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PostPosted: Wed Oct 23, 2013 11:43 am 
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Greetings from me, Yxoque, M:EMperor of the Expanded Multiverse.

The previous contest was fun and interesting (at least to me), so I'm going to host another one.

Last week, the choice of card-type was a little bit limited. When designing a city, lands are the obvious choice. So this weeks, you should have a lot more freedom.

One of the planes we are working on in the Expanded Multiverse (no link, sorry, it's not in the archives and we need a new Work In Progress-thread for this) is a prison plane. This prison was created on a relatively peaceful plane by a Planeswalker named Agmund. Agmund is mostly lawful neutral/lawful evil. He travels from plane to plane, looking for criminals to put in his prison. He also looks for guards that could work in his prison.

Some things you might need to know for this contest:

Prisoners are mostly in solitary confinement, only coming out of their cell about an hour per day.

The prison is based on a panopticon model, so that as little guards as possible can keep an eye on a lot of prisoners.

Some "special needs" prisoners have modified cells to keep them alive or prevent them from leaving.

If you have additional questions, feel free to ask them.

Your challenge:

Create 2 cards, one about the prisoners and one about the guards. You can choose which aspect to show, as long as one cards is clearly about prisoners and one is clearly about guards. You can show prisoners, guards, spells they might use, containment methods, escape attempts, coping strategies...

As an additional note, I'm a criminologist by training and have visited a couple of prisons already. I'll try to not make this cloud my judgment too much, because most people aren't aware of how prison life really works.

Hall of Fame

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PostPosted: Wed Oct 23, 2013 12:32 pm 
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Hmmmm....

Prisoner:
Bound Cyclops
Creature - Cyclops
Whenever ~ attacks, the defending player may pay :2w:. If that player does, remove ~ from combat ( this does not untap it.)
Some inmates await only the smallest opening before they strike.
4/4

Guard:
Eternal Prisoner
Enchantment Creature - Spirit
Bestow
Defender
Enchanted creature gets +0/+3 and has defender.
After a lifetime of imprisonment, all it knows is this cell. And its lonely.
0/3

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Let us fly said the flea.


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PostPosted: Wed Oct 23, 2013 12:42 pm 
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Team Guard:
Suppression Simulacrum
Artifact Creature - Construct
Sweep — Return any number of lands you control to their owner's hand. When Suppression Simulacrum enters the battlefield, return up to a number of target creature to their owners' hand equal to the number of lands returned this way.
Landfall — Whenever a land enters the battlefield under your control, detain target creature an opponent controls.
"Clean up! Cell Block Five!" - Central Command
2/2

Team Prisoner:
Black-Cell Forgemaster
Creature - Human Rogue
Whenever a creature you control becomes blocked, Black-Cell Forgemaster deals 1 damage to the blocking creature.
The quickest thing you learn in prison is that everything is a weapon.
3/2

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Last edited by AzureShade on Wed Oct 23, 2013 1:41 pm, edited 4 times in total.

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PostPosted: Wed Oct 23, 2013 12:45 pm 
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I would be very interested in what you think of our current models of punishment as a criminologist.

Privatization of Punishment
Instant
Each player chooses a creature and exiles it.
Somewhere along the line 'criminal' became synonymous with 'gold'.

Veteran Guard
Creature - Human Soldier
Whenever a creature is put into a graveyard, exile it.
: Add X mana in any combination of black or white where X is the number of creatures in exile.
It doesn't matter how they got here, just as long as they did.
2/2

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PostPosted: Wed Oct 23, 2013 1:21 pm 
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Dudibus wrote:
I would be very interested in what you think of our current models of punishment as a criminologist.

I think that would be outside the scope of this thread. Also not unimportant, I don't live in the US.

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PostPosted: Wed Oct 23, 2013 1:23 pm 
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Yxoque wrote:
Dudibus wrote:
I would be very interested in what you think of our current models of punishment as a criminologist.

I think that would be outside the scope of this thread. Also not unimportant, I don't live in the US.


I agree its not in the scope of this thread. Also, I don't live in the US either. Canada though, so I suppose its just a matter of time.

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PostPosted: Wed Oct 23, 2013 1:36 pm 
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Prisoner:

Ogre Rioters |
Creature – Giant {U}
Haste
Breakout – Whenever you attack with each creature you control, creatures you control gain +1/+1 and trample until end of turn.
Ogres are not difficult to control on their own, but putting them in groups is just asking for trouble.
4/3

Guard:

Iron Restraints |
Artifact – Equipment {U}
A creature shackled by Iron Restraints doesn’t untap during its controller’s untap step, and its activated abilities can’t be activated.
Shackle (: Attach to target creature you don’t control. Shackle only as a sorcery.)
“Another fifty years of good behaviour and we might let you walk around without those.”

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Last edited by Yarium on Wed Oct 23, 2013 1:38 pm, edited 1 time in total.

