I agree, it seems like you're unsure of your choices and are waffling a little bit.
I think if you want to beat down, then you should be play all eight Raptors/Shorestalkers. Then you should be playing all three Military Intelligence because it's really good in a deck like this.
As far as removal goes, I think I'd rather play the tempo game with bounce spells than play something like Banisher Priest. If you're doing a lot of flying/unblockable damage then a simple Vapor Snag is often enough to win the game and the cheaper price tag lets you play removal and advance your board on the same turn.
I'd also like to see Pestermite over Frost Lynx because the instant speed means the effects are very similar but he has upside because he can untap things like Baneslayer for surprise blocks. The fact that he has evasion means he helps your beatdown plan, too.
Also, I really hate Roil Elemental. Despise it. Loathe it. It's a six-drop that dies to Shock and opens you up to blowouts, don't play it.
Very interesting points Hakemm, I can only say that I deliberately make a mixed deck that in my plan would be a control deck with a touch of beatdown effect, altough it seems illogical but for now it works quite well.
About Pestermite, I have prefered Frost Lynx because its effect is more durable but Pestermite would be a great addiction for this deck, so I try to make a room for it.
About Vapor's Snag vs Voyage's end, the SCRY ability proved to be crucial in this deck, so I prefer to mantain it albeit more expensive.
I'd like to test this deck against very aggressive ones but for now I've faced only mid-range/other control/lifegain ones with very good results/without big defeat so I'm not sure that this deck can deal with every type of opponent deck so I'll keep in count your suggestions, thanks