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PostPosted: Wed Sep 17, 2014 11:04 am 
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vusak wrote:
Ok so ive been running a very similar RDW with great success, i used it for a couple of nights to easily gain about 30 ranks on steam (which i know is a **** rank system, but i still think this type of deck is an easy rank farm).

It trades mana consistency (16 land) for some very awesome top decking, i only run 2 cards requiring 3 mana. and ive won multiple games with just 1 land, but obviously 2 land is the sweet spot.

The key is to mulligan for a minimum 2 land hand, the only exception being a satyr + furor + furor + shock etc. type draw on the play. Also if you draw a 4-5 land hand, you can still do quite well, the top decks are almost always more gas. The DotP first free mulligan really helps this approach, so make the most of it.

This creates room for all the skullcracks which really ruin blocker math.

Ive had several games against lifegain where theyve probably gained about 15 life over the course of the match, but the ability to just top deck another threat and attack can carry you through quite far past turn 4.

The way to play this is ignore your own life total, and just max damage every turn, dont try to be too efficient with your burn - remove 1 toughness blockers when you can. About the only time you want to not be attacking is versus some kind of lifelink defensive setup where you are holding out for a skullcrack or shortcutter to make an alpha strike.

edit: One more thing, when someone casts Banisher Priest on your buffed Satyr Hoplite or similar, respond by burning the priest, the exile effect will never occur because the Priest is no longer in play, so you wont lose the buff on your Satyr.

Creatures:
4 Goblin Arsonist
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Satyr Hoplite
4 Goblin Shortcutter
2 Goblin Rabblemaster

Spells:
3 Coordinated Assault
4 Furor of the Bitten
4 Shock
3 Skullcrack
4 Inferno Fist
4 Krenko's Command

Land:
16 Mountain


Holy crap. This deck is brokenly OP. I went 10-1 with it without breaking sweat (though I dropped Skullcracks for 2 Raid Bombardment and one more Mountain - not sure I quite see the point of the Skullcracks). This is the deck I'd play in a PRT, no doubt. The expansion DLC for 2015 will really need to address this because once RDW really catches on, it's going to be the deck everyone plays. 2013 all over again? Very few decks will withstand this deck if it gets a decent opening hand. In fact shy of a turn 3 Anger of the Gods, there is little can actually stop this deck if it rolls out properly (Denizen x 2 and Bushwhacker x 2 opening hand is totally broken, and that's quite common). The only thing going against the deck is you need to mulligan quite aggressively and sometimes trust in the 1-land opening hand etc. I bet the average casual player would suck with this deck. They'd build it, lose repeatedly and conclude it's bad.

Anyway, awesome build.


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PostPosted: Sun Oct 05, 2014 6:03 am 
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I was having a few beers earlier in the week and decided to smash people's faces with Monk's blistering Red Aggro list; after playing it all night I decided that I didn't like Inferno Fist and that 18 lands was perhaps a tad too greedy. Here's where I ended up with it:

[manapie 90 -w -u -b r -g][/manapie]

Red Aggro

A one vs. one deck for Magic 2015.

60 Cards (22 :creature: , 18 :instant: , 20 :land:)

Cost 27 cards
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Arsonist1/1
■■■■
Goblin Bushwhacker1/1
■■■■
Satyr Hoplite1/1
■■■
Coordinated Assault
■■■■
Furor of the Bitten
■■■■
Shock
Cost 11 cards
■■■■
Goblin Shortcutter2/1
■■■■
Krenko's Command
■■■
Skullcrack
Cost 2 cards
■■
Goblin Rabblemaster2/2
Land20 cards
20
Mountain


It floods more than I would like now, but there really isn't anything at 2CMC or less that excites me except maybe a singleton copy of Fling instead of that 20th mountain because it works really well with Rabblemaster and Hoplite. Act of Treason and Trumpet Blast are other cards that I was considering, but I don't like cutting to 19 land so I can add three-drops. Thoughts?

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PostPosted: Sun Oct 05, 2014 1:11 pm 
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I was in the same spot, there is just nothing good for that last slot. The card I am waiting on is hellspark elemental. That should put this deck over the top.


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PostPosted: Mon Oct 06, 2014 2:07 pm 
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I have run a single Quest for the Goblin Lord with good success.


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PostPosted: Tue Oct 07, 2014 7:41 pm 
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Monk1410 wrote:
I was in the same spot, there is just nothing good for that last slot. The card I am waiting on is hellspark elemental. That should put this deck over the top.


Quest for the Goblin Lord really isn't a bad card here. I don't see why it doesn't get any love online. You could even be a bit radical and use a single Burning Inquiry to try to cycle excess land.

Raid Bombardment, Act of Treason and Hall of Triumph are all good finishing options at 3 mana.

DLC wise, Maniacal Rage will be another good option. Possibly even better than Inferno Fist.


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PostPosted: Wed Oct 08, 2014 11:21 am 
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I nominate that fling Hakeem. Push in that last bit of damage in those critical moments where your steam is running out.

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PostPosted: Wed Oct 08, 2014 12:48 pm 
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Having fling in a deck where 90% of your creatures are 1/1s is absurd. I have 2 raid bombardments and 1 hall of triumph; I cut 1 shock, 1 skullcrack and 1 furor for 2 copies of bolt of keranos leading to a 18 land list; aside from that, bloodcrazed neonate and kiln fiend could also be considered.


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PostPosted: Wed Oct 08, 2014 2:13 pm 
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Considering its often times very minimal damage needed to kill its not bad. Considering there are also 1 cost spells that pump or deal damage too, a killing blow with fling isn't so absurd here.

