I agree with you, but I don't want less than 30 creatures. This deck can be the beatdown against slow decks, it fights aggro well because it doesn't mind trades at all, and it owns slow midrange decks. Treasured Find to grab Reckoning to kill something would only happen if I'm way behind, which is what can happen if you dilute your deck's threat density by including too many non-creature spells.
Spiders are basically unbeatable, and this deck can play aggro or midrange in the absence of the Spider plan. It's a ridiculous deck.
Fair enough. This is certainly more centered around
Spider Spawning than my Abzan Seance deck, so those extra creatures probably do make a bit more of a difference (to be able to hit spawning early for a million). My Seance deck is a bit better at the durdle game as well (having white included) so it probably works better there than it does here.
That said, I don't think you would lose out on a ton if you were to cut 2 creatures to run 2x Treasured Find (only bringing you down to 28 creatures). There are a couple creatures here that I am not completely sure about. Mycoloth and Graveborn Muse being the first ones that come to my eye.
I can't say that either of them are bad (because they certainly aren't), I just don't know if that is how I personally would take things.
I feel like Graveborn Muse is mostly going to only be drawing off itself (with only Draggers/Assistants to trigger it, and in most cases you would prefer to have Draggers/Assistants in the yard rather than on the table to fuel Spawning/Nemesis). Like I said, I can't at all say it is bad, because worst case scenario it is a
Phyrexian Arena on a 3/3, and who can complain about that.
I sort of feel the same about
Mycoloth. I certainly see the advantages. Allowing you to turn your self-mill/draw creatures into tangible threats and sending them into the yard to feed Spawning/Nemesis. Also allowing you to convert big casts of spawning into a huge single threat, which can be beneficial in certain matchups. That said, much like we talked about in our discussions on
Bloodflow Connoisseur in my Abzan Seance deck, I think the effect may be a little too cute. Also potentially sets you up for -CA should the opponent have removal to deal with it instantly after devouring. I think in a lot of cases I would rather be casting one of the decks other bombs (Wurms/Demons) with ETB/LTB effects and having the recursions to bring them back should they get removed. I can see
Mycoloth providing more value in the long run should it manage to stay on the table for awhile. I think I personally prefer the other bombs+recursion though, if they stick, they usually win the game anyways (so the added value that Mycoloth would provide is sort of moot). If they don't stick, at least you get some sort of value out of them, and they are ready and waiting for your recursion effects to kick in.
I do think that adding
Dead Reckoning to your deck was the correct move though. Having access to removal can be very helpful, and it allows you to run some without cutting into your recursion spells, which, if this runs anything like my Abzan Seance deck, tends to be a good portion of the reason why the plan B effect (shifting to mid-range) works out so well when the initial plan isn't drawn (Spawning in your case, Seance in mine) or somehow gets answered.
Mycoloth is pretty cute and I haven't really needed or wanted him since I made the swap from Elder of Laurels. Perhaps I should switch back?
As far as Graveborn Muse is concerned, though, I think you're underestimating how powerful it is to draw an extra card every turn. It doesn't need any support to be awesome, it just wins games if it sticks.
Not sure on the Mycoloth vs Elder of Laurels decision.
Both of them really need other cards to go over the top (stuff to devour for Mycoloth, stuff on the board for Elder), and both sort of serve the same function (converting the decks engine cards into real threats). Elder is probably better overall for this purpose, since it does the job faster and the combat trick thing means it is probably easier to slip damage through (since you can just use the ability on whatever your opponent doesn't block), it doesn't represent potential -CA either.
Mycoloth is a tiny bit better on a completely open board, represents potential CA should it be able to devour and stick, and has synergy with the other main function of the deck (sending things to the yard for Spawning/Nemesis).
Tough call honestly. I would probably go with Elder of Laurels though.
Even though I still think that
Treasured Find is the correct choice. I know it drops your creature count, but I don't particularly agree with it diluting your deck. On top of the whole getting Dead Reckoning back thing, the deck runs enough Self-Mill and huge ETB creatures (Wurm, Shadowborn, Runescarred, Griselbrand, and to a lesser extent Nemesis) that the spell should pretty much always have a valid target. Be it getting CA by snatching up stuff that you have milled (usually doubly so, since ETB effects), or by bringing back those creatures should they eat removal (and again leveraging ETB effects for CA).
I mean, I can certainly see the argument against not running it. Lowering your creature count, working against Spawning/Nemesis by pulling stuff out of the yard. I just think the pros outweigh the cons. Spawning for 1 or 2 less doesn't seem like a huge loss compared to being able to loop huge ETB stuff all day. Admittedly, having to wait a turn or two longer to cast Nemesis COULD be a disadvantage against some of the faster decks in the format and I will grant that as being a good reason for not running Treasured Find.
I really think that running durdle creatures like Mycoloth/Elder actually dilutes the deck more than Treasured Find does. You have enough self mill where Treasured Find will basically always represent a threat (most of the time one of which gives a tangible benefit the minute they hit the table and even if removed, unlike those more durdle creatures). On top of that, being able to pseudo-tutor with self-mill and Treasured Find/Reckoning may often be the difference between winning and losing. Being able to pseudo-fetch up removal/lifegain/draw/tutor when you need it can make a huge difference in certain matchups. The ability to recur creatures is helpful in the control matchups as well (although these sorts of decks are already well positioned against control).
I still think in most cases I would rather be drawing a Treasured Find than something like Mycoloth/Elder when Treasured Find usually always represents creatures that are superior to them (both in terms of bodies AND value provided by ETB/LTB effects), and also provides the service of pseudo-removal protection for stuck threats, pseudo-tutor/draw when combined with self-mill, and extra copies of your removal spells when you need them. It may be a little slow, but it almost always represents a tangible threat, provides a ton of value in different scenarios, and doesn't work against the Spawning Plan enough to warrant not considering it (although it does slow down Nemesis a decent amount, which may be a good reason to skip Treasured Find).
As I said before about
Graveborn Muse, I don't particularly like them here, but they are certainly a solid option.
Phyrexian Arena on a 3/3 body is good in pretty much any deck you can stick it in. I am just the type of person who feels wrong using it in places where you can't abuse it as much as you possibly can lol.
Also, I hope you don't take any of my suggestions/discussion personally. Not trying to step on peoples toes here (and I realize I can sometimes come off sounding that way). I respect the people around here a lot, and to be honest, don't think I have seen any decks posted here that weren't completely solid (or at least relatively so in terms of more "brew" type stuff).
I know I am relatively new here (although I know some people probably remember me from the old WotC boards) and I am not trying to come off as "that" person. All suggestions and discussions are made purely on the basis of what could be possible within the confines of the deck. Not trying to tell anyone their ideas are wrong or bad or whatever, because that certainly isn't the case.
/Justtryingtobehelpfulandlookinglikeajerk