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PostPosted: Mon Nov 10, 2014 10:37 pm 
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Run all 4! Getting multiples of Hall does suck.. but in my experience, that only happens about 20% of the time.

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PostPosted: Mon Nov 10, 2014 10:41 pm 
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The issue then is what to take out. Maybe the 3rd viscera dragger?


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PostPosted: Mon Nov 10, 2014 10:46 pm 
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Yeah.. or one Mind Rot. I love Mind Rot.. it's just a bad late game topdeck. However.. I'm always happy to see one in my opening hand. With 4 Spectres, I don't think you'll miss it too much.

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PostPosted: Mon Nov 10, 2014 10:49 pm 
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I have 3 specters.

I'm a little wary (I'm slightly paranoid about less draw in general), but I guess I'll try 2 of each and 2 viscera dragger.


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PostPosted: Mon Nov 10, 2014 10:51 pm 
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Ahh.. missed that. But yeah.. those would be my first two options. I hate seeing a Mind Rot go but.. I'd much rather hit a Hall every match in this build.

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PostPosted: Sat Nov 15, 2014 12:15 am 
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Hakeem928 wrote:
So I started brewing the deck that was supposed to be UB and ended up as a somewhat aggressive mono-black deck. I'm not sure how it happened, but here we go:

24 x Swamp

3 x Tormented Hero
3 x Ulcerate
3 x Undying Evil

2 x Bloodghast
4 x Child of Night

4 x Liliana's Specter
4 x Phyrexian Rager
2 x Tribute to Hunger
2 x Agent of the Fates
1 x Hall of Triumph

3 x Paragon of Open Graves
2 x Graveborn Muse

2 x Indulgent Tormentor
1 x Shadowborn Demon


I just won the first game I played with it and it felt strong. Could black aggro be somewhat real?


I took this deck for a test drive tonight. So far 6-0. None of my victories have been in doubt. Agree this deck feels strong.


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PostPosted: Sun Nov 30, 2014 12:30 pm 
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I don't know if it is strong deck (at now I'm 5W/2L, too few matches to judge) but this deck is very funny:

[manapie 90 -w -u b -r -g][/manapie]

GraveRoll V1.1

A deck for Magic 2015.

61 Cards (26 :creature: , 10 :instant: , 25 :land:)

Cost 4 cards
■■■■
Blister Beetle1/1
Cost 18 cards
■■
Death Baron2/2
■■■■
Liliana's Specter2/1
■■■■
Necromancer's Assistant3/1
■■■■
Phyrexian Rager2/2
■■■■
Dead Reckoning
■■■■
Mind Rot
Cost 4 cards
■■
Graveborn Muse3/3
■■
Paragon of Open Graves2/2
Cost 5 cards
■■■■
Rotfeaster Maggot3/5
Shadowborn Demon5/6
■■
Rescue from the Underworld
Cost 1 card
■■
Maalfeld Twins4/4
Cost 1 card
Rune-Scarred Demon6/6
Cost 3 cards
Griselbrand7/7
■■
Skeletal Wurm7/6
Land25 cards
25
Swamp


Use the graveyard as a bankroll; fill it with Necromancer's Assistant or Mind Rot (if needed), then choose to:
a) destroy opponent's creature with Dead Reckoning, if is possibile choosing a creature from your graveyard that fits the mana curve in the next turn, so you can play it immediately
b) gain life with Rotfeaster Naggot, exiling one of your biggest creature (or one of the opponent, if needed/convenient)
c) cast a free expensive creature like Skeletal Wurm or Griselbrand in turn 6 thanks to Rescue from the Underworld, if possibile coupled with a creature with ETB effect (like Phyrexian ranger Or Lilian's Specter

Therefore, I put many creatures with ETB effect, so in case a) or c), we can trigger this effect again. IN this mode, Shadowborn demon can make 5 damage with Dead Reckoning, then gone to the top of the library to destroy an other target in the next round.

Mind Rot and the ETB effect of Liliana's Specter allows a bit of control, retarding the opponent until the concretization of case a) or b) or c).

Maybe there are a lot of creatures better than Blister Beetle (in my fist build there were Skeleton due to the synergies with Death Baron), but its -1/-1 ETB effect is great against a lot of creatues (the omnipresent Visionary Elvish, the dangerous Chasm Skulker, Wandering Wolf, Triton Storeshalker, Satyr Hoplite, Rockslide Elemental, 2-headed cerberus and so on).

Skeletal Wurm is not a great card, but is useful for its toughness with Rotfeaster Maggot, for its power with Dead Reckoning, its synergy with Dead baron and its useful Regenerate.

Graveborn Muse is very important, to minimize the annoyance produced by Dead Reckoning that -unfortunately- fix your next draw, so obtain 1 or 2 cards more can be vital, especially if the player is waiting for a land.

