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PostPosted: Sat Nov 15, 2014 5:50 pm 
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It seems to me that the black-white Angelic accord deck has much improved with the new cards: here's what I have assembled:

[manapie 90 w -u b -r -g][/manapie]

Accord

A deck for Magic 2015.

60 Cards (19 :creature: , 17 :instant: , 24 :land:)

Creature19 cards
■■■
Ajani's Pridemate2/2
■■■■
Blister Beetle1/1
■■■■
Lone Missionary2/1
■■■
Vizkopa Guildmage2/2
Brimaz, King of Oreskos3/4
Mentor of the Meek2/2
■■
Graveborn Muse3/3
Baneslayer Angel5/5
■■
Battlegrace Angel4/4
Spell17 cards
■■■■
Cloudshift
■■■
Dead Weight
■■■
Ulcerate
■■
Ordeal of Heliod
■■■
Arrest
■■■
Angelic Accord
Sanguine Bond
■■
Obelisk of Alara
■■■
Covenant of Blood
Land24 cards
■■■
Arcane Sanctum
■■■■
Orzhov Guildgate
■■■■
Radiant Fountain
9
Plains
6
Swamp



The plan is to combine the accord with the guildmage (giving lifelink to a 4/4 token), the 5 mana angels or the obelisk, which allows for the non-stop production of angels.
The drawback is that if the opponent has ways to break the combo (removal for the guildmage, a counterspell for the accord, or whatever) I'm sometimes left with cards that are individually mediocre (lone missionary ... ); on the upside there are many targets worthy of removal (guildmage, mentor, brimaz, the pridemates, the muse) and with the addition of the 2 cloudshifts they may outnumber the removal spells in my opponent's hand.

Cloudshift can also be used to recycle the missionary's ability, when the accord is in play.
The ordeal is here to be played on a pridemate, especially one that already has 2 counters: this will result in an immediate trigger, 10 points of lifegain, a second counter going on the pridemate, and hopefully a 10 hp drain on the opponent if the sanguine bond or a guildmage is in play.

I'm not bothering to splash extra colors for the obelisk, except blue that comes for free. Having access to these 3 abilities (lifegain, removal and draw/discard) is all this deck needs, and the combination of obelisk + accord is really hard to beat.

I actually like blister beetle; haters gonna hate. I'm really, really scared of the selesnya token decks with beastmaster ascension, and I wish orzhov had better tools to combat it.
Aside from killing tokens, the beetle can combine with ulcerate and dead weight to take down bigger creatures. Honestly there's a lot of 1 toughness creatures going around, so I think the beetle is pretty strong in the environment; plus, it can be cloudshifted for sick combat tricks. :D

Overall the deck is fun to play; it suffers from not being very fast, so the opponent will have time to play things like planar cleansing, spider spawning, or amassing tokens for a beastmaster ascension, all things that are hard to beat.

I wonder if there are good ways to build a faster version of the deck, maybe adding a heroic component with hero of iroas, more auras, no obelisks, swift justice.


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PostPosted: Sun Nov 16, 2014 4:42 am 
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Where is Rhox Faithmender?

I'm not sure about the singleton Covenant of Blood, Sanguine Bond, Ordeal of Heliod, Mentor of the Meek and Dead Weight. What is your goal here?
I would drop a few singletons and double up on some of the others, to increase the deck's consistency.
Ordeal of Heliod + Ajani's Pridemate is a strong combo, but vulnerable to removal. I would drop these and go for the longer, steadier game plan.


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PostPosted: Sun Nov 16, 2014 8:43 am 
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I don't understand how having singletons makes the decks less consistent. Dead weight is basically the 4th ulcerate, to more consistently kill valuable 2 toughness creatures (and there's a lot of those in the game); covenant of blood is a decent card in this deck, but I want to be consistently assured that I'll never have two copies of it in my hand, so I play only one.

Mentor is worse than graveborn muse, and i don't think I need 4 cards dedicated entirely to card drawing, so I play 2 muses and 1 mentor. Sanguine bond is the 4th card that gives me access to direct damage (the other 3 being the guildmages); are you suggesting that I should have 5 copies of this effect? Or would it be better to only have 3?

