I see a fun game with lots of interesting ideas. What I don't see is an explanation for dropping this. A shame, I have to say. I'm very attached to Dairon. He's my first ever RPG character.
Actually I was getting bored with PBP and losing my enthusiasm, not exactly with my game, but the mode itself. The fact that this game would need 5 or 6 years to conclude (possibly more) also was very depressing, that was the thing against my game. I needed a time off, maybe a month or two, but that would only delay it even more.
One, what involvement did the mages in the tower have with The White Tower?
Two, if we had explored more of the natural cavern in the mine what story differences would that have taken place?
1 - The town mage was actually being manipulated by the exarch to do his bidding. Players would not be supposed to know this until very late in the story, since he was supposed to be the main suspect earlier and a villain later. The apprentice noticed this and tried to thwart the mage's plan, thinking he was the main villain, but without knowing the full extent of his plans. He hidden himself at the place he found at the cave, fearing for his life.
Players would have to fight against the town mage many times at the White Tower until the culmination with the last fight against him where they would have to decide upon letting him live or be killed. This was planned, not in details, but not created.
2 - At the body of the hero, you would find a +1 armor and a Lifedrinker Lantern (custom item). It would render the encounter with the ghost more meaningful later.