A nice combo possibile from turn 6: mind rot on myself to put 2 cards in graveyard (big creatures), than Dead Reckoning on one of this big creatures discarded to destroy a big opponent creature, then draw again the creature discarded in the next turn (if the creature discarded is a Shadowborn Demon is very funny, I've killed baneslayer Angel two times in this mode and I enjoed it because I hate baneslayer Angel and -theorically- it is immune against Demon but not against Dead Reckoning).

As usual, any comment is welcome.

EDIT: after a terrible session, now I'm 8/6, something goes wrong, I have to adjust a little the deck


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PostPosted: Mon Dec 01, 2014 2:42 am 
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If you're going to run death baron, you could also run gravedigger for more recursion and zombie power.


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PostPosted: Fri Dec 26, 2014 12:17 pm 
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[manapie 90 -w -u b -r -g][/manapie]

Zombies

A one vs. one deck for Magic 2015.

60 Cards (22 :creature: , 15 :instant: , 23 :land:)

Creature22 cards
■■■■
Pharika's Chosen1/1
■■■
Tormented Hero2/1
■■■■
Drudge Skeletons1/1
■■■■
Walking Corpse2/2
■■
Agent of the Fates3/2
■■
Death Baron2/2
■■■
Paragon of Open Graves2/2
Spell15 cards
■■■
Quest for the Gravelord
■■■
Ulcerate
■■■■
Undying Evil
■■
Hall of Triumph
■■■
Tribute to Hunger
Land23 cards
23
Swamp


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PostPosted: Fri Dec 26, 2014 1:38 pm 
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No Graveborn Muse?


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PostPosted: Sat Dec 27, 2014 5:52 pm 
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Besides the fact that graveborn is missing, seems like bloodghast would be a great fit here too!

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PostPosted: Tue Feb 17, 2015 9:45 pm 
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[manapie 90 -w -u b -r -g][/manapie]

Suicide Black

A deck for Magic 2015.

60 Cards (25 :creature: , 13 :instant: , 22 :land:)

Cost 19 cards
■■■■
Guul Draz Vampire1/1
■■■
Tormented Hero2/1
■■■
Dead Weight
■■
Quest for the Gravelord
■■■
Ulcerate
■■■■
Undying Evil
Cost 8 cards
■■
Bloodghast2/1
■■■■
Child of Night2/1
■■
Kalastria Highborn2/2
Cost 11 cards
■■
Agent of the Fates3/2
■■■■
Liliana's Specter2/1
■■■■
Phyrexian Rager2/2
Hall of Triumph
Land22 cards
22
Swamp


With the new influx of cards I thought I'd try to put together an aggro mono black deck that doesn't suck; this is what I've messed around with so far.


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PostPosted: Wed Feb 18, 2015 4:59 am 
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No Deviant Glee? Can help your smaller guys power through some bigger creatures.
The problem with mono-black aggro, in my experience, is that it isn't fast enough to win before ''the inevitable'' Baneslayer or Inferno Titan comes out and simply takes a giant dump on your plans.

How do you like Quest for the Gravelord in this kind of deck? Does it go online fast enough, often enough to be worth it?


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PostPosted: Wed Feb 18, 2015 8:36 am 
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I messed around with monoblack aggro for a few games with a very similar list but it lacked a little punch so I went into white with it. I think you should look at Devouring Swarm over Liliana's Specter, though, because you can trigger Kalastria Highborn on demand for some extra reach and just force through more damage in the air overall. I'm also not really sold on Undying Evil, I think you'd be better off with more removal to ensure your team can connect. Vicious Hunger isn't great, but I think it's playable if you're set on monoblack aggro.

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PostPosted: Wed Feb 18, 2015 11:58 am 
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Left: I pretty much hate auras because of their inherent conditionallity and 2 for 1 potential. I usually only run them if they are really powerful or somehow combo with the creatures your enchanting, so that's why I left out Glee.

Quest is one of the cards that I'm playtesting and it's been ok so far. The idea was that you're being aggressive and trading creatures with your opponent, so the triggers aren't usually an issue. It's really good early, but loses value as the game goes on. I probably should run all 3 or none though to maximize dropping it first or second turn when it's best.

Hakeem: I've been looking at Swarm for those exact reasons; initially I was going to replace 2 Ragers and the Hall for 3 of them. I really like the evasion of them and the Specters, so I kinda want to fit both of them in. There will end up being some mix of Specters, Ragers and Swarms, I'm just not sure what that will look like just yet.

As for Undying Evil, I like being able to be aggressive and trading creatures with it, especially with Agent's heroic, Highborn triggers and ETBs like Specter and Rager. It's not essential, but I think it has more utility than Hunger. Plus, Hunger is a sorcery and that really limits it for me. I'd kill for a set of Murders.

