Hey there! I haven't posted for quite some time, so I thought I'd share my new
artifact deck with you. Without further ado, here is the decklist:
Warning: If you want to be successful with this deck, you need to know what you're trying to do and you need to think. I hope nobody gets hurt while trying the latter.Comments:This deck runs on loads of synergy. You try to pump the Fiend, get card advantage from the Bident, Sanctum Goyle lets you reuse your used Amulets and Capsules and/or other removed artifacts, Esperzoa lets you recast Sanctum as well as getting you more fuel for Fiend should you be empty-handed. The Sphinx and Obelisk serve as late-game bombs, Sphinx lets you swing with everything while you get tokens to chump with and Obelisk is just great all-around, with the 3 trilands its possible to have access even to the red and green ability, but it works perfectly fine even without them. Do NOT underestimate Tower Gargoyle, with 4/4 body he is hard to remove, good for offense as well as defense and can be as cheap as 3 mana! Removal of choice is Weight and Arrest, I need my removal to be usable early and the 3 life loss from Ulcerate was too harsh agains aggro decks. These removal spells unfortunately have no synergy with the rest of the deck, but you need some sort of removal if you wanna be competitive.
Land count is "only" 21, but you also have 4 Amultes at your disposal, which can even be reused. Believe me, you get all the mana you need and sometimes even more than you can possibly use.
Adventuring Gear was a card I've tried, but I decided a creature would fill the slot better, so it isn't in the current build and I have no intention to re-add it.
Last thing I wanna say is that you must play this deck smartly, there is a lot of synergy you can use to your advantage. The
most important thing is to realize what kind of deck you are playing against and adjust accordingly, play defensively against a fast aggro deck and play aggressively against slower decks. There are 9 lands that come in tapped, so choose carefully when to play those...sometimes it will be best to play all of those first, but sometimes it will be better to get an early Strix or Fiend and start putting pressure on your opponent.
Win/loss: 8/2 - lost to a creatureless deck with a lot of removal and to a strong jund deck.