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PostPosted: Wed Dec 17, 2014 2:17 pm 
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Not for I. I've utilized this deck ten times each, both on my XBOne, and my iPad. I've won all ten duels, and none of them have come to fruition against my original opponent. The longest an opponent held out after bleeding their entire hand, and only drawing lands was four turns. Usually, they quit and send me messages such as the following:

Spoiler

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PostPosted: Wed Dec 17, 2014 2:29 pm 
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You are evil.

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PostPosted: Wed Dec 17, 2014 3:13 pm 
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This deck, and my subsequent use of it definitely makes me feel as such. I honestly have to weigh never losing again, vs. hating myself every time I play with this deck. Quick, recommend some other, better decks, 'Keem!

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PostPosted: Wed Dec 17, 2014 7:17 pm 
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I would consider switching a negate or two, an edict or two and maybe an elixer for traumatic visions. Triple white and double red may be crucial here against fast aggro. It is still a counter late game, and a hard counter at that. Maybe even splash black for a suffer the past. This gives the deck a real wincon and helps sustain life. I never expect to drain a win, but removing a graveyard over and over, you will win a mirror match. Stay ahead of the curve!


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PostPosted: Thu Dec 18, 2014 10:23 am 
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knar-gnar wrote:
I would consider switching a negate or two, an edict or two and maybe an elixer for traumatic visions. Triple white and double red may be crucial here against fast aggro. It is still a counter late game, and a hard counter at that. Maybe even splash black for a suffer the past. This gives the deck a real wincon and helps sustain life. I never expect to drain a win, but removing a graveyard over and over, you will win a mirror match. Stay ahead of the curve!


I see your point, but I feel like adding anything resembling a win condition goes against the spirit of this deck, which is to be the worst possible human. Not a bad idea about the Visions though.

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PostPosted: Thu Dec 18, 2014 11:33 am 
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knar-gnar wrote:
I would consider switching a negate or two, an edict or two and maybe an elixer for traumatic visions. Triple white and double red may be crucial here against fast aggro. It is still a counter late game, and a hard counter at that. Maybe even splash black for a suffer the past. This gives the deck a real wincon and helps sustain life. I never expect to drain a win, but removing a graveyard over and over, you will win a mirror match. Stay ahead of the curve!


I see your point, but I feel like adding anything resembling a win condition goes against the spirit of this deck, which is to be the worst possible human. Not a bad idea about the Visions though.


This

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PostPosted: Thu Dec 18, 2014 2:05 pm 
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Fair enough. I like the visions idea, but the suffer is if this becomes a "real" thing, we need to answer the mirror


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PostPosted: Thu Dec 18, 2014 5:20 pm 
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Oh hahaha! This deck is just evil.

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PostPosted: Thu Dec 18, 2014 6:05 pm 
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Been playing this, in 4 hours I have played and won 3 games. One against Selesnya tokens, the second against izzet control, and the 3rd against Azorius control.
My version is different as follows:
-2 negate
-1 angelic edict
-1 thassa's bounty
+4 Traumatic visions

This helped a lot in making sure I had triple white and double red in game 1, but also helped many times in the control matchups by making sure I didn't miss land drops early game, and a hard counter late game. I won game 1 easily enough, answered early threats, he just drew out. Game 2 I won by countering 2 elixirs and with thassa's bounty and milling, finally winning by triple inspiration targetting the opponent eot with 6 cards in deck. Same for game 3, except it was 2 inspiration after edicting kozilek the second time it was cast. I was going to cleanse after anger, but I but I tapped out against 1 blue mana and he snagged it back. I capsuled into an edict eot to answer him.

The deck does have a wicon after all!


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PostPosted: Thu Dec 18, 2014 7:21 pm 
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I played one game and won. I changed:

-1 Angelic Edict
-2 Thasa's Bounty
-1 Land

+4 Traumatic Visions
I don't understand how this deck is supposed to lose.

I milled out mono red aggro in about 45 minutes. At the end he had a full hand, and went after my health with about 5 burn spells.. I had enough counters to shut down every spell.

When this deck gets all the land out of its deck, there is nothing in the game that can stop it. I played my library down to 3 cards before reshuffling. After that.. the counters and Edicts will never, ever stop.

I also think that if you are going to fit Visions in.. then it is safe to drop 1 land. The mana fixing will more than make up for it.