As for the faithmender, he is not actually that useful for the purpose of triggering the accord, which is the main purpose for lifegain in this deck (he does make it so that radiant fountain makes an angel, as well as giving lifelink to a missionary); I could certainly try one in place of the ordeal.


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PostPosted: Sun Nov 30, 2014 5:04 pm 
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I built this deck a couple of days ago and have been steamrolling with it. Haven't kept track of statistics, but I've only lost a couple times - both to bad draw hands.

Here's the deck:

[manapie 90 w -u b -r -g][/manapie]

orzhov card advantage

A deck for Magic 2015.

60 Cards (21 :creature: , 16 :instant: , 23 :land:)

Color 14 cards
■■■■
Cloudshift
■■■■
Lone Missionary2/1
■■■
Wall of Omens0/4
Baneslayer Angel5/5
■■
Planar Cleansing
■■
Resolute Archangel4/4
Color 23 cards
■■■■
Undying Evil
■■■■
Liliana's Specter2/1
■■■■
Mind Rot
■■■■
Phyrexian Rager2/2
■■
Graveborn Muse3/3
■■
Rune-Scarred Demon6/6
Griselbrand7/7
■■
Suffer the Past
Colorless23 cards
■■■■
Orzhov Guildgate
9
Plains
10
Swamp


Strategy is essentially outdraw your opponent, stall with chumps and force discards until you've built up a strong enough hand to create a big advantage.

I think the best part about the deck is that in the current meta, people are expecting to see the typical orzhov cards...vizkopa guildmages, etc. So decent players they save their removal for those bigger expected threats, which you then force them to discard. In the event they use the removal on a creature, cloudshift or undying evil and you have another ETB effect.

Thoughts about the deck? Any comments/suggestions? I'm debating making a few minor switches, such as including Kolizek, or a single elixir to recycle the gy, but I really like how the deck runs - always have cards in hand, and in most games my opponent is top decking and I'm drawing 2+ cards a turn.


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PostPosted: Sun Nov 30, 2014 10:28 pm 
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Hakeem928 wrote:
I've been testing a lot of cards in this deck lately and swapping out underperformers. Here are some notes on what I've tried:

Gods Willing - This has been an excellent card when I've drawn it by protecting my key creatures from removal. It's a strong effect and I'd like it to make the final list in some number.

Swift Justice - This card has overperformed for me and I probably would have overlooked it, so thanks Stevo. It's definitely going to be in the final decklist, I just have to tweak the numbers.

Cruel Sadist - I really want to like this card as a threat that just grows until the opponent has to deal with it, but the fact that the first ability costs mana is a real hindrance. I've had success with this card, but if you tap out (which this deck tends to do) then you can't tick her up. Overall just too slow and too cute.

As for what I've cut, it has been consistently leaving out Tribute to Hunger. This deck can't keep the board clean enough to get real value from the Edict effect, and as a result the lifegain is usually minimal and not enough to trigger anything outside of Ajani's Pridemate.

I'm also thinking that Sanguine Bond should just get the axe altogether. I rarely want to draw it because I've been winning more through combat now with the addition of Swift Justice. Since we're building to win through combat, it makes sense to just focus on Angelic Accord because the lifegain translates into board presence. Bond is nice, and I did beat a deck that made an indestructible Palisade Giant through Aegis Angel by draining him out, but I can do that with Vizkopa Guildmage.

I also think that adding the Shadowborn Demon wouldn't be a terrible idea here because it's another solid removal spell and I have a lot of sacrificial fodder like Missionaries and Ragers to feed to it and keep it on the board if the situation demands.

I think I'm going to do a solid bout of testing with the following list:

4 x Orzhov Guilldgate
12 x Swamp
8 x Plains

4 x Swift Justice
3 x Ulcerate
1 x Elixir of Immortality

4 x Lone Missionary
3 x Ajani's Pridemate
3 x Vizkopa Guildmage

4 x Phyrexian Rager
3 x Banisher Priest

3 x Angelic Accord
2 x Graveborn Muse
2 x Rhox Faithmender

2 x Indulgent Tormentor
1 x Baneslayer Angel
1 x Shadowborn Demon


I would like to see what Hakeem would do with the pain and gain archetype these days.

