You have to play Sprouting Thrinax and Kresh in a devour shell, they're just too good not to.
I want to see more token production here, you should definitely be playing four Krenko's Command and four Kathari Bombers.
It sort of goes against the idea I was trying to make viable (Unearth/Devour). The build was intent to be Unearth early/mid game with a sprinkle of fodder. Then use Devour to take advantage of the Unearth/fodder to finish. The amount of tokens/fodder is the balancing point where we want just enough to have some additional targets to the Unearthed options but not so much that it's back into a Devour only focused build. As I was hoping above, I'd love to have some input on card quantities and/or suggestions to make this feasible.
I realize at this point that most build ideas have been explored in the card pool and it's unlikely that a top tier idea has been missed. So now it's looking for fun ideas that can actually work and making them as optimal as possible. I'm looking to make an Unearth/Devour shell that has some consistency in play and therefore a chance to win.
Kresh is another
Ajani's Pridemate style card. They're great and big threats but it just seems like they grow and sit on board never getting through to the player. It's something that should be tested though. Sprouting Thrinax was overlooked specifically for it's forest requirement (green is just a splash here and wanted to keep the mana focused).
I also think that Undying Evil is a poor choice in a deck with devour because you can't save your big guys or your tokens.
I agree and mentioned in my earlier posts that it's a nonbo in a handful of cases. The problem with Unearth is that there is no good targets for removal. Since my opponent then sits on all the removal they are likely to have, I was attempting to sustain several of the targets they do have. Warstorm is definitely an important win condition (as 2best took from the build) and undying has nice synergy with it. Undying also allows you to devour other targets you wouldn't normally and still keep them around (any undying target that is valid is pretty much something I'd like to keep). Lastly it was a fun desperation play I mentioned previously where you cast a devour card w/o targeting (i.e. 2/2 Viashino or 4/4 Mycoloth). Then chump block and undying or chump block undying/fling which gave you a nice threat to swing back. Not a good situation to be in but just another option for the cards. Regardless of those points, it could easily get chopped (as I've been talking about above, Fling has better synergy with the devour and unearth theme).
I also think you need to play four Viashinos because you only need to eat one guy to make it a 4/4, which is on curve, so you definitely always want one and multiples shouldn't be too bad.
This has been tough since I go back to the balancing act mentioned earlier. Unearthed is a valid part of the Devour targeting which makes the cost higher when those cards are cast. This meant I was always happy to see 1 or 2 Viashinos but seledomly had valid targets for a third or more (or didn't need to cast the 3rd since the board state was already won/lost). Ideally Viashino was a 4/4 on curve but typically in this build it was played as a 6/6 on turn 6 (and in some pretty desperate cases a 4/4
).
elk