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PostPosted: Thu Oct 09, 2014 6:00 am 
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I have also not been liking inferno fist lately and everyone seems to be running life gain so skullcrack is good right now. I think 19 land can support 3, 3 drops. Here is my latest list.

[manapie 90 -w -u -b r -g][/manapie]

Rabble Red

A one vs. one deck for Magic 2015.

60 Cards (22 :creature: , 19 :instant: , 19 :land:)

Cost 27 cards
■■■■
Foundry Street Denizen1/1
■■■■
Goblin Arsonist1/1
■■■■
Goblin Bushwhacker1/1
■■■■
Satyr Hoplite1/1
■■■
Coordinated Assault
■■■■
Furor of the Bitten
■■■■
Shock
Cost 11 cards
■■■■
Goblin Shortcutter2/1
■■■■
Krenko's Command
■■■
Skullcrack
Cost 3 cards
■■
Goblin Rabblemaster2/2
Hall of Triumph
Land19 cards
19
Mountain


Hall of triumph has been very good, going 1 drop, 2 drop (2, 1 duo's), hall is very strong. It allows your creatures to fight through multiple tokens or elvish visionary much more easily. It is nice for an alpha strike too.


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PostPosted: Thu Oct 09, 2014 8:15 pm 
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I think 19 land is the sweet spot for this list and Hall can add a lot of power to the board, so that's good. If we're adding a three-drop, though, I think Act of Treason should at least be considered. Hall is obviously better when you have a board, but Treason is both a burn spell and Shortcutter #5 rolled up into one slot. And it beats Baneslayer and Pelakka Wurm, something I don't think Hall can really do unless you're already winning.

Thoughts?

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PostPosted: Fri Oct 10, 2014 3:24 am 
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I think it depends on what match ups you are facing. Against an unknown opponent I want hall which is why I have chosen it. The problem with act is against tokens or other weenie decks it does not do much. Sure it can win games no other card can but I think shortcutter does most of the job we need act of treason to do.


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PostPosted: Mon Oct 20, 2014 7:53 pm 
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I decided to smash face with Monk's updated list tonight and it is just brutal. Please delete this thread lest it be discovered!

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PostPosted: Tue Oct 21, 2014 12:52 am 
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And we now have 3 hellspark elemental from the dlc, I would make a straight swap over skullcrack.


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PostPosted: Sat Nov 08, 2014 7:38 pm 
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Swapped the cracks for the hellsparks and... Um.... Monk are you The Devil? No good can come of this I tell you!

All jokes aside I'm with hakeem on the hall vs treason. For one over a small number of test runs(10) I rarely saw my third mountain which doesn't mean I'm thinking of adding any but moreso that I feel as a late game(for goblins) play hall is a win more card or a dead draw. I'd almost go as far to say that a three drop is quite unwelcome when the opportunities to cast it are so few and far between

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Last edited by Mortivore666 on Sat Nov 08, 2014 7:49 pm, edited 1 time in total.

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PostPosted: Sat Nov 08, 2014 7:47 pm 
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I agree, we should put a password on this thread so only we can see it; if Monk's Red ever hit the public domain, I'd have to quit playing. The deck is just beastly.

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PostPosted: Sat Nov 08, 2014 7:51 pm 
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I kept his original goblins for awhile to slam my other decks into and most of the time those goblins tore new holes where should be none :(

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PostPosted: Mon Dec 08, 2014 10:18 pm 
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Well after looking through the last few posts, i see my build isn't all that different from what has been posted, but i built this independently, so I am proud of my results. In ranked, today, in the last 3 hours, I have gone 19-1. The loss being to a shaky hand against life-gain that just curved beautifully, can't take away from that. I won on turn 3 twice, on turn 4 fifteen times, and turn 5 twice. The deck is just explosive and consistent. Well, enough chit-chat, here is the list ( I dubbed it "Gobwins"):

Creatures: 25
4 x Foundry Street Denizen
4 x Goblin Arsonist
4 x Goblin Bushwhacker
4 x Satyr Hoplite
4 x Goblin Shortcutter
3 x Hellspark Elemental
2 x Goblin Rabblemaster

Lands: 16
16 x Mountain

Enchantments: 8
4 x Furor of the Bitten
4 x Inferno Fist

Instants:7
4 x Shock
3 x Coordinated Assault

Sorcery: 4
4 x Krenko's Command


EDIT: update; another hour of play, really grinding it out, i have gone 15-0. one of those games i never saw a second land and still managed to win on turn 7. I am in love.


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PostPosted: Tue Dec 09, 2014 12:54 am 
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I just went 10-2 with Monk's insanely strong Rabble Red deck, subbing in hellsparks for the skullcracks. Both losses were against the same opponent, both with a turn 3 Brimaz that I just didn't have answers for each time (shock, etc.). He also played smart and held back defenders and accounted for coordinated assault with his blocks/attacks. Either I just had non-ideal draw, played my hands wrong, or Brimaz is unfortunately a killer card against this deck. Or I just shouldn't whine about 2 losses in 12 games. Actually that last it true either way :roll:. Thoughts?


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PostPosted: Tue Dec 09, 2014 2:14 am 
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Unfortunately cards like brimaz, Rhox war monk and baneslayer are to hard to beat of you can't kill your opponent before they take over. There is nothing in the pool to help with this. You just have to accept that you will destroy most people but will have some games you just can't win.


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PostPosted: Tue Dec 09, 2014 8:40 am 
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I played a few unranked games with a friend and found that a turn 3 brimaz (and war monk) can be devastating, but brimaz can still be pushed through if your hand was fast enough, whereas with warmonk, you need double removal or even double shortcutter to beat. It can be done, but not easily and not consistently.


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