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PostPosted: Mon Dec 01, 2014 1:45 am 
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I went into Abzan from this list because I think Angelic Accord is better there. :)

I think I'm going to do some brewing tomorrow, though. The expansion was disappointing so I haven't been playing much lately.

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PostPosted: Mon Dec 01, 2014 4:42 pm 
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I am interested to see your take on pain and gain though.

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PostPosted: Sat Dec 13, 2014 3:00 pm 
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------------------------PREVIOUS VERSION-----------------
Spoiler


------------------------ACTUAL VERSION-----------------

The previous versions were a bit too slow, now I've raised the number of spells and added a precious couple of Solemning Offer to improve versatility. With this build I've obtained great results, over 75% of wins.

[manapie 90 w -u b -r -g][/manapie]

Graveroll v6.0

A deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Cost 3 cards
■■■
Ulcerate
Cost 10 cards
■■
Ajani's Pridemate2/2
■■■
Child of Night2/1
■■■
Vizkopa Guildmage2/2
■■
Reprisal
Cost 5 cards
Brimaz, King of Oreskos3/4
■■■■
Necromancer's Assistant3/1
■■■■
Solemn Offering
Cost 7 cards
■■
Graveborn Muse3/3
■■■
Gravedigger2/2
■■
Rhox Faithmender1/5
■■
Angelic Accord
Cost 6 cards
Baneslayer Angel5/5
Battlegrace Angel4/4
■■■■
Rotfeaster Maggot3/5
■■
Sanguine Bond
Cost 2 cards
■■■■
Covenant of Blood
Cost 1 card
Griselbrand7/7
Cost 2 cards
■■
Suffer the Past
Land24 cards
■■■■
Orzhov Guildgate
■■■■
Radiant Fountain
9
Plains
9
Swamp


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PostPosted: Wed Dec 24, 2014 7:40 am 
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I so hate playing against this deck...although i know it with 2 Elixir of Immortality. And 2 Resolute Archangel , which can oneshot the enemies lifepool (as it benefits from Rhox Faithmender too)


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PostPosted: Thu Dec 25, 2014 11:39 am 
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2bestest wrote:
I am interested to see your take on pain and gain though.


Okay, okay, you twisted my rubber arm. My son is off in his room playing with his new 3DS and my daughter is having tea parties with her new dolls, so I've been surprisingly bored this morning.

As I said to you when we chatted on Steam, I really didn't want to do another Angelic Accord deck so I built this deck with the goal of being somewhat aggressive in the early game while having Sanguine Bond at the top to be able to burn people out through board stalls or disruption. I've built a lot of card draw into the deck to increase the chances of seeing the Bond and as a result my removal package is basically non-existent, so I'm not sure which avenue is correct.

Here's what I came up with and where I would start testing:

[manapie 90 w -u b -r -g][/manapie]

Pain and Gain

A one vs. one deck for Magic 2015.

60 Cards (27 :creature: , 9 :instant: , 24 :land:)

Cost 7 cards
■■■
Tormented Hero2/1
■■■■
Swift Justice
Cost 13 cards
■■■
Ajani's Pridemate2/2
■■■■
Lone Missionary2/1
■■■
Vizkopa Guildmage2/2
■■■
Ordeal of Heliod
Cost 7 cards
Brimaz, King of Oreskos3/4
■■
Mentor of the Meek2/2
■■■■
Phyrexian Rager2/2
Cost 4 cards
■■
Graveborn Muse3/3
■■
Rhox Faithmender1/5
Cost 5 cards
Baneslayer Angel5/5
■■
Battlegrace Angel4/4
■■
Sanguine Bond
Land24 cards
■■■
Arcane Sanctum
■■■■
Orzhov Guildgate
■■■
Radiant Fountain
8
Plains
8
Swamp


I've decided to go with the full complement of taplands since the deck is more midrange and yes, I've added a single Radiant Fountain to the deck. I would never want to draw more than one of these but I'm sure I can handle a singleton because of the aforementioned taplands.

