Because I've also played a bit more serious games at MTGS, and have come to be with the outlook that the mafia games I'm used to are not what to expect outside.
Then it ultimately comes back around to why you brought it up in the first place. I'm sorry, but "It's just how I am" isn't a good justification for contradicting yourself.
And because ISO actually came and played two games with us on the not-so-serious side, if you know of him. He left quickly.
As far as I know, I don't know him.
I've understood the arguments in favor of leashing him from the start. I just prefer my own arguments against it.
All your arguments are predicated on town hindering a town role though, which is why I asked you to reason from an unknown perspective.
I worry more about us limiting town than letting anti-town do as they please, in this case. Since we know of his claim, he can't act without some consequence. If he appears suspicious at any point, we can lynch him. I can reason based on him being unknown, but I worry more about if he is town.
Hitting town vs scum is no more a drawback to a leashed player than an unleashed player. Both have that possibility. As for scum avoiding a double hit, they are going to do that regardless. SE blew his secrecy when he claimed his kill. They are going to look at who SE is suspecting, expect a kill to fall in that pool, and hit elsewhere. Lack of a double hit on a single player isn't a major drawback, it's an expectation. But lets flip the script here. Let's look at things from the doc perspective. If you let SE freely kill as he pleases, you're placing the extra burden on the doc of trying to outguess two kills while hoping to dodge two kills. Conversely if it were to fall that SE was about to kill the doc and it was made known, the doc would have time to claim, turn the SE kill elsewhere, just as he would in a situation where he's about to be lynched.
The probably is that by controlling him, assuming town, it gives the mafia information it wouldn't otherwise have. Which is who he is going to kill. Sure, they may be able to guess who he'll target, but they won't know.
What bothers me the most is how many people assume he should use his ability. If SE is in fact town, it is common mafia tactics for a vig to not fire on the first day or on lylo. It's almost always detrimental to town, and the "information" gained from a random vig death is not nearly worth the risk of losing a town player. This is merely my preference when playing mafia, and for a time it was a respected point of view.
Since he is revealed, he is running the risk of dying N1. And if no additional deaths happen N1, it makes him look suspicious. If he was still hidden, it would probably be to his benefit to wait until he is certain of someone acting suspicious, but as a revealed killing role, he needs to act both to ensure his ability doesn't just go to waste in case he is killed tonight and so we are aware that he is an additional killing role if he survives.
SE is by no means town, and we should in no manner leash him. We should present arguments for whom he should kill, but ultimately it is his decision and should remain so. His decisions tell us much more about his alignment than the results of those he kills. He can't know anyone's alignment, so any decision he make has some sort of justification, and it's the process of determination, rather than the end result that we should really watch out for.
True enough, save we don't know that he can't know anyone's alignment. Unless of course, you do know he can't.
On a different note, anyone find it strange that Squinty has had very little to say on this matter since we started discussing him?