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PostPosted: Sat Nov 08, 2014 8:32 pm 
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Sure you can cut Stormbreath.. if you want to short yourself an OP win condition :)

Tribute being a 3-of is also an issue.. before there were 5 true kill spells.. reducing it to 3 makes me sad, as does being 2 for 1ed. Having the extra reach from Resounding Thunder is pretty cool though. What else did you cut to get all 4 in there? If you typed it and I missed it.. my bad.

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PostPosted: Sat Nov 08, 2014 8:34 pm 
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It was a straight swap from Bolt of Keranos to Resounding Thunder and the two Flesh to Dust were replaced by the Stormbreath Dragon and the fourth Inspiration.

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PostPosted: Sun Nov 09, 2014 9:21 am 
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Once I get to testing this version online, I'm going to consider Traumatic Visions over the Jailbreakers because I'm down to six gates. The cycling gives me something else to do on the early turns and having access to hard counterspells could solve those Pelakka problems. Terra Stomper just laughs at me but it's not exactly a common card and I can still potentially Tribute it.

Jailbreaker's board stabilization probably matters more, but Visions lets me hit my drops more consistently and gives me access to permission, which I like. I currently have no answers to non-creature permanents.

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PostPosted: Sun Nov 09, 2014 10:37 am 
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Good call on the switches in my book hakeem! And it's also nice to hear I'm not the only one working visions into decks. :D

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PostPosted: Sun Nov 09, 2014 11:35 am 
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I think visions is going to be one of the better cards in the game, early mana fixing with a late game hard counter is great. If you can build the deck with mostly instants you should be golden


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PostPosted: Sun Nov 09, 2014 11:39 am 
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Hakeem928 wrote:
I think Tribute deals with those early bombs well enough because this deck keeps the board squeaky clean. Right now I'm speculating on the cycling ability of Resounding Thunder as a way to kill just about anything outside of a Stomper or Wurm. I always have the option of using multiple cards to deal with a singular threat, as well.

I concede that the deck is weak to multiple high-toughness threats, but it always was.

Perhaps we should cut Stormbreath Dragon? :p


I think dissolve is the answer here. Most of your deck is instant speed. I don't think you need the full set of auger spree.


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PostPosted: Sun Nov 09, 2014 11:45 am 
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I only have ten blue sources (that's up from eight pre-expansion).

I could probably rework the mana a bit if I include Visions, though, and add a heavier focus on permission overall.

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PostPosted: Sun Nov 09, 2014 11:59 am 
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I think visions will make that possible, black can move to the splash colour.


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PostPosted: Sun Nov 09, 2014 12:00 pm 
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Also, no banefire? Seems perfect here.


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PostPosted: Sun Nov 09, 2014 12:05 pm 
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What about:

-4 Jailbreaker
-4 Spree

+4 Visions
+3 Dissolve
+1 Banefire

Plus necessary manabase changes.

That cuts black from the deck almost entirely, though. Could Temur control be a thing? Ground Assault is probably better than Tribute to Hunger and the only black card left is Rune-Scarred Demon at that point. In Temur I could play six Trilands with black mana (three Jund, three Grixis) and a basic Swamp and still have a realistic shot at casting the Demon, though. The tutor is too important to lose.

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Last edited by Hakeem928 on Sun Nov 09, 2014 12:17 pm, edited 1 time in total.

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PostPosted: Sun Nov 09, 2014 12:14 pm 
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I really like the direction your new grixis is going Hakeem. Beginning to look as though it will shape into something I would like to replace my grixis build with. :D

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PostPosted: Sun Nov 09, 2014 12:18 pm 
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I think it will probably end up as an Izzet base with a black splash for Demons and a green splash for Ground Assault where both splashes allow me to cycle Resounding Thunder. Traumatic Visions and Trilands makes the mana possible, I think.

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PostPosted: Sun Nov 09, 2014 12:19 pm 
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Jailbreaker often ate my opponent's early removal, which allowed the real bombs to stick more often.

I loved Augur Spree in this deck.. it was always a welcome sight.

I'm interested to see how this all shakes out once multiplayer gets back online.

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PostPosted: Sun Nov 09, 2014 12:20 pm 
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I would worry about adding ground assault with only 3 green mana sources. I would view cycling the one spell as a bonus.

