The plane of
Taramir has reached the end of its time. The struggles of the Waning Age have been forgotten, for the sun has set for the final time, leaving the world in darkness. The Evernight, that realm the sun has forsaken, beyond civilization and hope, has a core of the blackest magic. The entire world is falling into darkness, but within there is not simply oblivion...
☼Taramir Block☼
Taramir Block consists of three sets: Taramir, Waning Light, and finally Age of Darkness. All three sets feature the new mechanics
Salvage and
Decay as well as the returning mechanic
Cumulative Upkeep. In addition, Waning Light brought
Fateseal into the picture. To this, Age of Darkness adds the return of
Vanishing.
Salvage: Salvage is an activated ability that can be activated only when the card with salvage is in its owner's graveyard, when he or she could cast a sorcery. Salvaging a card exiles it and has the listed effects. Taramir introduced Salvage while Waning Light added off-color salvage costs and Salvage spells with effects dissimilar to their initial effect from being cast. Age of Darkness introduces Colorless and Nonmana salvage costs.
Decay: Decay is an ability word that causes one or more depletion counters to be added to the permanent with Decay, and causes it to be sacrificed when too many depletion counters have been accumulated.
~Black Uncommons~
I think Needler is my favorite design of this lot, where Flenser is an oldie but a good one that got through careful examination to make the final set and I'm STILL worried about. Of the spells, take note nightmares.
Evernight Needler
Creature – Imp
Flying, Vanishing 3
Whenever a time counter is removed from Evernight Needler, put a -1/-1 counter on target creature.
1/1
Nightstalker Flenser
Creature – Nightstalker [U]
, Pay 1 life: Nightstalker Flenser deals 1 damage to target creature.
Pain is a language even they can understand.2/1
Evernight Sorcerer
Creature – Nightstalker Shaman [U]
Deathtouch
Whenever another creature dies, Fateseal X, where X is equal to that creature’s toughness.
1/3
Monstrous Rotworm
Creature – Worm [U]
Monstrous Rotworm must be blocked if able
When Monstrous Rotworm becomes blocked, destroy target creature blocking it. (
Destroy only one creature, no matter how many block Monstrous Rotworm)
The humans and elves there died shortly after the sun, but their pets still prowl the Sea of Rot.3/6
Spite of the Evernight
Instant [U]
Each player sacrifices a multicolored permanent. If an opponent can’t, he or she discards a card.
On Taramir, there is no tomorrow.Nightmares of the End
Instant [U]
Destroy target nonartifact, non-nightstalker creature.
Salvage – 4 life: Each player sacrifices a creature, sacrifices a land, and discards a card.
Incremental Blight (Reprint)