Fusion, Baneslayer, Stormbreath, Arbor.. they can all win on their own if not addressed. You just gotta get there.. which is why early game is just as important as late game.. if not moreso bc there will be no late game without early game.

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PostPosted: Mon Jan 12, 2015 7:52 pm 
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I never said that my bombs approach is the best. I just said that I like it and that I play the conflux deck this way :)

I'm really looking forward to seeing a different approach! Maybe a control or fattledriver-like conflux deck will be better. I really would like to try someone else's idea!


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PostPosted: Mon Jan 12, 2015 8:33 pm 
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Ohh but I agree!

A bombs heavy approach is the best, but you gotta have some support cards in there to make sure you get to play them. I'll post my deck later.. I'm interested in folk's input as well. I made it and went 3-1.. it needs tweaked.

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PostPosted: Mon Jan 12, 2015 8:42 pm 
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I'd still rather have a better bomb with some sort of evasion on turn 5. Not a big dumb 1/1 token-destroyer. I don't think there is a worse "bomb" than Fusion Elemental. I didn't run him 2013, and I see no place for him in this format either.


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PostPosted: Mon Jan 12, 2015 8:47 pm 
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I agree with AyJay and for just one more mana you could get a Terra Stomper, which is uncounterable and has trample. Fusion is meh.

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PostPosted: Mon Jan 12, 2015 11:27 pm 
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This is my spin on Conflux. Fusion Elemental pretty much always drops on turn 4. Have been thinking of replacing with Terra Stompers but so far he comes out turn 5 latest in 30 consecutive games. The Maelstrom Angel rarely deals damage. I wanted to include as many domain cards as possible but the Wandering Goblins didn't seem to fit the build. +5/+5 Mace is a thing and has worked for me several times, suddenly a token (well not suddenly they see it coming) becomes a 6/6 and you force them to spend removal on tokens which is always nice. By turn 4 you should almost always have full domain.

[manapie 90 w u b r g][/manapie]

Rainbow Domination

A deck for Magic 2015.

60 Cards (9 :creature: , 26 :instant: , 25 :land:)

Cost 4 cards
■■■■
Armillary Sphere
Cost 13 cards
■■■■
Matca Rioters*/*
■■
Anger of the Gods
■■■■
Cultivate
■■
Darksteel Ingot
■■■
Solemn Offering
Cost 10 cards
■■■■
Divine Verdict
■■■
Manaforce Mace
■■■
Spore Burst
Cost 4 cards
■■■
Fusion Elemental8/8
Maelstrom Archangel5/5
Cost 1 card
Obelisk of Alara
Cost 1 card
Kozilek, Butcher of Truth12/12
Cost 2 cards
■■
Banefire
Land25 cards
5
Forest
5
Island
5
Mountain
5
Plains
5
Swamp


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PostPosted: Tue Jan 13, 2015 2:26 am 
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Hakeem928 wrote:
I agree with AyJay and for just one more mana you could get a Terra Stomper, which is uncounterable and has trample. Fusion is meh.


The reason I want to chill on the triple green creatures is bc I feel that if I focus my manabase heavily on green, and spend my early game building to triple green, it can get in the way of casting things that cost 2 of another color.. like Soul of Ravnica and all the badass 5 drops.

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PostPosted: Tue Jan 13, 2015 6:29 am 
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I tested Woolly Thoctar in my conflux deck for some time, but wasn't happy with it. Brimaz, King of Oreskos and Rhox War Monk are better vs aggro, and for offense and mid/late game I prefer bigger creatures with benefits over Thoctar.

Another problem is mana, even though I'm playing 15 tap lands sometimes I had to choose if I want to play Thoctar or a 5 CMC creature which was better.


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PostPosted: Tue Jan 13, 2015 2:26 pm 
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Hey, I don't have time atm for a fancy decklist, might come back later to edit it or if somebody wants to do that, be my guest.

I just want to share this deck with you, because it plays amazing. I'm not really looking for improvement, I just want to share this because it's too much fun to play and wins me nearly all matches.

It's a rainbow creature-less burn deck, which wincons are uncounterable:

Countrall


3x Divine Verdict
2x Planar Cleansing
4x Think Twice
3x Dissolve
4x Inspiration
3x Traumatic Visions
2x Banefire
2x Anger of the Gods
4x Resounding Thunder
3x Cultivate
3x Treasured Find
3x Ground Assault

2x Plains
4x Island
1x Swamp
2x Mountain
3x Forest
3x Jungle Shrine
3x Arcane Sanctum
3x Crumbling Necropolis
3x Seaside Citadel

How to play: Early game try to fix your manabase with cultivate and traumatic visions, draw with think twice or inspiration. Remove creatures as your opponents play them, try to get best value out of anger and cleansing. Counter things you won't be able to get rid of otherwise or creatures with strong enter-the-battlefield effect. Try to save banefire and thunder for later if you can, they will be your winconditions. Try to always cycle thunder for the card back and for it to be uncounterable and do so at the end of opponent's turn. Don't be scared to go a bit low on life yourself, I win quite often with 1 or 2 life against a better opponent, while I always have a counter or two in my pocket against a burnspell. Playing lands requires a bit of finess, try to always use as much mana as you can each turn. 15 dmg banefires won't be an exception with this deck in late game...remember, a banefire with over 5 dmg can't be countered!

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PostPosted: Sat Jan 17, 2015 9:40 pm 
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I have found this to be my strongest and most consistent Conflux deck. The core of it is basically the classic mono-green ramp deck. However, it has the ability to play cards from all colors and color combinations.


Rainbow Ramp

1 cost
4x Elvish Pioneer

2 cost
4x Elvish Visionary
2x Genesis Hydra

3 cost
4x Cultivate
3x Darksteel Ingot

4 cost
Rafiq of the Many

5 cost
Baneslayer Angel
Time Warp
2x Arbor Colossus
2x Hunter's Prowess
3x Garruk's Packleader
Maelstrom Archangel
Kresh the Bloodbraided

6 cost
Inferno Titan

7 cost
2x Rune-Scarred Demon
3x Pelakka Wurm

10 cost
Kozilek, Butcher of Truth

Lands (24)
2x Plains
2x Island
2x Swamp
2x Mountain
9x Forest
1x Jungle Shrine
2x Arcane Sanctum
2x Crumbling Necropolis
1x Savage Lands
1x Seaside Citadel


Sorry for the formatting of the decklist, I am new to the forum.


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