I played a few games with your deck fosforo, I like it!
I cut it down to 60 by removing Battledriver, then I switch the 2 Enlarge for one extra Prowess and Packleader, because I love Prowess and I added the extra packleader becase it's nice with more big power creatures to trigger said packleaders. I'm still not sure I like the packleaders because they have drawn me very few cards compared to the prowess, but they are beasts so gel well with the advocate so idk. I am also not sure about the Wandering Wolf, so far it has not been useful for me, even tho I see the potential.
The biggest weakness I've noticed is that it's hard to stabilize if the opponent gets a much better board state than me.
First of all, thx for your feedback.
About Wandering Wolf, I don't like it very much too (it isn't a beast and 1 toughness is awful) but I didn't find better alternative regarding 2-mana creatures of both colors involved.
In the past, I reserved 2 slot for Jade Mage instead, but altough this latter is a strong card, Wandering wolf is better in midrange terms and it exploits better the buff instants/sorceries avalaible in this deck.
ABout the difficult to stabilize it when opponent gets a better board state and in general about Enlarge vs Hunter's Prowess, Enlarge can be very useful due to the fact that is mandatory blockable so is easy that you can kill at least 1 opponent creature (maybe the most hidden, safety placed in the second line) and -above all- +7/+7 is far superior that +3/+3 Hunter Prowess in a deck like this, designed to win in turn 5 or 6 and where it's crucial to maximixe the damage inflicted to the opponent. Therefore Enlarge is a win-move if played on a creature already equipped with Burning Ager, especially in situation of disvantage in terms of battlefield presence, and is ideal for the quasi-unblockable ability of the Wolves.
You're probably right on removing the one-of Battledrive ogre to remain in the 60 card limit but I drawn it 8 times in 17 matches and almost ever (exactly 7 of 8) allows me to win, a couple of times in a very critical situation.
Packleader is a great card, but in this deck not many creatures can trigger its card draw effect so I put only 2 of 3 avalaible; I know that in this way is too situational (but it adds to 1xHunter Prowess for a total 3 cards able to draw cards --> maybe over 50% of chance to draw 1 of them in turn 5 but I don't remind very well the hypergeometric distribution), but let me know after your test if 3x is the right number.
From a statistical point of view, with 2x Packleader & 1x Hunter's Prowness, I was able to draw extra cards 7 times in 17 matches and it was a winning/decisive move only in 3 of them. This deck suffers of cards shortage after the first 5/6 turns but it's true that if you are not able to win within the first 5/6 turns, probably you have however lost and some extra cards would be not enough to make any difference.
I'll keep you informed on results, thanks for feedback.
EDIT: after a game session tonight --> 22W/7L
EDIT: 11/25/2014 --> 29W/8L
EDIT: 11/28/2014 --> 37W/13L
50 matches achieved, 0,74% win/loss ratio
EDIT: 11/26/2914 --> 32W/9L