Tormented Hero is a good aggro guy and he does have some incidental lifegain built in if you can target him. Swift Justice provides lifelink and first-strike, so it's a sort-of removal spell that also has synergy with the main lifegain theme and works well with the Hero.

Pridemate, Missionary, and Guildmage are all fairly obvious two-drop creatures so I'm playing all available copies. The Ordeal of Heliod lets some of my small guys grow, is another way to target Tormented Hero, and the 10 life is huge if you have a Sanguine Bond or a Guildmage in play. I thought about Child of Night but it just doesn't do enough, I feel.

I'm obviously playing Brimaz, and I've chosen to go the card-draw route with my three-drops by playing all the Ragers and Mentors. I was on the fence about using these slots on removal like Ulcerate and Tribute to Hunger, but I'm going to try the creature-heavy plan with card draw first.

I'm playing the Muses and Faithmenders on four mana because more card draw is good and more lifegain is good.

Then in the five-spot I've got the three Angels for lifegain and the pair of Sanguine Bonds for burn finishes.

Thoughts?

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PostPosted: Thu Dec 25, 2014 12:29 pm 
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You really like that Tormented Hero don't you. I'm not too wild about him at all, he dies to garbage like Raise the Alarm. Early pressure is great and all.. but I'd rather dump all the stuff built in around him and add in 10 sweet removal spells. I'd rather be able to interact with my opponents board than plink away at him for 4-5 life in the first few turns. It's just more important IMO.

-3 Tormented Hero
-4 Swift Justice
-3 Ordeal of Heliod

+3 Ulcerate
+3 Angelic Edict
+4 Whatever else.. Divine Verdict, Dead Weight, maybe Swift Justice or protection with God's Willing.

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PostPosted: Thu Dec 25, 2014 12:35 pm 
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You really like that Tormented Hero don't you. I'm not too wild about him at all, he dies to garbage like Raise the Alarm. Early pressure is great and all.. but I'd rather dump all the stuff built in around him and add in 10 sweet removal spells. I'd rather be able to interact with my opponents board than plink away at him for 4-5 life in the first few turns. It's just more important IMO.

-3 Tormented Hero
-4 Swift Justice
-3 Ordeal of Heliod

+3 Ulcerate
+3 Angelic Edict
+4 Whatever else.. Divine Verdict, Dead Weight, maybe Swift Justice or protection with God's Willing.


I do like the card a lot, but Ordeal isn't there for him it's there for the lifegain as is Swift Justice. I added the Hero because he plays well with those spells rather than the other way around.

And how can you tell me to cut Swift Justice and then tell me to add Swift Justice??? ;)

I have to play the deck, of course, but I'm just trying to build around Sanguine Bond so I think that midrange-type aggression is the right shell for it. I don't want to combo off or anything, just get them low and burn them out if they stabilize the board. Sounds good in theory, but I could be wrong.

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PostPosted: Thu Dec 25, 2014 12:54 pm 
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I personally wouldn't run justice.. I'd run more standard removal. Pretty much everything is on the table besides Tribute to Hunger and Vicious Hunger.. that includes Justice. Ulcerate is also a combat trick. You know me.. I'd have a full playset of Angelic Edicts in there.. and you'd be looking at me like I'm crazy for running that much expensive removal.

I just worry that your deck can't deal with a single resolved bomb.. and Tormented Hero is gonna be a T2 play most of the time unless you draw one of your 8 Swamps.. and it's just a bad T2 play.

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PostPosted: Thu Dec 25, 2014 1:01 pm 
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My plan is to get them low and beat them before the bomb matters or burn them out with Bond. You could be right, but we'll see how it plays. This is meant to be a Sanguine Bond deck, so I don't want to add any more five-drops then I already have.

I'll record some gameplay in a few days and test it live.

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PostPosted: Thu Dec 25, 2014 1:12 pm 
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Dead Weight still has late game value.

Do you feel there's enough lifegain in here that you could consistently win with Bond quickly? I just don't see it, unless you have a Faithmender or Battlegrace on board.

Another good T1 play could be Akrasian Squire.. and it would still have lategame relevance. Hell.. if you dropped Hero, you wouldn't need to worry about early black mana as much, and you could run that 2/2 Exalted First Strike dude.. Sigiled Paladin is it? He could be a sweet early attacker/defender and could pump your later game lifegain creatures while Bond is in play.