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PostPosted: Thu Dec 18, 2014 8:16 pm 
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I was thinking myself of cutting the bounty all together as well, as the mill effect could reset their deck if it hits Kozilek. As for cutting land, not a chance i will do that. This is a control deck, and you never want to miss a land drop. Yes, traumatic can search for lands, but do you want to have to depend on that every game instead of countering threats? I would just not feel comfortable at 23 lands. I feel the reason i dont run 25 or more is because of traumatic visions. Now, if i were to cut the bounty, i would probably just put a negate back in. 3 edict is the right number here, i believe. You want to see it early enough to hit threats that may get through, but later on i end up discarding it, cleansing and anger (unless i suspect kozilek, so i try to keep 1 edict back). Maybe an obelisk is the way to go, just for the card filter alone, though it does give you an "actual" wincon with an incinerate every turn, so it may go against the spirit of the designer. I dont know, it isnt even really necessary. So, i guess i would just do this to the OP, with the few games i have under my belt and from what others have posted:

-1 Angelic Edict
-1 Negate
-2 Thassa's Bounty
+4 Traumatic Visions

BTW, has anybody had a loss with this yet? I can see goblins taking it down if we don't see Anger of the gods or early nullify, walls, etc. I guess, just a bad hand against fast aggro.


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PostPosted: Thu Dec 18, 2014 8:29 pm 
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I'll put more time into it tonight. It's quite time consuming to test.

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PostPosted: Thu Dec 18, 2014 9:35 pm 
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I hate this thread. The purpose of control is to drop Nicol Bolas, Planeswalker and annihilate your opponent. Without that super-powerful "I crush you" spell, it isn't controlling it's just trolling.

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PostPosted: Thu Dec 18, 2014 9:53 pm 
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Isn't that the purpose of that deck? Ultimate trolling deck. :P Only downside is that it's as boring to play as it is to play against.

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PostPosted: Thu Dec 18, 2014 10:12 pm 
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Hakeem928 wrote:
I hate this thread. The purpose of control is to drop Nicol Bolas, Planeswalker and annihilate your opponent. Without that super-powerful "I crush you" spell, it isn't controlling it's just trolling.

You could use obelisk, kozilek, banefire or something if you'd like. The deck doesn't need a hard wincon, though. It is boring on both ends, but it wins.


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PostPosted: Thu Dec 18, 2014 10:49 pm 
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My point is that you should only cause pain and suffering to a certain level before you kill your opponent out of mercy.

This deck defies that mantra.

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PostPosted: Thu Dec 18, 2014 10:51 pm 
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Hakeem928 wrote:
I hate this thread. The purpose of control is to drop Nicol Bolas, Planeswalker and annihilate your opponent. Without that super-powerful "I crush you" spell, it isn't controlling it's just trolling.


I get trolled every night I play this.. by White Weenies, Goblins, Tokens, Spiders and various other trashy, thoughtless aggro decks that dominate this meta. It's nice being able to torture those players from time to time.. they deserve it.

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PostPosted: Thu Dec 18, 2014 11:51 pm 
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Agreed. I after more testing, I do believe I am going to slip a single banefire in here. I don't like the idea of running into someone as stubborn as I that will also loop their deck over and over. Or maybe suffer the past, to combat apposing banefire control decks.


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PostPosted: Fri Dec 19, 2014 12:02 am 
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knar-gnar wrote:
Agreed. I after more testing, I do believe I am going to slip a single banefire in here. I don't like the idea of running into someone as stubborn as I that will also loop their deck over and over. Or maybe suffer the past, to combat apposing banefire control decks.



I'd your gonna do that I'd go with Banefire. Suffer the Past can be countered, and Banefire gives you another out to a resolved threat.. like that would ever happen lol.

Between the Edicts and Angers.. I think I exiled 1/3 of my opponents deck in that game I played earlier. That's another reason to run Banefire over Suffer.. more lategame damage potential, not limited by the amount of cards in the graveyard.

I'm headed home now.. gonna put a few more games on it.

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PostPosted: Fri Dec 19, 2014 3:23 am 
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Played a few more with it.. it's just stupid. I almost feel bad for the other players.

Decimated an Orzhov lifegain guy.. he was even able to resolve Griselbrand, draw 7 cards on the turn he plays him (I was out of counters) and draw another 7 cards when I hit it with Angelic Edict. Let him over extend for 2 turns, Planar Cleansed.. dropped 2 Courier's Capsules and was back to business as usual.

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