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PostPosted: Wed Oct 23, 2013 1:38 pm 
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Prisoner:

Serial Killer

Creature - Human Assassin
:t:: Destroy target creature, then flip a coin. If you win the flip, untap Serial Killer. Otherwise, transform it. Activate this ability only once each turn.
"Lovely night for a walk?"
3/1
//
Imprisoned Murderer
[b] Creature - Human
Imprisoned Murderer can't attack or block
Whenever another creature dies, you may tap Imprisoned Murderer. If you do, draw a card
"Trust me... I know all about the mind of a killer."
0/1


Guard:

Stoic Watcher

Creature - Human Soldier
Vigilance
As long as Stoic Watcher is untapped, activated abilities other than mana abilities cost :2: more to activate
:t:: Counter target activated ability
1/4

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

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The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Wed Oct 23, 2013 2:01 pm 
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Tevish Szat wrote:
Prisoner:

Serial Killer

Creature - Human Assassin
:t:: Destroy target creature, then flip a coin. If you win the flip, untap Serial Killer. Otherwise, transform it. Activate this ability only once each turn.
"Lovely night for a walk?"
3/1
//
Imprisoned Murderer
[b] Creature - Human
Imprisoned Murderer can't attack or block
Whenever another creature dies, you may tap Imprisoned Murderer. If you do, draw a card
"Trust me... I know all about the mind of a killer."
0/1


Guard:

Stoic Watcher

Creature - Human Soldier
Vigilance
As long as Stoic Watcher is untapped, activated abilities other than mana abilities cost :2: more to activate
:t:: Counter target activated ability
1/4

Curiously enough... Your serial killer has a chance to only successfully kill one victim.

@Dudibus: Apologies for again disrupting the thread, but is that really a concern for Canadians. It seems like a really common joke and I am curious.

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PostPosted: Wed Oct 23, 2013 2:04 pm 
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I don't know what joke you are referring to but I will assume it is the one that "canadians are all really nice people who say sorry a lot"

this is not true


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PostPosted: Wed Oct 23, 2013 2:12 pm 
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A concern, not really. Sometimes I just feel a little silly making a distinction since we are very close culturally (as much as many Canadians would like to deny it).

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PostPosted: Wed Oct 23, 2013 2:16 pm 
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Dudibus wrote:
(as much as many Canadians would like to deny it).


saying this doesn't make it true


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PostPosted: Wed Oct 23, 2013 2:34 pm 
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(at risk of this getting off topic - I strongly suggest Dudibus that you make a haphazard forray into Off Topic to post a new thread about this there)

As a Canadian as well, I admit that Canada and the US are so close socially, economically, and culturally that there's often very little reason to distinguish between the two except when discussing politics. I think of the USA as being as close to me as people in other provinces or cities of Canada. I think we got just about the best relations of any two countries in the world, and I'd fight to keep that unity alive and well.

I'm guessing the joke is that Canadians assume that Americans will come up and take our land? Or is it the joke that Canadians' cultural identity is "we're not Americans!". But no, it's not generally a big deal in Canada. I feel like we're getting a stronger self-image than we had in the past, even though most Canadians are aware that national self-image and patriotism is a fading concept due to globalization. If I could describe our feelings on the matter, it'd be "This is Canada, where I live. It's a pretty great place full of great people and great things. But there's lots of other people out there and, generally speaking, we like them too so long as they respect us."

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PostPosted: Wed Oct 23, 2013 4:14 pm 
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Prisoners:
Astral Imprisonment :x::w:
Instant
If x isn't 0, exile target creature with x time counters on it. It gains suspend.

Guards:
Guarded Cell :w:
Enchantment - Aura
Enchant creature
When ~ enters the battlefield and whenever a creature enters the battlefield under your control, detain enchanted creature.

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PostPosted: Wed Oct 23, 2013 5:34 pm 
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Guards:
Haze Deulist
Creature - Human soldier
Provoke, first strike
Whenever Haze Deulist deals combat damage to a creature, prevent all damage that creatures that share a color with that creature would deal this turn.
2/2

Prisoners:
Shank
Instant
Split Second
As an additonal cost to play Shank, exile a permanent card from your graveyard.
Destroy target unblocked creature.
Incarceration makes strange dead fellows.

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List of Chopped Champions

Previous seasons of Chopped:


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PostPosted: Wed Oct 23, 2013 7:13 pm 
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Guards
Panopticon Prison
Artifact - Fortification
Creatures you control can block an additional creature.
Fortified land has ": tap 2 creatures you control, detain target creature.
Fortify

Prisoners
Shiv Maker
Creature - Human Rouge
: target creature you control gains deathtouch until end of turn.
Skilled hands can make even the most mundane items into deadly weapons.
1/2


Last edited by Phoenix Toph on Thu Oct 24, 2013 12:24 pm, edited 1 time in total.

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PostPosted: Thu Oct 24, 2013 11:52 am 
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I just noticed that I didn't set a time-limit. The limit is 48 hours after the start day, so that's around a day starting from this post. I must say that I love the diversity in design.

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PostPosted: Thu Oct 24, 2013 12:46 pm 
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Prisoner:

Grinning Sadist -
Creature - Human
, : Destroy target creature you do not control and each creature with a torment counter on them. Activate this ability only at anytime you could cast a sorcery.
At the beginning of your upkeep, return to the battlefield all creatures in all graveyard destroyed by ~ since the end of your last turn to the battlefield with a torment counter on it and detain it.
"It isn't over until they scream louder than the previous one."
1/3


Guard:

Cautious Watcher -
Creature- Human Soldier
Vigilance
, : Detain target creature with power equal or greater than ~'s toughness.
2/3


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PostPosted: Sun Oct 27, 2013 5:02 pm 
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Comments:
dtolle

AzureShade


Dudibus


Yarium


Tevish Szat


Cato


YingLung


Phoenix Toph


Confused


And the winner is:


See you all for a new contest, next Wednesday.

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PostPosted: Sun Oct 27, 2013 11:15 pm 
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The reasoning behind the "if x isn't 0" instead of the "x can't be 0" from the aeon chronicler cycle was to deal with stuff like cascading into it.

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