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PostPosted: Thu Dec 25, 2014 1:27 pm 
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I really considered the Exalted plan and Squire/Paladin were late cuts. It's in the back of my mind.

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PostPosted: Fri Dec 26, 2014 10:54 am 
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I don't like this deck, I just think Sanguine Bond is pretty bad. Forget that you saw it. ;)

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PostPosted: Sat Dec 27, 2014 1:55 am 
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lol..sanguine bond is only a two of here anyway.. What is it you really don't like about the deck?

If you really don't like sanguine you could drop it and focus on the pain part from the guildmage which was what I began leaning more toward myself anyway and kept sanguine as a singleton in the buid I was working on.

I also feel like trained carcoal may be better than the hero 1 drop here. Carcoal can more readily pump your "bear" and fits in better with the overall theme.

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PostPosted: Sun Jan 18, 2015 12:32 pm 
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Hi guys, I'm new here. Force brought me here and to Hakeem's YouTube, which is looking good buy the way.

I was wondering if you could give me a hand and critique this deck for me. I feel like I'm missing one thing to round it out, perhaps in place of the Sanguine Bonds.

[manapie 90 w -u b -r -g][/manapie]

Orzhov Lifegain

A deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Cost 2 cards
■■■■
Swift Justice
Cost 15 cards
■■■
Ajani's Pridemate2/2
■■■■
Child of Night2/1
■■■■
Lone Missionary2/1
■■■
Vizkopa Guildmage2/2
■■
Wall of Omens0/4
■■■
Ordeal of Heliod
Cost 5 cards
Brimaz, King of Oreskos3/4
■■■■
Solemn Offering
■■
Tribute to Hunger
Cost 6 cards
■■
Graveborn Muse3/3
■■
Rhox Faithmender1/5
■■
Angelic Accord
Cost 5 cards
Baneslayer Angel5/5
■■■■
Rotfeaster Maggot3/5
■■
Sanguine Bond
Cost 2 cards
■■■■
Covenant of Blood
Cost 1 card
Griselbrand7/7
Land24 cards
■■■■
Orzhov Guildgate
10
Plains
10
Swamp


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PostPosted: Sun Jan 18, 2015 1:07 pm 
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SlyFox wrote:
Hi guys, I'm new here. Force brought me here and to Hakeem's YouTube, which is looking good buy the way.

I was wondering if you could give me a hand and critique this deck for me. I feel like I'm missing one thing to round it out, perhaps in place of the Sanguine Bonds.

[manapie 90 w -u b -r -g][/manapie]

Orzhov Lifegain

A deck for Magic 2015.

60 Cards (21 :creature: , 15 :instant: , 24 :land:)

Cost 2 cards
■■■■
Swift Justice
Cost 15 cards
■■■
Ajani's Pridemate2/2
■■■■
Child of Night2/1
■■■■
Lone Missionary2/1
■■■
Vizkopa Guildmage2/2
■■
Wall of Omens0/4
■■■
Ordeal of Heliod
Cost 5 cards
Brimaz, King of Oreskos3/4
■■■■
Solemn Offering
■■
Tribute to Hunger
Cost 6 cards
■■
Graveborn Muse3/3
■■
Rhox Faithmender1/5
■■
Angelic Accord
Cost 5 cards
Baneslayer Angel5/5
■■■■
Rotfeaster Maggot3/5
■■
Sanguine Bond
Cost 2 cards
■■■■
Covenant of Blood
Cost 1 card
Griselbrand7/7
Land24 cards
■■■■
Orzhov Guildgate
10
Plains
10
Swamp


Welcome to NGA

Rotfeaster Maggot is not a great card, even if does combine with the lifegain plan.
I would also cut Ordeal of Heliod, as that is a card that is likely going to get you 2-for-1ed.
2 Solemn Offerings also seem a bit much, as they often won't have a target.

You can play the full 4 Lone Missionary, as they work very well with Angelic Accord, which should also be a 3-of.
Tribute to Hunger can also be moved to the full amount.
You could also include a couple of those lands that gain 2 life when they come in to play.

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