I am trying to keep it mono black and may have to dial it back to more of a midrange deck to add some top end muscle. I just used to like the fast black archetype that paid life to get cheap, fast creatures and efficient spell effects. The black pool of cards feels more limited than other colors and that's really kind of a shame.


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PostPosted: Thu Feb 19, 2015 6:26 am 
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[manapie 90 -w -u b -r -g][/manapie]

Mono Black Controllish Zombies

A deck for Magic 2015.

60 Cards (24 :creature: , 11 :instant: , 25 :land:)

Creature24 cards
■■
Brain Maggot1/1
■■■■
Walking Corpse2/2
■■
Death Baron2/2
■■■■
Liliana's Specter2/1
■■
Graveborn Muse3/3
■■■
Paragon of Open Graves2/2
■■■■
Viscera Dragger3/3
Shadowborn Demon5/6
Nightmare*/*
■■
Rune-Scarred Demon6/6
Griselbrand7/7
Spell11 cards
■■■
Dead Weight
■■
Quest for the Gravelord
■■
Ulcerate
■■■■
Mind Rot
■■■■
Flesh to Dust
Land25 cards
25
Swamp


Opinions?


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PostPosted: Thu Feb 19, 2015 6:49 am 
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I messed around with 3 mono black builds tonight.. a discard one that would've been better in Dimir, an aggro build and a straight up MBC. Yours seems to be a compilation of all 3.

I ditched the Spectres and Mind Rots bc of Brain Maggot. Bring able to cherry pick their their best stuff is soooooo disruptive.. much moreso than any amount of discard.

If you're running Rune-Scarred, you MUST run Sheoldred.. she takes over games. I feel she is more powerful than Griselbrand.

I'm thinking:

-4 Spectres
-2 Mind Rot
-1 Griselbrand
-1 Land

+1 Quest for the Gravelord
+1 Ulcerate
+1 Brain Maggot
+1 Dead Weight
+1 Sheoldred
+3 Tribute to Hunger.. which also has more value bc of Brain Maggot.

Maggot really changes things. If you peer into their hand, and they only have a creature or two.. they're at your mercy.

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PostPosted: Thu Feb 19, 2015 7:16 am 
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mjack33 wrote:
[manapie 90 -w -u b -r -g][/manapie]

Mono Black Controllish Zombies

A deck for Magic 2015.

60 Cards (24 :creature: , 11 :instant: , 25 :land:)

Creature24 cards
■■
Brain Maggot1/1
■■■■
Walking Corpse2/2
■■
Death Baron2/2
■■■■
Liliana's Specter2/1
■■
Graveborn Muse3/3
■■■
Paragon of Open Graves2/2
■■■■
Viscera Dragger3/3
Shadowborn Demon5/6
Nightmare*/*
■■
Rune-Scarred Demon6/6
Griselbrand7/7
Spell11 cards
■■■
Dead Weight
■■
Quest for the Gravelord
■■
Ulcerate
■■■■
Mind Rot
■■■■
Flesh to Dust
Land25 cards
25
Swamp


Opinions?


I feel like you would be better with a 3rd Brain Maggot over the second Mind Rot. Honestly I am not a huge fan of Mind Rot to begin with just because it has the potential to be completely dead so often. Maybe you would be better cutting Mind Rot completely to work in a copy of Vicious Hunger/Tribute to Hunger for some more removal and a little supplemental life gain to counteract the effects of Ulcerate

I feel like Nightmare would probably be better as either Sheoldred or Indulgent Tormentor. You have the Swamps to make Nightmare some big evasive fat which is nice, but I feel like Sheloldred/Tormenter do the same thing and provide you more value in the process.

The only other thing is Walking Corpse. Works with Death Baron and Graveborn Muse, but is that worth having a vanilla bear when you don't have those cards?

Some things to maybe consider.

Drudge Skeletons are a thing if you are going the more controlling route. They don't count up zombies for Graveborn Muse, but they do get buffed up by Death Baron, and Regen+Deathtouch is a pretty powerful combo, especially in a deck with enough removal to kill anything that doesn't HAVE to attack into it to do damage. Worst case scenario you end up with a 1/1 that can regen, which can still stall pretty well against a lot of decks.

Cruel Sadist could be a thing too if you had the life to support it. Removal on a stick is usually pretty solid, even if it is somewhat slow, and it could serve as another potential win-con if you decide to just keep pumping counters onto it.

Just some thoughts. :thumbsup:

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PostPosted: Thu Feb 19, 2015 7:25 am 
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I swear by the walking corpses. :( I forgot sheoldred was a thing, but I'll probably remove a 1 drop for it.


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PostPosted: Thu Feb 19, 2015 7:33 am 
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mjack33 wrote:
I swear by the walking corpses.


I know you love them.. which is why I didn't even bother mentioning them in my post.. but I'd drop them in a second for a full playset of Ragers. I'd cut the Barons for Tormentors too.

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