So I have a bit of a monstrosity to post here, but a little info on the progression of the deck first.
So I made the decision some time back that I wanted to make a creature-less control deck and see if I could make it work.
Red and White were the obvious first choices for colors for this sort of things, being the only colors with sweepers, which the deck often needs to just outright not die to some of the faster/wider decks in the format. It also allowed the use of
Obelisk of Alara and
Banefire as win-cons.
Blue was the obvious next step, giving access to both reliable draw, and counterspells.
The deck existed for awhile as Jeskai and actually did rather well considering the only win-cons the deck ran were Obelisk and Banefire.
I got bored recently and decided I wanted to jam another color into the deck. Black was the obvious choice, as it allowed the deck to use Obelisk of Alara as a source of repeatable removal, something it does very well. Black also allowed the deck to run
Suffer the Past, giving it another potential non-creature win-con, and a viable way to mise against graveyard/reanimator/burn decks. It also allowed the deck to run a few copies of
Tribute to Hunger, which round out the removal suite quite nicely.
So I added Black and played with the deck for awhile. No real mana issues, the added cards were working well in games, was overall very happy about the deck.
And then my overwhelming sense of greed made me want to run
Resounding Thunder, and that same greed makes me refuse to play the card unless I have at least SOME method of cycling it.
So I looked into what it would take to jam that 5th color in (Green). After a little bit of mucking with the mana base, I realized I could add in Green with basically no downside. The mana base is just as stable at 5 colors as it was at 4 colors.
This obviously allowed me to run Resounding Thunder and be able to cycle it like I wanted. It also allowed the deck to run
Treasured Find which has been outright amazing in the deck, often acting as extra copies of your sweepers (
Anger of the Gods and
Planar Cleansing), recycling your removal when needed, and getting back your win-cons should they get destroyed (Obelisk) or otherwise get ducked somehow (Banefire/Suffer the Past getting countered/hit with
Safe Passage, or Lifegained out). The addition of Green also had the added bonus of allowing us to activate the Green ability on Obelisk. While this seems useless on it's face (since the deck runs no creatures), it does happen to combo very well with
Reprisal allowing you to potentially use a removal spell that may otherwise be a dead card against the current board state. Good for taking out those critters that both Obelisk and Reprisal would miss on their own (like those pesky 3/3's).
Armillary Sphere, the Cycling on
Traumatic Visions, and to a lesser extent
Think Twice help you grab the mana you need when you need it and keep feeding you lands until you can effectively use Banefire/Suffer the Past to burn an opponent out or stick an Obelisk (which buries them in CA AND burns them out).
I have been extremely surprised by how well this has been working, so here it is, 5 Color Creature-less Control.
Beware: This deck is the epitome of derpy. Games will last a long time playing this!
Also, if I were to come up with a SB for this,
Elixir of Immortality would be one of the first cards included. Just as an out to Mill decks (which are also looking to play the VERY long game like us). I just don't play against mill enough to have a huge concern for making this a Main Deck card though, especially since I have counterspells available and while the life gain is nice, cards like Tribute, Obelisk, and Suffer the Past fill the same role (often better) and are better positioned against the matchups where the lifegain would actually be worthwhile.