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PostPosted: Sun Nov 09, 2014 12:21 pm 
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I would obviously change the mana up a bit. :)

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PostPosted: Sun Nov 09, 2014 12:22 pm 
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Jailbreaker often ate my opponent's early removal, which allowed the real bombs to stick more often.

I loved Augur Spree in this deck.. it was always a welcome sight.

I'm interested to see how this all shakes out once multiplayer gets back online.


I'm sure the deck is still playable as is but it's going to be fun testing out new cards.

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PostPosted: Sun Nov 09, 2014 1:18 pm 
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Hakeem928 wrote:
What about:

-4 Jailbreaker
-4 Spree

+4 Visions
+3 Dissolve
+1 Banefire

Plus necessary manabase changes.

That cuts black from the deck almost entirely, though. Could Temur control be a thing? Ground Assault is probably better than Tribute to Hunger and the only black card left is Rune-Scarred Demon at that point. In Temur I could play six Trilands with black mana (three Jund, three Grixis) and a basic Swamp and still have a realistic shot at casting the Demon, though. The tutor is too important to lose.


I am working on that at the moment. I will post a rough list shortly. Treasure find is a big gain for a control deck too.


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PostPosted: Sun Nov 09, 2014 1:22 pm 
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Cool, you can be the main architect but I'll give you some testing support and feedback. I have Naya tokens to work on!

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PostPosted: Mon Nov 10, 2014 8:58 am 
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Quick and dirty theoretical Grixis Unearth deck using DLC. Obviously needs a lot of testing and is just a basic conceptual shell at the moment.

23 Lands

3 x Hedron Crab
3 x Hellspark Elemental
4 x Brackwater Elemental
3 x Necromancer's Assistant
4 x Viscera Dragger
2 x Jalira, Master Polymorphist
2 x Ogre Battledriver

4 x Artful Dodge
4 x Think Twice
4 x Auger Spree
2 x Rescue from the Underworld
2 x Warstorm Surge


You self-mill and draw into Unearth creatures, and attack, assisted by Warstorm, Battledriver and Artful Dodge. Literally half the deck can be cast from the graveyard, so you should always have options, and Rescue and Jalira give you additional options for creatures that are about to be Exiled due to Unearth.

Although Unearth states that if a creature would leave the battlefield, it gets Exiled instead, Rescue will still recover the creature from that zone if sacrificed as it doesn't explicitly state it will only recover the sacced creature from the graveyard. This also has the benefit of resetting the creature's Unearth status.


I've played some games with this deck having already played a few with a modified version of your original Unearthly Delights deck. I like the theme, cards and overall synergy which is important to me.

Here's some thoughts:
  • The Hedron Crabs and the self mill effect didn't end up being as impactful as I would have hoped
  • I wonder if something like Military Intelligence would help give the crab more utility?
  • I don't feel I have many answers to early aggression so I'm forced into a damage race however chumps or even just a single wall can really hinder. There is Artful Dodge, I agree, except early on there always seemed a better use of the mana.
  • All that unused enemy removal in the early game finds it's target with the ogre (sadly)
  • I don't know if overall one would get more use out of Bloodflow Connoisseur compared to Jalira, Master Polymorphist?

How have you found it, Steve? Any updated deck?


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PostPosted: Mon Nov 10, 2014 2:18 pm 
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I've been playing with Obelisk of Alara in another deck and it's pretty ridiculous for a control deck. Sphinx-Bone Wand and Kozilek were both amazing but pretty slow, so I've chopped them to include the two Obelisks. The curve is now much lower and having access to four of the five modes on Obelisk is amazing.

The Red mode is the inevitability that Bone Wand used to provide; it's a bit slower, but you don't need cards in hand to make it work. The blue mode is there for when you topdeck land and want to go a bit deeper for a spell. The black mode is amazing and really increases the value of Tribute to Hunger as well as extending the reach of all your other removal spells. The green mode will hardly ever be used, but there may be a random time when you can buff a Jailbreaker up to an 8/8 to deal with Pelakka Wurms and other huge nonsense so it's not completely irrelevant.

Here it is, I think it's final until the cardpool expands or if the metagame becomes hostile to it somehow.

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