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PostPosted: Wed Jan 07, 2015 3:57 pm 
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Here's what we know about the block structure from MaRo's most recent article:

Khans of Tarkir: 5 factions (clans), each with their own mechanic; morph
Dragons of Tarkir: 5 new factions (dragon broods?), each with their own new mechanic; morph with a twist
Fate Reforged: 5 faction mechanics, 3 from KTK and 2 from DTK; proto-morph (manifest)

So we already know that Dragons of Tarkir will have bolster, dash, three new faction mechanics, and a twist on morph. It will not have any of the KTK faction mechanics, and I get the feeling it also will not have manifest.

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PostPosted: Wed Jan 07, 2015 6:49 pm 
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I thought they all but admitted that the DTK factions were dragon broods. And it seems certain that they are allied colored.

I wonder if it will have some kind of anti-morph where the face downs are always non-creatures you can flip up to cast.

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PostPosted: Thu Jan 08, 2015 10:28 am 
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Also worth noting: of the five legendary dragons, the only ones that use block keywords are ones that use bolster and dash. Seems pretty clear the three remaining mechanics are going to belong to the three remaining dragon broods.

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PostPosted: Thu Jan 08, 2015 2:33 pm 
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And f yasova had ferocious the clans would have had the other three keywords.

A theorized loose cycle on salvation was:
Mardu woe-reaper(2/1 warrior for W)
Frost walker(temur,4/1 elemental with the illusion drawback)
??? Abzan Black card
Humble Defector(the piker that draws two and changes controller)
???sultai green card

As the only cards/uncommons of that clan in that color, so it might be to show that the clan only fully included that color in khans of tarkir.


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PostPosted: Sun Jan 18, 2015 3:41 am 
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Apparently Sultai Emissary works well with a mechanic in DTK. Speculate away!

Source: Latest Developments

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PostPosted: Sun Jan 18, 2015 4:23 am 
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Apparently Sultai Emissary works well with a mechanic in DTK. Speculate away!

Source: Latest Developments

it's morph

:duel:

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PostPosted: Sun Jan 18, 2015 1:08 pm 
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razorborne wrote:
Apparently Sultai Emissary works well with a mechanic in DTK. Speculate away!

Source: Latest Developments

it's morph

:duel:

:l

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PostPosted: Sun Jan 18, 2015 10:18 pm 
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Something that sacrifices creatures for gain, perhaps?

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PostPosted: Sun Jan 18, 2015 11:19 pm 
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According to Ken Nagle, this is also a card that interacts with a mechanic in Dragons of Tarkir:

Image

could it be the same?

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PostPosted: Sun Jan 18, 2015 11:25 pm 
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I bet Gavin designed it.

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PostPosted: Thu Feb 19, 2015 3:52 pm 
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Possible crazy DTK morph replacement:

"Demorph" - If this creature is (face up) on the battlefield, you may pay to exile it and return it to the battlefield face down.
(but you cannot flip it up again like a manifest or morph). This might be too good though.

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PostPosted: Thu Feb 19, 2015 9:56 pm 
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My money is on noncreature morphs.

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PostPosted: Fri Feb 20, 2015 12:10 pm 
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I guess that would make sense. In FKK a manifest is either but a morph is always a dude. In DDF a morph is always a non creature (when flipped). That kinda if has to be it. There is also a parallel with dash -- creatures that have a "spell like" mode.

I guess its good there's no prowess that would be confusing.

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PostPosted: Mon Mar 02, 2015 12:34 pm 
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Really wizards "Megamorph"? That's what you got? I must be getting jaded, this is the first new mechanic I have just rolled my eyes at.

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PostPosted: Mon Mar 02, 2015 12:44 pm 
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Zenbitz wrote:
Really wizards "Megamorph"? That's what you got? I must be getting jaded, this is the first new mechanic I have just rolled my eyes at.
They aparently just punted on this one after failing a lot.

http://magic.wizards.com/en/articles/archive/feature/its-about-time-2015-03-02
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Here's the rub: The Dragons design team could never quite figure this one out. We tried a mechanic called "Auramorph." We tried a mechanic called "smorph." No, really. Why are you laughing? We spent a lot of time on a kind of morph/kicker hybrid. Each morph card had two morph costs, and maybe you'd get a bonus triggered ability if you paid the more expensive cost to flip it over. It was functional, but it was also a million billion words and was just so much more complex than an already complex set needed to be.

We eventually solved the problem, of course. Shortly after the set was handed off to development, Mark Rosewater and Erik Lauer each independently came up with exactly the same morph variant. That's what got printed. I'm not showing it off today—neither of my preview cards have it—but you'll see it soon. It's somehow both subtle and loud, and it's cool.

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PostPosted: Mon Mar 02, 2015 2:21 pm 
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I did read that and as "big nothing with dumb name" megamorph is, it seems better than the other 2.
Basically they should have just kept it morph or manifest. A better name for megamorph is "morphster" (portmanteau of morph and bolster)

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PostPosted: Mon Mar 02, 2015 10:08 pm 
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I like Megamorph. it's a good mechanic. it's just a bad name.

:duel:

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PostPosted: Wed Mar 04, 2015 2:07 am 
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Agreed, especially because it makes vanilla morphs more interesting. +1/+1 counters are a big thing in limited.

Megamorph is an incredibly stupid name though.

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PostPosted: Wed Mar 04, 2015 12:50 pm 
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I think megamorph as a mechanic is fine, it just seems redundant with regular morph. I think it needlessly complicates the game for sort of a niche effect. Given that it's difficult (and I agree it is) to have a "morph 2" that "derives" from manifest, I (as head designer) would have just punted and done morph again. Just because it's a different timeline doesn't mean EVERYTHING changes. (or kept it as manifest-- "it took the human shamans in control to develop morph magic out of the primal nature of manifest"

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PostPosted: Wed Mar 04, 2015 12:59 pm 
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To be fair, Megamorph won't be with Morph in Limited, and both are so marginal in Constructed, so...

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